# Map Event Scripts ## Contents - [Object constants](#object-constants) - [Map scripts](#map-scripts) - [Scene scripts](#scene-scripts) - [Callbacks](#callbacks) - [Callback types](#callback-types) - [Event scripts](#event-scripts) - [Text](#text) - [Movement data](#movement-data) - [Map events](#map-events) - [Warp events](#warp-events) - [Coord events](#coord-events) - [BG events](#bg-events) - [BG event types](#bg-event-types) - [Object events](#object-events) - [Movement types](#movement-types) - [Object types](#object-types) - [Template](#template) ## Object constants
object_const_def const MAPNAME_OBJECTNAME## Map scripts
MapName_MapScripts:### Scene scripts
def_scene_scripts scene_script script, SCENE_MAPNAME_SCENE_NAME### Callbacks
def_callbacks callback type, script#### Callback types - `MAPCALLBACK_NEWMAP` - `MAPCALLBACK_TILES` - `MAPCALLBACK_OBJECTS` - `MAPCALLBACK_SPRITES` - `MAPCALLBACK_CMDQUEUE`
callback MAPCALLBACK_CMDQUEUE, MapNameBouldersCallback MapNameBouldersCallback: writecmdqueue .BoulderCmdQueue endcallback .BoulderCmdQueue: cmdqueue CMDQUEUE_STONETABLE, .BoulderTable .BoulderTable: stonetable warp_id, person, script db -1 ; end## Event scripts [Event commands](event_commands.md) ## Text [Text commands](text_commands.md) ## Movement data [Movement commands](movement_commands.md) ## Map events
MapName_MapEvents: db 0, 0 ; filler### Warp events
def_warp_events warp_event x, y, map, warp_id### Coord events
def_coord_events coord_event x, y, scene_id, script### BG events
def_bg_events bg_event x, y, type, script#### BG event types - `BGEVENT_READ` - `BGEVENT_UP/DOWN/LEFT/RIGHT` - `BGEVENT_IFSET/IFNOTSET`
conditional_event event_flag, script- `BGEVENT_ITEM`
hiddenitem item_id, event_flag- `BGEVENT_COPY` ### Object events
def_object_events object_event x, y, sprite, movement, rx, ry, h1, h2, palette, type, range, script, event_flag#### Movement types - `SPRITEMOVEDATA_STILL` - `SPRITEMOVEDATA_WANDER` - `SPRITEMOVEDATA_SPINRANDOM_SLOW` - `SPRITEMOVEDATA_WALK_UP_DOWN` - `SPRITEMOVEDATA_WALK_LEFT_RIGHT` - `SPRITEMOVEDATA_STANDING_UP/DOWN/LEFT/RIGHT` - `SPRITEMOVEDATA_SPINRANDOM_FAST` - `SPRITEMOVEDATA_BIGDOLLSYM` - `SPRITEMOVEDATA_POKEMON` - `SPRITEMOVEDATA_SUDOWOODO` - `SPRITEMOVEDATA_SMASHABLE_ROCK` - `SPRITEMOVEDATA_STRENGTH_BOULDER` - `SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE` - `SPRITEMOVEDATA_SPINCLOCKWISE` - `SPRITEMOVEDATA_BIGDOLLASYM` - `SPRITEMOVEDATA_BIGDOLL` - `SPRITEMOVEDATA_SWIM_WANDER` #### Object types - `OBJECTTYPE_SCRIPT` - `OBJECTTYPE_ITEMBALL`
itemball item_id[, quantity=1]- `OBJECTTYPE_TRAINER`
trainer group_id, trainer_id, event_flag, seen_text, beaten_text, loss_text, script## Template
object_const_def ; const MAPNAME_OBJECTNAME MapName_MapScripts: def_scene_scripts ; scene_script script, SCENE_MAPNAME_SCENE_NAME def_callbacks ; callback type, script MapName_MapEvents: db 0, 0 ; filler def_warp_events ; warp_event x, y, map, warp_id def_coord_events ; coord_event x, y, scene_id, script def_bg_events ; bg_event x, y, type, script def_object_events ; object_event x, y, sprite, movement, rx, ry, h1, h2, palette, type, range, script, event_flag