BattleCommand_Transform: call ClearLastMove ld a, BATTLE_VARS_SUBSTATUS5_OPP call GetBattleVarAddr bit SUBSTATUS_TRANSFORMED, [hl] jp nz, BattleEffect_ButItFailed call CheckHiddenOpponent jp nz, BattleEffect_ButItFailed xor a ld [wNumHits], a ld [wFXAnimID + 1], a ld a, $1 ld [wBattleAnimParam], a ld a, BATTLE_VARS_SUBSTATUS4 call GetBattleVarAddr bit SUBSTATUS_SUBSTITUTE, [hl] push af jr z, .mimic_substitute call CheckUserIsCharging jr nz, .mimic_substitute ld a, SUBSTITUTE call LoadAnim .mimic_substitute ld a, BATTLE_VARS_SUBSTATUS5 call GetBattleVarAddr set SUBSTATUS_TRANSFORMED, [hl] call ResetActorDisable ld hl, wBattleMonSpecies ld de, wEnemyMonSpecies ldh a, [hBattleTurn] and a jr nz, .got_mon_species ld hl, wEnemyMonSpecies ld de, wBattleMonSpecies xor a ld [wCurMoveNum], a .got_mon_species push hl ld a, [hli] ld [de], a inc hl inc de inc de ld bc, NUM_MOVES call CopyBytes ldh a, [hBattleTurn] and a jr z, .mimic_enemy_backup ld a, [de] ld [wEnemyBackupDVs], a inc de ld a, [de] ld [wEnemyBackupDVs + 1], a dec de .mimic_enemy_backup ; copy DVs ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ; move pointer to stats ld bc, wBattleMonStats - wBattleMonPP add hl, bc push hl ld h, d ld l, e add hl, bc ld d, h ld e, l pop hl ld bc, wBattleMonStructEnd - wBattleMonStats call CopyBytes ; init the power points ld bc, wBattleMonMoves - wBattleMonStructEnd add hl, bc push de ld d, h ld e, l pop hl ld bc, wBattleMonPP - wBattleMonStructEnd add hl, bc ld b, NUM_MOVES .pp_loop ld a, [de] inc de and a jr z, .done_move cp SKETCH ld a, 1 jr z, .done_move ld a, 5 .done_move ld [hli], a dec b jr nz, .pp_loop pop hl ld a, [hl] ld [wNamedObjectIndex], a call GetPokemonName ld hl, wEnemyStats ld de, wPlayerStats ld bc, 2 * 5 call BattleSideCopy ld hl, wEnemyStatLevels ld de, wPlayerStatLevels ld bc, 8 call BattleSideCopy call _CheckBattleScene jr c, .mimic_anims ldh a, [hBattleTurn] and a ld a, [wPlayerMinimized] jr z, .got_byte ld a, [wEnemyMinimized] .got_byte and a jr nz, .mimic_anims call LoadMoveAnim jr .after_anim .mimic_anims call BattleCommand_MoveDelay call BattleCommand_RaiseSubNoAnim .after_anim xor a ld [wNumHits], a ld [wFXAnimID + 1], a ld a, $2 ld [wBattleAnimParam], a pop af ld a, SUBSTITUTE call nz, LoadAnim ld hl, TransformedText jp StdBattleTextbox BattleSideCopy: ; Copy bc bytes from hl to de if it's the player's turn. ; Copy bc bytes from de to hl if it's the enemy's turn. ldh a, [hBattleTurn] and a jr z, .copy ; Swap hl and de push hl ld h, d ld l, e pop de .copy jp CopyBytes