MACRO battleanimoam ; vtile offset, data length, data pointer db \1, \2 dw \3 ENDM BattleAnimOAMData: ; entries correspond to BATTLE_ANIM_OAMSET_* constants table_width 4, BattleAnimOAMData battleanimoam $00, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_00 battleanimoam $04, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_01 battleanimoam $08, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_02 battleanimoam $09, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_03 battleanimoam $0d, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_04 battleanimoam $0f, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_05 battleanimoam $13, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_06 battleanimoam $04, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_07 battleanimoam $08, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_08 battleanimoam $08, 16, .OAMData_09 ; BATTLE_ANIM_OAMSET_09 battleanimoam $00, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_0A battleanimoam $02, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_0B battleanimoam $06, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_0C battleanimoam $07, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_0D battleanimoam $02, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_0E battleanimoam $04, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_0F battleanimoam $05, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_10 battleanimoam $00, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_11 battleanimoam $02, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_12 battleanimoam $00, 4, .OAMData_13 ; BATTLE_ANIM_OAMSET_13 battleanimoam $00, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_14 battleanimoam $01, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_15 battleanimoam $02, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_16 battleanimoam $03, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_17 battleanimoam $00, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_18 battleanimoam $01, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_19 battleanimoam $05, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_1A battleanimoam $00, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_1B battleanimoam $05, 12, .OAMData_1c ; BATTLE_ANIM_OAMSET_1C battleanimoam $02, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_1D battleanimoam $06, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_1E battleanimoam $07, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_1F battleanimoam $08, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_20 battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_21 battleanimoam $09, 22, .OAMData_22 ; BATTLE_ANIM_OAMSET_22 battleanimoam $04, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_23 battleanimoam $06, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_24 battleanimoam $0c, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_25 battleanimoam $0a, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_26 battleanimoam $0b, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_27 battleanimoam $08, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_28 battleanimoam $06, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_29 battleanimoam $00, 5, .OAMData_2a ; BATTLE_ANIM_OAMSET_2A battleanimoam $03, 6, .OAMData_2b ; BATTLE_ANIM_OAMSET_2B battleanimoam $00, 7, .OAMData_2c ; BATTLE_ANIM_OAMSET_2C battleanimoam $03, 8, .OAMData_2d ; BATTLE_ANIM_OAMSET_2D battleanimoam $00, 9, .OAMData_2e ; BATTLE_ANIM_OAMSET_2E battleanimoam $00, 4, .OAMData_2f ; BATTLE_ANIM_OAMSET_2F battleanimoam $02, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_30 battleanimoam $04, 6, .OAMData_31 ; BATTLE_ANIM_OAMSET_31 battleanimoam $00, 2, .OAMData_32 ; BATTLE_ANIM_OAMSET_32 battleanimoam $00, 7, .OAMData_33 ; BATTLE_ANIM_OAMSET_33 battleanimoam $00, 14, .OAMData_32 ; BATTLE_ANIM_OAMSET_34 battleanimoam $00, 21, .OAMData_33 ; BATTLE_ANIM_OAMSET_35 battleanimoam $00, 2, .OAMData_36 ; BATTLE_ANIM_OAMSET_36 battleanimoam $00, 6, .OAMData_36 ; BATTLE_ANIM_OAMSET_37 battleanimoam $00, 10, .OAMData_36 ; BATTLE_ANIM_OAMSET_38 battleanimoam $00, 14, .OAMData_36 ; BATTLE_ANIM_OAMSET_39 battleanimoam $00, 2, .OAMData_3a ; BATTLE_ANIM_OAMSET_3A battleanimoam $00, 6, .OAMData_3a ; BATTLE_ANIM_OAMSET_3B battleanimoam $00, 10, .OAMData_3a ; BATTLE_ANIM_OAMSET_3C battleanimoam $00, 14, .OAMData_3a ; BATTLE_ANIM_OAMSET_3D battleanimoam $00, 4, .OAMData_3e ; BATTLE_ANIM_OAMSET_3E battleanimoam $00, 16, .OAMData_3e ; BATTLE_ANIM_OAMSET_3F battleanimoam $00, 26, .OAMData_3e ; BATTLE_ANIM_OAMSET_40 battleanimoam $00, 26, .OAMData_41 ; BATTLE_ANIM_OAMSET_41 battleanimoam $0e, 4, .OAMData_42 ; BATTLE_ANIM_OAMSET_42 battleanimoam $0e, 8, .OAMData_42 ; BATTLE_ANIM_OAMSET_43 battleanimoam $0e, 4, .OAMData_44 ; BATTLE_ANIM_OAMSET_44 battleanimoam $0e, 8, .OAMData_44 ; BATTLE_ANIM_OAMSET_45 battleanimoam $0e, 4, .OAMData_46 ; BATTLE_ANIM_OAMSET_46 battleanimoam $0e, 4, .OAMData_47 ; BATTLE_ANIM_OAMSET_47 battleanimoam $00, 6, .OAMData_48 ; BATTLE_ANIM_OAMSET_48 battleanimoam $03, 4, .OAMData_49 ; BATTLE_ANIM_OAMSET_49 battleanimoam $03, 2, .OAMData_4a ; BATTLE_ANIM_OAMSET_4A battleanimoam $01, 5, .OAMData_0f ; BATTLE_ANIM_OAMSET_4B battleanimoam $01, 6, .OAMData_4c ; BATTLE_ANIM_OAMSET_4C battleanimoam $01, 7, .OAMData_4d ; BATTLE_ANIM_OAMSET_4D battleanimoam $01, 3, .OAMData_4d ; BATTLE_ANIM_OAMSET_4E battleanimoam $01, 8, .OAMData_4f ; BATTLE_ANIM_OAMSET_4F battleanimoam $01, 9, .OAMData_50 ; BATTLE_ANIM_OAMSET_50 battleanimoam $01, 10, .OAMData_51 ; BATTLE_ANIM_OAMSET_51 battleanimoam $01, 6, .OAMData_51 ; BATTLE_ANIM_OAMSET_52 battleanimoam $00, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_53 battleanimoam $04, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_54 battleanimoam $05, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_55 battleanimoam $00, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_56 battleanimoam $02, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_57 battleanimoam $04, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_58 battleanimoam $02, 4, .OAMData_59 ; BATTLE_ANIM_OAMSET_59 battleanimoam $02, 4, .OAMData_5a ; BATTLE_ANIM_OAMSET_5A battleanimoam $02, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5B battleanimoam $04, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5C battleanimoam $06, 4, .OAMData_5d ; BATTLE_ANIM_OAMSET_5D battleanimoam $08, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5E battleanimoam $09, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5F battleanimoam $05, 2, .OAMData_60 ; BATTLE_ANIM_OAMSET_60 battleanimoam $00, 2, .OAMData_61 ; BATTLE_ANIM_OAMSET_61 battleanimoam $00, 5, .OAMData_61 ; BATTLE_ANIM_OAMSET_62 battleanimoam $00, 9, .OAMData_61 ; BATTLE_ANIM_OAMSET_63 battleanimoam $09, 9, .OAMData_61 ; BATTLE_ANIM_OAMSET_64 battleanimoam $00, 4, .OAMData_65 ; BATTLE_ANIM_OAMSET_65 battleanimoam $00, 7, .OAMData_65 ; BATTLE_ANIM_OAMSET_66 battleanimoam $00, 9, .OAMData_65 ; BATTLE_ANIM_OAMSET_67 battleanimoam $09, 9, .OAMData_65 ; BATTLE_ANIM_OAMSET_68 battleanimoam $04, 1, .OAMData_69 ; BATTLE_ANIM_OAMSET_69 battleanimoam $05, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_6A battleanimoam $06, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6B battleanimoam $0a, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6C battleanimoam $0e, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6D battleanimoam $08, 5, .OAMData_6e ; BATTLE_ANIM_OAMSET_6E battleanimoam $0d, 3, .OAMData_6f ; BATTLE_ANIM_OAMSET_6F battleanimoam $01, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_70 battleanimoam $03, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_71 battleanimoam $05, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_72 battleanimoam $07, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_73 battleanimoam $06, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_74 battleanimoam $07, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_75 battleanimoam $0a, 2, .OAMData_76 ; BATTLE_ANIM_OAMSET_76 battleanimoam $00, 1, .OAMData_77 ; BATTLE_ANIM_OAMSET_77 battleanimoam $00, 3, .OAMData_78 ; BATTLE_ANIM_OAMSET_78 battleanimoam $00, 6, .OAMData_79 ; BATTLE_ANIM_OAMSET_79 battleanimoam $00, 9, .OAMData_7a ; BATTLE_ANIM_OAMSET_7A battleanimoam $00, 12, .OAMData_7b ; BATTLE_ANIM_OAMSET_7B battleanimoam $00, 14, .OAMData_7c ; BATTLE_ANIM_OAMSET_7C battleanimoam $00, 15, .OAMData_7d ; BATTLE_ANIM_OAMSET_7D battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_7E battleanimoam $08, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_7F battleanimoam $0d, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_80 battleanimoam $0e, 4, .OAMData_81 ; BATTLE_ANIM_OAMSET_81 battleanimoam $10, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_82 battleanimoam $11, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_83 battleanimoam $04, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_84 battleanimoam $05, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_85 battleanimoam $0a, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_86 battleanimoam $00, 8, .OAMData_87 ; BATTLE_ANIM_OAMSET_87 battleanimoam $00, 12, .OAMData_88 ; BATTLE_ANIM_OAMSET_88 battleanimoam $00, 16, .OAMData_87 ; BATTLE_ANIM_OAMSET_89 battleanimoam $09, 2, .OAMData_8a ; BATTLE_ANIM_OAMSET_8A battleanimoam $09, 4, .OAMData_8a ; BATTLE_ANIM_OAMSET_8B battleanimoam $09, 6, .OAMData_8a ; BATTLE_ANIM_OAMSET_8C battleanimoam $09, 8, .OAMData_8a ; BATTLE_ANIM_OAMSET_8D battleanimoam $12, 5, .OAMData_8e ; BATTLE_ANIM_OAMSET_8E battleanimoam $00, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_8F battleanimoam $04, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_90 battleanimoam $08, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_91 battleanimoam $0c, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_92 battleanimoam $00, 6, .OAMData_93 ; BATTLE_ANIM_OAMSET_93 battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_94 battleanimoam $0a, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_95 battleanimoam $15, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_96 battleanimoam $04, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_97 battleanimoam $0c, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_98 battleanimoam $0a, 4, .OAMData_99 ; BATTLE_ANIM_OAMSET_99 battleanimoam $0c, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_9A battleanimoam $00, 36, .OAMData_9b ; BATTLE_ANIM_OAMSET_9B battleanimoam $0d, 2, .OAMData_9c ; BATTLE_ANIM_OAMSET_9C battleanimoam $0d, 4, .OAMData_9c ; BATTLE_ANIM_OAMSET_9D battleanimoam $0d, 6, .OAMData_9c ; BATTLE_ANIM_OAMSET_9E battleanimoam $02, 8, .OAMData_9f ; BATTLE_ANIM_OAMSET_9F battleanimoam $08, 7, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A0 battleanimoam $08, 5, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A1 battleanimoam $08, 3, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A2 battleanimoam $00, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_A3 battleanimoam $00, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A4 battleanimoam $06, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A5 battleanimoam $0c, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A6 battleanimoam $12, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A7 battleanimoam $18, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A8 battleanimoam $1e, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A9 battleanimoam $24, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_AA battleanimoam $2a, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_AB battleanimoam $03, 4, .OAMData_ac ; BATTLE_ANIM_OAMSET_AC battleanimoam $12, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_AD battleanimoam $10, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_AE battleanimoam $16, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_AF battleanimoam $17, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_B0 battleanimoam $18, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B1 battleanimoam $1c, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B2 battleanimoam $20, 3, .OAMData_03 ; BATTLE_ANIM_OAMSET_B3 battleanimoam $23, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_B4 battleanimoam $25, 3, .OAMData_03 ; BATTLE_ANIM_OAMSET_B5 battleanimoam $17, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B6 battleanimoam $0a, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_B7 battleanimoam $10, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_B8 battleanimoam $00, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_B9 battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_BA battleanimoam $08, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_BB battleanimoam $20, 6, .OAMData_bc ; BATTLE_ANIM_OAMSET_BC battleanimoam $08, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_BD battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_BE battleanimoam $1a, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_BF battleanimoam $16, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_C0 battleanimoam $10, 16, .OAMData_c1 ; BATTLE_ANIM_OAMSET_C1 battleanimoam $09, 6, .OAMData_c2 ; BATTLE_ANIM_OAMSET_C2 battleanimoam $11, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_C3 battleanimoam $0e, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_C4 battleanimoam $0b, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_C5 battleanimoam $1c, 6, .OAMData_02 ; BATTLE_ANIM_OAMSET_C6 battleanimoam $20, 16, .OAMData_c1 ; BATTLE_ANIM_OAMSET_C7 battleanimoam $05, 6, .OAMData_c8 ; BATTLE_ANIM_OAMSET_C8 battleanimoam $0b, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_C9 battleanimoam $09, 4, .OAMData_ca ; BATTLE_ANIM_OAMSET_CA battleanimoam $0b, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_CB battleanimoam $11, 13, .OAMData_cc ; BATTLE_ANIM_OAMSET_CC battleanimoam $00, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_CD battleanimoam $09, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_CE battleanimoam $00, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_CF battleanimoam $06, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D0 battleanimoam $0c, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D1 battleanimoam $12, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D2 battleanimoam $00, 13, .OAMData_cc ; BATTLE_ANIM_OAMSET_D3 battleanimoam $00, 7, .OAMData_d4 ; BATTLE_ANIM_OAMSET_D4 battleanimoam $00, 6, .OAMData_d5 ; BATTLE_ANIM_OAMSET_D5 battleanimoam $00, 14, .OAMData_d6 ; BATTLE_ANIM_OAMSET_D6 battleanimoam $00, 12, .OAMData_d7 ; BATTLE_ANIM_OAMSET_D7 assert_table_length NUM_BATTLE_ANIM_OAMSETS .OAMData_11: dbsprite -1, -1, 4, 0, $00, $0 dbsprite -1, 0, 4, 0, $01, $0 .OAMData_56: dbsprite -1, -1, 0, 4, $00, $0 dbsprite 0, -1, 0, 4, $01, $0 .OAMData_03: dbsprite -1, -1, 0, 0, $00, $0 dbsprite 0, -1, 0, 0, $01, $0 dbsprite -1, 0, 0, 0, $02, $0 dbsprite 0, 0, 0, 0, $03, $0 .OAMData_02: dbsprite -1, -1, 0, 0, $00, $0 dbsprite 0, -1, 0, 0, $00, X_FLIP dbsprite -1, 0, 0, 0, $00, Y_FLIP dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP .OAMData_c3: dbsprite -2, -2, 4, 4, $00, $0 dbsprite -1, -2, 4, 4, $01, $0 dbsprite 0, -2, 4, 4, $02, $0 dbsprite -2, -1, 4, 4, $03, $0 dbsprite -1, -1, 4, 4, $04, $0 dbsprite 0, -1, 4, 4, $05, $0 dbsprite -2, 0, 4, 4, $06, $0 dbsprite -1, 0, 4, 4, $07, $0 dbsprite 0, 0, 4, 4, $08, $0 .OAMData_01: dbsprite -2, -2, 4, 4, $00, $0 dbsprite -1, -2, 4, 4, $01, $0 dbsprite 0, -2, 4, 4, $00, X_FLIP dbsprite -2, -1, 4, 4, $02, $0 dbsprite -1, -1, 4, 4, $03, $0 dbsprite 0, -1, 4, 4, $02, X_FLIP | Y_FLIP dbsprite -2, 0, 4, 4, $00, Y_FLIP dbsprite -1, 0, 4, 4, $01, X_FLIP | Y_FLIP dbsprite 0, 0, 4, 4, $00, X_FLIP | Y_FLIP .OAMData_cf: dbsprite -2, -2, 4, 0, $00, $0 dbsprite -1, -2, 4, 0, $01, $0 dbsprite 0, -2, 4, 0, $02, $0 dbsprite -2, -1, 4, 0, $03, $0 dbsprite -1, -1, 4, 0, $04, $0 dbsprite 0, -1, 4, 0, $05, $0 dbsprite -2, 0, 4, 0, $05, X_FLIP | Y_FLIP dbsprite -1, 0, 4, 0, $04, X_FLIP | Y_FLIP dbsprite 0, 0, 4, 0, $03, X_FLIP | Y_FLIP dbsprite -2, 1, 4, 0, $02, X_FLIP | Y_FLIP dbsprite -1, 1, 4, 0, $01, X_FLIP | Y_FLIP dbsprite 0, 1, 4, 0, $00, X_FLIP | Y_FLIP .OAMData_1c: dbsprite -2, -2, 0, 0, $00, $0 dbsprite -1, -2, 0, 0, $01, $0 dbsprite 0, -2, 0, 0, $02, $0 dbsprite 1, -2, 0, 0, $03, $0 dbsprite -2, -1, 0, 0, $04, $0 dbsprite -1, -1, 0, 0, $05, $0 dbsprite 0, -1, 0, 0, $06, $0 dbsprite 1, -1, 0, 0, $07, $0 dbsprite -2, 0, 0, 0, $08, $0 dbsprite -1, 0, 0, 0, $09, $0 dbsprite 0, 0, 0, 0, $0a, $0 dbsprite 1, 0, 0, 0, $0b, $0 dbsprite -2, 1, 0, 0, $0c, $0 dbsprite -1, 1, 0, 0, $0d, $0 dbsprite 0, 1, 0, 0, $0e, $0 dbsprite 1, 1, 0, 0, $0f, $0 .OAMData_00: dbsprite -2, -2, 0, 0, $00, $0 dbsprite -1, -2, 0, 0, $01, $0 dbsprite -2, -1, 0, 0, $02, $0 dbsprite -1, -1, 0, 0, $03, $0 dbsprite 0, -2, 0, 0, $01, X_FLIP dbsprite 1, -2, 0, 0, $00, X_FLIP dbsprite 0, -1, 0, 0, $03, X_FLIP dbsprite 1, -1, 0, 0, $02, X_FLIP dbsprite -2, 0, 0, 0, $02, Y_FLIP dbsprite -1, 0, 0, 0, $03, Y_FLIP dbsprite -2, 1, 0, 0, $00, Y_FLIP dbsprite -1, 1, 0, 0, $01, Y_FLIP dbsprite 0, 0, 0, 0, $03, X_FLIP | Y_FLIP dbsprite 1, 0, 0, 0, $02, X_FLIP | Y_FLIP dbsprite 0, 1, 0, 0, $01, X_FLIP | Y_FLIP dbsprite 1, 1, 0, 0, $00, X_FLIP | Y_FLIP .OAMData_09: dbsprite -3, -3, 4, 4, $00, $0 dbsprite -2, -3, 4, 4, $01, $0 dbsprite -3, -2, 4, 4, $02, $0 dbsprite -2, -2, 4, 4, $03, $0 dbsprite 0, -3, 4, 4, $01, X_FLIP dbsprite 1, -3, 4, 4, $00, X_FLIP dbsprite 0, -2, 4, 4, $03, X_FLIP dbsprite 1, -2, 4, 4, $02, X_FLIP dbsprite -3, 0, 4, 4, $02, Y_FLIP dbsprite -2, 0, 4, 4, $03, Y_FLIP dbsprite -3, 1, 4, 4, $00, Y_FLIP dbsprite -2, 1, 4, 4, $01, Y_FLIP dbsprite 0, 0, 4, 4, $03, X_FLIP | Y_FLIP dbsprite 1, 0, 4, 4, $02, X_FLIP | Y_FLIP dbsprite 0, 1, 4, 4, $01, X_FLIP | Y_FLIP dbsprite 1, 1, 4, 4, $00, X_FLIP | Y_FLIP .OAMData_0c: dbsprite -1, -1, 0, 4, $00, $0 dbsprite 0, -1, 0, 4, $00, X_FLIP .OAMData_6a: dbsprite -1, 0, 0, 0, $00, $0 dbsprite 0, 0, 0, 0, $00, X_FLIP .OAMData_04: dbsprite -1, -1, 0, 0, $00, $0 dbsprite 0, -1, 0, 0, $00, X_FLIP dbsprite -1, 0, 0, 0, $01, $0 dbsprite 0, 0, 0, 0, $01, X_FLIP .OAMData_5d: dbsprite -1, -1, 0, 0, $00, $0 dbsprite 0, -1, 0, 0, $01, $0 dbsprite -1, 0, 0, 0, $00, Y_FLIP dbsprite 0, 0, 0, 0, $01, Y_FLIP .OAMData_13: dbsprite -1, -1, 0, 2, $02, $0 dbsprite -1, 0, 0, 2, $03, $0 dbsprite 0, -2, 0, 6, $02, $0 dbsprite 0, -1, 0, 6, $03, $0 .OAMData_22: dbsprite -11, 1, 0, 0, $01, $0 dbsprite -10, 0, 0, 0, $02, $0 dbsprite -9, 0, 0, 0, $03, $0 dbsprite -8, 0, 0, 0, $00, $0 dbsprite -7, 0, 0, 0, $03, $0 dbsprite -6, 0, 0, 0, $00, $0 dbsprite -5, 0, 0, 0, $03, $0 dbsprite -4, 0, 0, 0, $00, $0 dbsprite -3, 0, 0, 0, $03, $0 dbsprite -2, 0, 0, 0, $00, $0 dbsprite -1, 0, 0, 0, $01, $0 dbsprite 0, -1, 0, 0, $02, $0 dbsprite 1, -1, 0, 0, $03, $0 dbsprite 2, -1, 0, 0, $00, $0 dbsprite 3, -1, 0, 0, $03, $0 dbsprite 4, -1, 0, 0, $00, $0 dbsprite 5, -1, 0, 0, $03, $0 dbsprite 6, -1, 0, 0, $00, $0 dbsprite 7, -1, 0, 0, $03, $0 dbsprite 8, -1, 0, 0, $00, $0 dbsprite 9, -1, 0, 0, $01, $0 dbsprite 10, -2, 0, 0, $02, $0 .OAMData_2a: dbsprite -1, -3, 0, 4, $00, $0 dbsprite 0, -3, 0, 4, $00, X_FLIP dbsprite -1, -2, 0, 4, $01, $0 dbsprite 0, -2, 0, 4, $01, X_FLIP dbsprite -1, -1, 4, 4, $02, $0 .OAMData_2b: dbsprite -1, -4, 0, 4, $00, $0 dbsprite 0, -4, 0, 4, $00, X_FLIP dbsprite -1, -3, 0, 4, $01, $0 dbsprite 0, -3, 0, 4, $01, X_FLIP dbsprite -1, -2, 4, 4, $02, $0 dbsprite -1, -1, 4, 4, $02, $0 .OAMData_2c: dbsprite -1, -5, 0, 4, $00, $0 dbsprite 0, -5, 0, 4, $00, X_FLIP dbsprite -1, -4, 0, 4, $01, $0 dbsprite 0, -4, 0, 4, $01, X_FLIP dbsprite -1, -3, 4, 4, $02, $0 dbsprite -1, -2, 4, 4, $02, $0 dbsprite -1, -1, 4, 4, $02, $0 .OAMData_2d: dbsprite -1, -6, 0, 4, $00, $0 dbsprite 0, -6, 0, 4, $00, X_FLIP dbsprite -1, -5, 0, 4, $01, $0 dbsprite 0, -5, 0, 4, $01, X_FLIP dbsprite -1, -4, 4, 4, $02, $0 dbsprite -1, -3, 4, 4, $02, $0 dbsprite -1, -2, 4, 4, $02, $0 dbsprite -1, -1, 4, 4, $02, $0 .OAMData_2e: dbsprite -1, -7, 0, 4, $00, $0 dbsprite 0, -7, 0, 4, $00, X_FLIP dbsprite -1, -6, 0, 4, $01, $0 dbsprite 0, -6, 0, 4, $01, X_FLIP dbsprite -1, -5, 4, 4, $02, $0 dbsprite -1, -4, 4, 4, $02, $0 dbsprite -1, -3, 4, 4, $02, $0 dbsprite -1, -2, 4, 4, $02, $0 dbsprite -1, -1, 4, 4, $02, $0 .OAMData_2f: dbsprite -1, -1, 0, 0, $00, $0 dbsprite 0, -1, 0, 0, $00, X_FLIP dbsprite -1, 0, 0, 0, $01, $0 dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP .OAMData_30: dbsprite -1, -1, 0, 0, $00, $0 dbsprite 0, -1, 0, 0, $01, $0 dbsprite -1, 0, 0, 0, $01, X_FLIP | Y_FLIP dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP .OAMData_31: dbsprite -1, -2, 0, 4, $00, $0 dbsprite 0, -2, 0, 4, $01, $0 dbsprite -1, -1, 0, 4, $02, $0 dbsprite 0, -1, 0, 4, $03, $0 dbsprite -1, 0, 0, 4, $04, $0 dbsprite 0, 0, 0, 4, $05, $0 .OAMData_76: dbsprite -1, -1, 0, 5, $00, $0 dbsprite 0, -1, 0, 1, $00, $0 .OAMData_32: dbsprite -2, -1, 4, 0, $00, $0 dbsprite 0, -1, 4, 0, $00, $0 dbsprite -2, -3, 4, 0, $00, $0 dbsprite 0, -3, 4, 0, $00, $0 dbsprite -3, -2, 4, 0, $00, $0 dbsprite -2, -2, 4, 0, $01, $0 dbsprite -1, -2, 4, 0, $00, $0 dbsprite 0, -2, 4, 0, $01, $0 dbsprite 1, -2, 4, 0, $00, $0 dbsprite -4, -1, 4, 0, $00, $0 dbsprite -3, -1, 4, 0, $01, $0 dbsprite -1, -1, 4, 0, $01, $0 dbsprite 1, -1, 4, 0, $01, $0 dbsprite 2, -1, 4, 0, $00, $0 .OAMData_33: dbsprite -2, -2, 4, 0, $00, $0 dbsprite 0, -2, 4, 0, $00, $0 dbsprite -3, -1, 4, 0, $00, $0 dbsprite -2, -1, 4, 0, $01, $0 dbsprite -1, -1, 4, 0, $00, $0 dbsprite 0, -1, 4, 0, $01, $0 dbsprite 1, -1, 4, 0, $00, $0 dbsprite -2, -4, 4, 0, $00, $0 dbsprite 0, -4, 4, 0, $00, $0 dbsprite -3, -3, 4, 0, $00, $0 dbsprite -2, -3, 4, 0, $01, $0 dbsprite -1, -3, 4, 0, $00, $0 dbsprite 0, -3, 4, 0, $01, $0 dbsprite 1, -3, 4, 0, $00, $0 dbsprite -4, -2, 4, 0, $00, $0 dbsprite -3, -2, 4, 0, $01, $0 dbsprite -1, -2, 4, 0, $01, $0 dbsprite 1, -2, 4, 0, $01, $0 dbsprite 2, -2, 4, 0, $00, $0 dbsprite -4, -1, 4, 0, $01, $0 dbsprite 2, -1, 4, 0, $01, $0 .OAMData_36: dbsprite -1, -7, 0, 4, $00, $0 dbsprite 0, -7, 0, 4, $01, $0 dbsprite -1, -6, 0, 4, $02, $0 dbsprite 0, -6, 0, 4, $03, $0 dbsprite -1, -5, 0, 4, $04, $0 dbsprite 0, -5, 0, 4, $05, $0 dbsprite -1, -4, 0, 4, $06, $0 dbsprite 0, -4, 0, 4, $07, $0 dbsprite -1, -3, 0, 4, $08, $0 dbsprite 0, -3, 0, 4, $09, $0 dbsprite -1, -2, 0, 4, $0a, $0 dbsprite 0, -2, 0, 4, $0b, $0 dbsprite -1, -1, 0, 4, $0c, $0 dbsprite 0, -1, 0, 4, $0d, $0 .OAMData_3a: dbsprite -1, -7, 0, 4, $0c, $0 dbsprite 0, -7, 0, 4, $0d, $0 dbsprite -1, -6, 0, 4, $08, $0 dbsprite 0, -6, 0, 4, $09, $0 dbsprite -1, -5, 0, 4, $04, $0 dbsprite 0, -5, 0, 4, $05, $0 dbsprite -1, -4, 0, 4, $00, $0 dbsprite 0, -4, 0, 4, $01, $0 dbsprite -1, -3, 0, 4, $02, $0 dbsprite 0, -3, 0, 4, $03, $0 dbsprite 0, -2, 0, 4, $02, $0 dbsprite 1, -2, 0, 4, $03, $0 dbsprite 0, -1, 0, 4, $0a, $0 dbsprite 1, -1, 0, 4, $0b, $0 .OAMData_3e: dbsprite -2, 1, 0, 4, $00, Y_FLIP dbsprite -1, 1, 0, 4, $02, Y_FLIP dbsprite 0, 1, 0, 4, $02, X_FLIP | Y_FLIP dbsprite 1, 1, 0, 4, $00, X_FLIP | Y_FLIP dbsprite -3, -1, 0, 4, $09, X_FLIP dbsprite -2, -1, 0, 4, $08, X_FLIP dbsprite -1, -1, 0, 4, $06, $0 dbsprite 0, -1, 0, 4, $07, $0 dbsprite 1, -1, 0, 4, $08, $0 dbsprite 2, -1, 0, 4, $09, $0 dbsprite -3, 0, 0, 4, $01, X_FLIP dbsprite -2, 0, 0, 4, $00, X_FLIP dbsprite -1, 0, 0, 4, $0c, $0 dbsprite 0, 0, 0, 4, $0d, $0 dbsprite 1, 0, 0, 4, $00, $0 dbsprite 2, 0, 0, 4, $01, $0 dbsprite -2, -3, 0, 4, $00, $0 dbsprite -1, -3, 0, 4, $02, $0 dbsprite 0, -3, 0, 4, $02, X_FLIP dbsprite 1, -3, 0, 4, $00, X_FLIP dbsprite -3, -2, 0, 4, $03, X_FLIP dbsprite -2, -2, 0, 4, $02, X_FLIP dbsprite -1, -2, 0, 4, $04, $0 dbsprite 0, -2, 0, 4, $05, $0 dbsprite 1, -2, 0, 4, $02, $0 dbsprite 2, -2, 0, 4, $03, $0 .OAMData_41: dbsprite -2, -3, 0, 4, $00, $0 dbsprite -1, -3, 0, 4, $02, $0 dbsprite 0, -3, 0, 4, $02, X_FLIP dbsprite 1, -3, 0, 4, $00, X_FLIP dbsprite -3, -2, 4, 4, $00, $0 dbsprite -2, -2, 4, 4, $01, $0 dbsprite -1, -2, 0, 4, $05, X_FLIP dbsprite 0, -2, 0, 4, $04, X_FLIP dbsprite 0, -2, 4, 4, $01, X_FLIP dbsprite 1, -2, 4, 4, $00, X_FLIP dbsprite -3, -1, 4, 4, $02, $0 dbsprite -2, -1, 4, 4, $03, $0 dbsprite -1, -1, 0, 4, $07, X_FLIP dbsprite 0, -1, 0, 4, $06, X_FLIP dbsprite 0, -1, 4, 4, $03, X_FLIP dbsprite 1, -1, 4, 4, $02, X_FLIP dbsprite -3, 0, 4, 4, $04, $0 dbsprite -2, 0, 4, 4, $05, $0 dbsprite -1, 0, 0, 4, $0d, X_FLIP dbsprite 0, 0, 0, 4, $0c, X_FLIP dbsprite 0, 0, 4, 4, $05, X_FLIP dbsprite 1, 0, 4, 4, $04, X_FLIP dbsprite -2, 1, 0, 4, $00, Y_FLIP dbsprite -1, 1, 0, 4, $02, Y_FLIP dbsprite 0, 1, 0, 4, $02, X_FLIP | Y_FLIP dbsprite 1, 1, 0, 4, $00, X_FLIP | Y_FLIP .OAMData_42: dbsprite -1, -3, 4, 0, $02, $0 dbsprite -1, 2, 4, 0, $02, X_FLIP | Y_FLIP dbsprite -3, -1, 0, 4, $01, $0 dbsprite 2, -1, 0, 4, $01, X_FLIP | Y_FLIP dbsprite -1, -4, 4, 0, $02, $0 dbsprite -1, 3, 4, 0, $02, X_FLIP | Y_FLIP dbsprite -4, -1, 0, 4, $01, $0 dbsprite 3, -1, 0, 4, $01, X_FLIP | Y_FLIP .OAMData_44: dbsprite -3, -3, 5, 5, $00, X_FLIP dbsprite 1, -3, 3, 5, $00, $0 dbsprite -3, 1, 5, 3, $00, X_FLIP | Y_FLIP dbsprite 1, 1, 3, 3, $00, Y_FLIP dbsprite -4, -4, 5, 5, $00, X_FLIP dbsprite 2, -4, 3, 5, $00, $0 dbsprite -4, 2, 5, 3, $00, X_FLIP | Y_FLIP dbsprite 2, 2, 3, 3, $00, Y_FLIP .OAMData_46: dbsprite -1, -3, 4, 4, $02, $0 dbsprite -1, 1, 4, 4, $02, X_FLIP | Y_FLIP dbsprite -3, -1, 4, 4, $01, $0 dbsprite 1, -1, 4, 4, $01, X_FLIP | Y_FLIP .OAMData_47: dbsprite -2, -2, 0, 0, $00, X_FLIP dbsprite 1, -2, 0, 0, $00, $0 dbsprite -2, 1, 0, 0, $00, X_FLIP | Y_FLIP dbsprite 1, 1, 0, 0, $00, Y_FLIP .OAMData_48: dbsprite -1, -3, 4, 0, $00, $0 dbsprite -1, -2, 2, 0, $00, $0 dbsprite -1, -1, 0, 0, $00, $0 dbsprite -1, 0, 0, 0, $00, $0 dbsprite -1, 1, 2, 0, $00, $0 dbsprite -1, 2, 4, 0, $00, $0 .OAMData_49: dbsprite -2, -1, 0, 4, $00, X_FLIP dbsprite -1, -1, 0, 2, $00, X_FLIP dbsprite 0, -1, 0, 2, $00, $0 dbsprite 1, -1, 0, 4, $00, $0 .OAMData_4a: dbsprite -1, -1, 0, 4, $00, X_FLIP | Y_FLIP dbsprite 0, -1, 0, 4, $00, Y_FLIP .OAMData_0f: dbsprite -1, -1, 4, 4, $00, $0 dbsprite -2, -1, 4, 4, $01, $0 dbsprite -1, -1, 4, 4, $01, X_FLIP dbsprite -2, 0, 4, 4, $01, Y_FLIP dbsprite -1, 0, 4, 4, $01, X_FLIP | Y_FLIP .OAMData_4c: dbsprite -1, -1, 4, 4, $00, $0 dbsprite -2, 0, 6, 2, $00, $0 dbsprite -3, 0, 6, 2, $01, $0 dbsprite -2, 0, 6, 2, $01, X_FLIP dbsprite -3, 1, 6, 2, $01, Y_FLIP dbsprite -2, 1, 6, 2, $01, X_FLIP | Y_FLIP .OAMData_4d: dbsprite -1, -1, 4, 4, $00, $0 dbsprite -2, 0, 6, 2, $00, $0 dbsprite -2, 1, 0, 0, $00, $0 dbsprite -3, 1, 0, 0, $01, $0 dbsprite -2, 1, 0, 0, $01, X_FLIP dbsprite -3, 2, 0, 0, $01, Y_FLIP dbsprite -2, 2, 0, 0, $01, X_FLIP | Y_FLIP .OAMData_4f: dbsprite -1, -1, 4, 4, $00, $0 dbsprite -2, 0, 6, 2, $00, $0 dbsprite -2, 1, 0, 0, $00, $0 dbsprite -3, 1, 2, 6, $00, $0 dbsprite -4, 1, 2, 6, $01, $0 dbsprite -3, 1, 2, 6, $01, X_FLIP dbsprite -4, 2, 2, 6, $01, Y_FLIP dbsprite -3, 2, 2, 6, $01, X_FLIP | Y_FLIP .OAMData_50: dbsprite -1, -1, 4, 4, $00, $0 dbsprite -2, 0, 6, 2, $00, $0 dbsprite -2, 1, 0, 0, $00, $0 dbsprite -3, 1, 2, 6, $00, $0 dbsprite -4, 2, 4, 4, $00, $0 dbsprite -5, 2, 4, 4, $01, $0 dbsprite -4, 2, 4, 4, $01, X_FLIP dbsprite -5, 3, 4, 4, $01, Y_FLIP dbsprite -4, 3, 4, 4, $01, X_FLIP | Y_FLIP .OAMData_51: dbsprite -1, -1, 4, 4, $00, $0 dbsprite -2, 0, 6, 2, $00, $0 dbsprite -2, 1, 0, 0, $00, $0 dbsprite -3, 1, 2, 6, $00, $0 dbsprite -4, 2, 4, 4, $00, $0 dbsprite -5, 3, 6, 2, $00, $0 dbsprite -6, 3, 6, 2, $01, $0 dbsprite -5, 3, 6, 2, $01, X_FLIP dbsprite -6, 4, 6, 2, $01, Y_FLIP dbsprite -5, 4, 6, 2, $01, X_FLIP | Y_FLIP .OAMData_59: dbsprite -2, -1, 0, 4, $00, $0 dbsprite -1, -1, 0, 4, $01, $0 dbsprite 0, -1, 0, 4, $01, X_FLIP dbsprite 1, -1, 0, 4, $00, X_FLIP .OAMData_5a: dbsprite -2, -1, 0, 4, $02, $0 dbsprite -1, -1, 0, 4, $01, $0 dbsprite 0, -1, 0, 4, $01, X_FLIP dbsprite 1, -1, 0, 4, $02, X_FLIP .OAMData_60: dbsprite -1, -1, 4, 0, $00, $0 .OAMData_69: dbsprite -1, 0, 4, 0, $00, $0 .OAMData_61: dbsprite -4, -1, 4, 4, $00, $0 dbsprite -3, -1, 4, 4, $01, $0 dbsprite -2, -1, 4, 4, $02, $0 dbsprite -1, -1, 4, 4, $03, $0 dbsprite 0, -1, 4, 4, $04, $0 dbsprite 1, -1, 4, 4, $05, $0 dbsprite 2, -1, 4, 4, $06, $0 dbsprite 1, -2, 4, 4, $07, $0 dbsprite 2, -2, 4, 4, $08, $0 .OAMData_65: dbsprite -4, -2, 4, 4, $08, X_FLIP dbsprite -3, -2, 4, 4, $07, X_FLIP dbsprite -4, -1, 4, 4, $06, X_FLIP dbsprite -3, -1, 4, 4, $05, X_FLIP dbsprite -2, -1, 4, 4, $04, X_FLIP dbsprite -1, -1, 4, 4, $03, X_FLIP dbsprite 0, -1, 4, 4, $02, X_FLIP dbsprite 1, -1, 4, 4, $01, X_FLIP dbsprite 2, -1, 4, 4, $00, X_FLIP .OAMData_d4: dbsprite -4, 0, 4, 0, $00, OBP_NUM dbsprite -3, 0, 4, 0, $01, OBP_NUM dbsprite -2, 0, 4, 0, $02, OBP_NUM dbsprite -1, 0, 4, 0, $03, OBP_NUM dbsprite 0, 0, 4, 0, $04, OBP_NUM dbsprite 1, 0, 4, 0, $05, OBP_NUM dbsprite 2, 0, 4, 0, $06, OBP_NUM .OAMData_d6: dbsprite -4, -1, 4, 0, $00, OBP_NUM dbsprite -4, 0, 4, 0, $01, OBP_NUM dbsprite -3, -1, 4, 0, $02, OBP_NUM dbsprite -3, 0, 4, 0, $03, OBP_NUM dbsprite -2, -1, 4, 0, $04, OBP_NUM dbsprite -2, 0, 4, 0, $05, OBP_NUM dbsprite -1, -1, 4, 0, $06, OBP_NUM dbsprite -1, 0, 4, 0, $07, OBP_NUM dbsprite 0, -1, 4, 0, $08, OBP_NUM dbsprite 0, 0, 4, 0, $09, OBP_NUM dbsprite 1, -1, 4, 0, $0a, OBP_NUM dbsprite 1, 0, 4, 0, $0b, OBP_NUM dbsprite 2, -1, 4, 0, $0c, OBP_NUM dbsprite 2, 0, 4, 0, $0d, OBP_NUM .OAMData_d5: dbsprite -3, 0, 0, 0, $00, $1 | OBP_NUM dbsprite -2, 0, 0, 0, $01, $1 | OBP_NUM dbsprite -1, 0, 0, 0, $02, $1 | OBP_NUM dbsprite 0, 0, 0, 0, $03, $1 | OBP_NUM dbsprite 1, 0, 0, 0, $04, $1 | OBP_NUM dbsprite 2, 0, 0, 0, $05, $1 | OBP_NUM .OAMData_d7: dbsprite -3, 0, 0, 0, $00, $1 | OBP_NUM dbsprite -3, 1, 0, 0, $01, $1 | OBP_NUM dbsprite -2, 0, 0, 0, $02, $1 | OBP_NUM dbsprite -2, 1, 0, 0, $03, $1 | OBP_NUM dbsprite -1, 0, 0, 0, $04, $1 | OBP_NUM dbsprite -1, 1, 0, 0, $05, $1 | OBP_NUM dbsprite 0, 0, 0, 0, $06, $1 | OBP_NUM dbsprite 0, 1, 0, 0, $07, $1 | OBP_NUM dbsprite 1, 0, 0, 0, $08, $1 | OBP_NUM dbsprite 1, 1, 0, 0, $09, $1 | OBP_NUM dbsprite 2, 0, 0, 0, $0a, $1 | OBP_NUM dbsprite 2, 1, 0, 0, $0b, $1 | OBP_NUM .OAMData_6e: dbsprite 0, -2, 4, 4, $00, $0 dbsprite -2, -1, 4, 4, $01, $0 dbsprite -1, -1, 4, 4, $02, $0 dbsprite 0, -1, 4, 4, $03, $0 dbsprite -2, 0, 4, 4, $04, $0 .OAMData_6f: dbsprite -2, -1, 4, 4, $00, $0 dbsprite -1, -1, 4, 4, $01, $0 dbsprite 0, -1, 4, 4, $02, $0 .OAMData_77: dbsprite 1, -4, 4, 4, $01, X_FLIP | Y_FLIP .OAMData_78: dbsprite 1, -4, 4, 4, $00, $0 dbsprite 0, -4, 4, 4, $01, X_FLIP | Y_FLIP dbsprite 1, -3, 4, 4, $01, X_FLIP | Y_FLIP .OAMData_79: dbsprite 1, -4, 4, 4, $01, $0 dbsprite 0, -4, 4, 4, $00, $0 dbsprite -1, -4, 4, 4, $01, X_FLIP | Y_FLIP dbsprite 1, -3, 4, 4, $00, $0 dbsprite 0, -3, 4, 4, $01, X_FLIP | Y_FLIP dbsprite 1, -2, 4, 4, $01, X_FLIP | Y_FLIP .OAMData_7a: dbsprite -2, -4, 4, 4, $01, X_FLIP | Y_FLIP dbsprite -1, -4, 4, 4, $00, $0 dbsprite 0, -4, 4, 4, $01, $0 dbsprite -1, -3, 4, 4, $01, X_FLIP | Y_FLIP dbsprite 0, -3, 4, 4, $00, $0 dbsprite 1, -3, 4, 4, $01, $0 dbsprite 0, -2, 4, 4, $01, X_FLIP | Y_FLIP dbsprite 1, -2, 4, 4, $00, $0 dbsprite 1, -1, 4, 4, $01, X_FLIP | Y_FLIP .OAMData_7b: dbsprite -3, -4, 4, 4, $01, X_FLIP | Y_FLIP dbsprite -2, -4, 4, 4, $00, $0 dbsprite -1, -4, 4, 4, $01, $0 dbsprite -2, -3, 4, 4, $01, X_FLIP | Y_FLIP dbsprite -1, -3, 4, 4, $00, $0 dbsprite 0, -3, 4, 4, $01, $0 dbsprite -1, -2, 4, 4, $01, X_FLIP | Y_FLIP dbsprite 0, -2, 4, 4, $00, $0 dbsprite 1, -2, 4, 4, $01, $0 dbsprite 0, -1, 4, 4, $01, X_FLIP | Y_FLIP dbsprite 1, -1, 4, 4, $00, $0 dbsprite 1, 0, 4, 4, $01, X_FLIP | Y_FLIP .OAMData_7c: dbsprite -3, -4, 4, 4, $00, $0 dbsprite -2, -4, 4, 4, $01, $0 dbsprite -3, -3, 4, 4, $01, X_FLIP | Y_FLIP dbsprite -2, -3, 4, 4, $00, $0 dbsprite -1, -3, 4, 4, $01, $0 dbsprite -2, -2, 4, 4, $01, X_FLIP | Y_FLIP dbsprite -1, -2, 4, 4, $00, $0 dbsprite 0, -2, 4, 4, $01, $0 dbsprite -1, -1, 4, 4, $01, X_FLIP | Y_FLIP dbsprite 0, -1, 4, 4, $00, $0 dbsprite 1, -1, 4, 4, $01, $0 dbsprite 0, 0, 4, 4, $01, X_FLIP | Y_FLIP dbsprite 1, 0, 4, 4, $00, $0 dbsprite 1, 1, 4, 4, $01, X_FLIP | Y_FLIP .OAMData_7d: dbsprite -3, -4, 4, 4, $01, $0 dbsprite -3, -3, 4, 4, $00, $0 dbsprite -2, -3, 4, 4, $01, $0 dbsprite -3, -2, 4, 4, $01, X_FLIP | Y_FLIP dbsprite -2, -2, 4, 4, $00, $0 dbsprite -1, -2, 4, 4, $01, $0 dbsprite -2, -1, 4, 4, $01, X_FLIP | Y_FLIP dbsprite -1, -1, 4, 4, $00, $0 dbsprite 0, -1, 4, 4, $01, $0 dbsprite -1, 0, 4, 4, $01, X_FLIP | Y_FLIP dbsprite 0, 0, 4, 4, $00, $0 dbsprite 1, 0, 4, 4, $01, $0 dbsprite 0, 1, 4, 4, $01, X_FLIP | Y_FLIP dbsprite 1, 1, 4, 4, $00, $0 dbsprite 1, 2, 4, 4, $01, X_FLIP | Y_FLIP .OAMData_70: dbsprite -1, -2, 0, 0, $00, $0 dbsprite -1, -1, 0, 0, $01, $0 dbsprite 0, -2, 0, 0, $00, X_FLIP dbsprite 0, -1, 0, 0, $01, X_FLIP dbsprite -1, 0, 0, 0, $01, Y_FLIP dbsprite -1, 1, 0, 0, $00, Y_FLIP dbsprite 0, 0, 0, 0, $01, X_FLIP | Y_FLIP dbsprite 0, 1, 0, 0, $00, X_FLIP | Y_FLIP .OAMData_81: dbsprite -1, -1, 0, 0, $00, $0 dbsprite 0, -1, 0, 0, $01, $0 dbsprite -1, 0, 0, 0, $01, X_FLIP | Y_FLIP dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP .OAMData_87: dbsprite -1, -2, 0, 4, $00, $0 dbsprite 0, -2, 0, 4, $01, $0 dbsprite -1, -1, 0, 4, $02, $0 dbsprite 0, -1, 0, 4, $03, $0 dbsprite -1, -1, 0, 4, $00, $0 dbsprite 0, -1, 0, 4, $01, $0 dbsprite -1, 0, 0, 4, $02, $0 dbsprite 0, 0, 0, 4, $03, $0 dbsprite -1, -3, 0, 4, $00, $0 dbsprite 0, -3, 0, 4, $01, $0 dbsprite -1, -2, 0, 4, $02, $0 dbsprite 0, -2, 0, 4, $03, $0 dbsprite -1, 0, 0, 4, $00, $0 dbsprite 0, 0, 0, 4, $01, $0 dbsprite -1, 1, 0, 4, $02, $0 dbsprite 0, 1, 0, 4, $03, $0 .OAMData_88: dbsprite -1, -2, 0, 0, $00, $0 dbsprite 0, -2, 0, 0, $01, $0 dbsprite -1, -1, 0, 0, $02, $0 dbsprite 0, -1, 0, 0, $03, $0 dbsprite -1, -1, 0, 0, $00, $0 dbsprite 0, -1, 0, 0, $01, $0 dbsprite -1, 0, 0, 0, $02, $0 dbsprite 0, 0, 0, 0, $03, $0 dbsprite -1, 0, 0, 0, $00, $0 dbsprite 0, 0, 0, 0, $01, $0 dbsprite -1, 1, 0, 0, $02, $0 dbsprite 0, 1, 0, 0, $03, $0 .OAMData_8a: dbsprite -1, -1, 4, 4, $00, $0 dbsprite 0, -1, 4, 0, $00, $0 dbsprite 1, -2, 4, 4, $00, $0 dbsprite 2, -2, 4, 0, $00, $0 dbsprite 3, -3, 4, 4, $00, $0 dbsprite 4, -3, 4, 0, $00, $0 dbsprite 5, -4, 4, 0, $00, $0 dbsprite 6, -5, 4, 4, $00, $0 .OAMData_8e: dbsprite -1, -3, 4, 4, $00, $0 dbsprite -1, -2, 4, 4, $01, $0 dbsprite -1, -1, 4, 4, $02, $0 dbsprite -1, 0, 4, 4, $01, Y_FLIP dbsprite -1, 1, 4, 4, $00, Y_FLIP .OAMData_8f: dbsprite -2, -1, 0, 4, $00, $0 dbsprite -1, -1, 0, 4, $01, $0 dbsprite 0, -1, 0, 4, $02, $0 dbsprite 1, -1, 0, 4, $03, $0 .OAMData_93: dbsprite -2, -1, 4, 0, $00, $0 dbsprite -1, -1, 4, 0, $01, $0 dbsprite 0, -1, 4, 0, $02, $0 dbsprite -2, 0, 4, 0, $03, $0 dbsprite -1, 0, 4, 0, $04, $0 dbsprite 0, 0, 4, 0, $05, $0 .OAMData_99: dbsprite -1, -1, 0, 0, $00, $0 dbsprite 0, -1, 0, 0, $05, $0 dbsprite -1, 0, 0, 0, $01, $0 dbsprite 0, 0, 0, 0, $05, $0 .OAMData_9b: dbsprite 1, -4, 0, 4, $00, $0 dbsprite 2, -4, 0, 4, $01, $0 dbsprite -1, -3, 0, 4, $02, $0 dbsprite 0, -3, 0, 4, $03, $0 dbsprite 1, -3, 0, 4, $04, $0 dbsprite 2, -3, 0, 4, $05, $0 dbsprite 3, -3, 0, 4, $06, $0 dbsprite -2, -2, 0, 4, $07, $0 dbsprite -1, -2, 0, 4, $08, $0 dbsprite 0, -2, 0, 4, $09, $0 dbsprite 1, -2, 0, 4, $0a, $0 dbsprite 2, -2, 0, 4, $0b, $0 dbsprite 3, -2, 0, 4, $0c, $0 dbsprite 4, -2, 0, 4, $0d, $0 dbsprite -3, -1, 0, 4, $0e, $0 dbsprite -2, -1, 0, 4, $0f, $0 dbsprite -1, -1, 0, 4, $10, $0 dbsprite 0, -1, 0, 4, $11, $0 dbsprite 1, -1, 0, 4, $12, $0 dbsprite 2, -1, 0, 4, $13, $0 dbsprite -5, 0, 0, 4, $14, $0 dbsprite -4, 0, 0, 4, $15, $0 dbsprite -3, 0, 0, 4, $16, $0 dbsprite -2, 0, 0, 4, $17, $0 dbsprite -1, 0, 0, 4, $18, $0 dbsprite 0, 0, 0, 4, $19, $0 dbsprite 1, 0, 0, 4, $1a, $0 dbsprite 2, 0, 0, 4, $1b, $0 dbsprite 3, 0, 0, 4, $1c, $0 dbsprite -5, 1, 0, 4, $1d, $0 dbsprite -4, 1, 0, 4, $1e, $0 dbsprite -2, 1, 0, 4, $1f, $0 dbsprite -1, 1, 0, 4, $20, $0 dbsprite 0, 1, 0, 4, $21, $0 dbsprite 1, 1, 0, 4, $22, $0 dbsprite 0, 2, 0, 4, $23, $0 .OAMData_9c: dbsprite -1, 0, 0, 4, $02, $0 dbsprite 0, 0, 0, 4, $03, $0 dbsprite -1, -1, 0, 4, $01, $0 dbsprite 0, -1, 0, 4, $01, X_FLIP dbsprite -1, -2, 0, 4, $00, $0 dbsprite 0, -2, 0, 4, $00, X_FLIP .OAMData_9f: dbsprite -2, -1, 0, 0, $00, $0 dbsprite -1, -1, 0, 0, $01, $0 dbsprite 0, -1, 0, 0, $02, $0 dbsprite 1, -1, 0, 0, $03, $0 dbsprite -2, 0, 0, 0, $04, $0 dbsprite -1, 0, 0, 0, $05, $0 dbsprite 0, 0, 0, 0, $06, $0 dbsprite 1, 0, 0, 0, $07, $0 .OAMData_a0: dbsprite -1, -2, 4, 4, $00, $0 dbsprite -1, -1, 4, 4, $00, $0 dbsprite -1, 0, 4, 4, $00, $0 dbsprite -1, -3, 4, 4, $00, $0 dbsprite -1, 1, 4, 4, $00, $0 dbsprite -1, -4, 4, 4, $00, $0 dbsprite -1, 2, 4, 4, $00, $0 .OAMData_a4: dbsprite -2, -2, 4, 4, $00, $0 dbsprite -1, -2, 4, 4, $01, $0 dbsprite 0, -2, 4, 4, $02, $0 dbsprite -2, -1, 4, 4, $03, $0 dbsprite -1, -1, 4, 4, $04, $0 dbsprite 0, -1, 4, 4, $05, $0 dbsprite -2, 0, 4, 4, $00, Y_FLIP dbsprite -1, 0, 4, 4, $01, Y_FLIP dbsprite 0, 0, 4, 4, $02, Y_FLIP .OAMData_ac: dbsprite -2, -1, 0, 4, $00, $0 dbsprite -1, -1, 0, 4, $01, $0 dbsprite 0, -1, 0, 4, $01, X_FLIP dbsprite 1, -1, 0, 4, $00, X_FLIP .OAMData_bc: dbsprite -3, -1, 0, 4, $00, $0 dbsprite -2, -1, 0, 4, $01, $0 dbsprite -1, -1, 0, 4, $02, $0 dbsprite 0, -1, 0, 4, $02, X_FLIP dbsprite 1, -1, 0, 4, $01, X_FLIP dbsprite 2, -1, 0, 4, $00, X_FLIP .OAMData_c1: dbsprite -2, -2, 0, 0, $00, $0 dbsprite -1, -2, 0, 0, $01, $0 dbsprite 0, -2, 0, 0, $02, $0 dbsprite 1, -2, 0, 0, $00, X_FLIP dbsprite -2, -1, 0, 0, $03, $0 dbsprite -1, -1, 0, 0, $04, $0 dbsprite 0, -1, 0, 0, $04, X_FLIP dbsprite 1, -1, 0, 0, $05, $0 dbsprite -2, 0, 0, 0, $05, X_FLIP | Y_FLIP dbsprite -1, 0, 0, 0, $04, Y_FLIP dbsprite 0, 0, 0, 0, $04, X_FLIP | Y_FLIP dbsprite 1, 0, 0, 0, $03, X_FLIP | Y_FLIP dbsprite -2, 1, 0, 0, $00, Y_FLIP dbsprite -1, 1, 0, 0, $02, X_FLIP | Y_FLIP dbsprite 0, 1, 0, 0, $01, X_FLIP | Y_FLIP dbsprite 1, 1, 0, 0, $00, X_FLIP | Y_FLIP .OAMData_c2: dbsprite -2, -1, 0, 0, $00, $0 dbsprite -1, -1, 0, 0, $01, $0 dbsprite 0, -1, 0, 0, $00, X_FLIP | Y_FLIP dbsprite -1, 0, 0, 0, $00, $0 dbsprite 0, 0, 0, 0, $01, $0 dbsprite 1, 0, 0, 0, $00, X_FLIP | Y_FLIP .OAMData_c8: dbsprite 1, -1, 4, 0, $00, $0 dbsprite 2, -1, 4, 0, $01, $0 dbsprite -1, 0, 4, 0, $02, $0 dbsprite 0, 0, 4, 0, $03, $0 dbsprite 1, 0, 4, 0, $04, $0 dbsprite 2, 0, 4, 0, $05, $0 .OAMData_ca: dbsprite -1, -1, 0, 0, $00, $0 dbsprite 0, -1, 0, 0, $01, X_FLIP | Y_FLIP dbsprite -1, 0, 0, 0, $01, $0 dbsprite 0, 0, 0, 0, $01, X_FLIP .OAMData_cc: dbsprite -13, -2, 4, 0, $00, $0 dbsprite -11, -4, 4, 0, $00, $0 dbsprite -9, -1, 4, 0, $00, $0 dbsprite -7, -5, 4, 0, $00, $0 dbsprite -5, -3, 4, 0, $00, $0 dbsprite -3, -5, 4, 0, $00, $0 dbsprite -1, -3, 4, 0, $00, $0 dbsprite 0, -3, 4, 0, $00, $0 dbsprite 2, -5, 4, 0, $00, $0 dbsprite 4, 0, 4, 0, $00, $0 dbsprite 6, -2, 4, 0, $00, $0 dbsprite 8, -4, 4, 0, $00, $0 dbsprite 10, -2, 4, 0, $00, $0