InitSpriteAnimStruct:: ld [wSpriteAnimID], a ldh a, [hROMBank] push af ld a, BANK(_InitSpriteAnimStruct) rst Bankswitch ld a, [wSpriteAnimID] call _InitSpriteAnimStruct pop af rst Bankswitch ret ReinitSpriteAnimFrame:: ld [wSpriteAnimID], a ldh a, [hROMBank] push af ld a, BANK(_ReinitSpriteAnimFrame) rst Bankswitch ld a, [wSpriteAnimID] call _ReinitSpriteAnimFrame pop af rst Bankswitch ret