const_def 2 ; object constants const INDIGOPLATEAUPOKECENTER1F_NURSE const INDIGOPLATEAUPOKECENTER1F_CLERK const INDIGOPLATEAUPOKECENTER1F_COOLTRAINER_M const INDIGOPLATEAUPOKECENTER1F_SILVER const INDIGOPLATEAUPOKECENTER1F_GRAMPS const INDIGOPLATEAUPOKECENTER1F_ABRA IndigoPlateauPokecenter1F_MapScripts: db 1 ; scene scripts scene_script .DummyScene ; SCENE_DEFAULT db 1 ; callbacks callback MAPCALLBACK_NEWMAP, .PrepareElite4 .DummyScene: end .PrepareElite4: setmapscene WILLS_ROOM, SCENE_DEFAULT setmapscene KOGAS_ROOM, SCENE_DEFAULT setmapscene BRUNOS_ROOM, SCENE_DEFAULT setmapscene KARENS_ROOM, SCENE_DEFAULT setmapscene LANCES_ROOM, SCENE_DEFAULT setmapscene HALL_OF_FAME, SCENE_DEFAULT clearevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED clearevent EVENT_WILLS_ROOM_EXIT_OPEN clearevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED clearevent EVENT_KOGAS_ROOM_EXIT_OPEN clearevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED clearevent EVENT_BRUNOS_ROOM_EXIT_OPEN clearevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED clearevent EVENT_KARENS_ROOM_EXIT_OPEN clearevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED clearevent EVENT_LANCES_ROOM_EXIT_OPEN clearevent EVENT_BEAT_ELITE_4_WILL clearevent EVENT_BEAT_ELITE_4_KOGA clearevent EVENT_BEAT_ELITE_4_BRUNO clearevent EVENT_BEAT_ELITE_4_KAREN clearevent EVENT_BEAT_CHAMPION_LANCE setevent EVENT_LANCES_ROOM_OAK_AND_MARY return PlateauRivalBattle1: checkevent EVENT_BEAT_RIVAL_IN_MT_MOON iffalse PlateauRivalScriptDone checkflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT iftrue PlateauRivalScriptDone checkcode VAR_WEEKDAY ifequal SUNDAY, PlateauRivalScriptDone ifequal TUESDAY, PlateauRivalScriptDone ifequal THURSDAY, PlateauRivalScriptDone ifequal FRIDAY, PlateauRivalScriptDone ifequal SATURDAY, PlateauRivalScriptDone moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, 17, 9 appear INDIGOPLATEAUPOKECENTER1F_SILVER turnobject PLAYER, DOWN showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic pause 15 applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement1 playmusic MUSIC_RIVAL_ENCOUNTER turnobject PLAYER, RIGHT jump PlateauRivalBattleCommon PlateauRivalBattle2: checkevent EVENT_BEAT_RIVAL_IN_MT_MOON iffalse PlateauRivalScriptDone checkflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT iftrue PlateauRivalScriptDone checkcode VAR_WEEKDAY ifequal SUNDAY, PlateauRivalScriptDone ifequal TUESDAY, PlateauRivalScriptDone ifequal THURSDAY, PlateauRivalScriptDone ifequal FRIDAY, PlateauRivalScriptDone ifequal SATURDAY, PlateauRivalScriptDone appear INDIGOPLATEAUPOKECENTER1F_SILVER turnobject PLAYER, DOWN showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic pause 15 applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement2 playmusic MUSIC_RIVAL_ENCOUNTER turnobject PLAYER, LEFT PlateauRivalBattleCommon: opentext writetext PlateauRivalText1 waitbutton closetext setevent EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL checkevent EVENT_GOT_TOTODILE_FROM_ELM iftrue .Totodile checkevent EVENT_GOT_CHIKORITA_FROM_ELM iftrue .Chikorita ; Cyndaquil winlosstext PlateauRivalWinText, PlateauRivalLoseText setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER loadtrainer RIVAL2, RIVAL2_2_TOTODILE startbattle dontrestartmapmusic reloadmapafterbattle jump PlateauRivalPostBattle .Totodile: winlosstext PlateauRivalWinText, PlateauRivalLoseText setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER loadtrainer RIVAL2, RIVAL2_2_CHIKORITA startbattle dontrestartmapmusic reloadmapafterbattle jump PlateauRivalPostBattle .Chikorita: winlosstext PlateauRivalWinText, PlateauRivalLoseText setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER loadtrainer RIVAL2, RIVAL2_2_CYNDAQUIL startbattle dontrestartmapmusic reloadmapafterbattle jump PlateauRivalPostBattle PlateauRivalPostBattle: playmusic MUSIC_RIVAL_AFTER opentext writetext PlateauRivalText2 waitbutton closetext turnobject PLAYER, DOWN applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalLeavesMovement disappear INDIGOPLATEAUPOKECENTER1F_SILVER setscene SCENE_DEFAULT playmapmusic setflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT PlateauRivalScriptDone: end IndigoPlateauPokecenter1FNurseScript: jumpstd pokecenternurse IndigoPlateauPokecenter1FClerkScript: opentext pokemart MARTTYPE_STANDARD, MART_INDIGO_PLATEAU closetext end IndigoPlateauPokecenter1FCooltrainerMScript: jumptextfaceplayer IndigoPlateauPokecenter1FCooltrainerMText TeleportGuyScript: faceplayer opentext writetext TeleportGuyText1 yesorno iffalse .No writetext TeleportGuyYesText waitbutton closetext playsound SFX_WARP_TO special FadeOutPalettes waitsfx warp NEW_BARK_TOWN, 13, 6 end .No: writetext TeleportGuyNoText waitbutton closetext end AbraScript: opentext writetext AbraText cry ABRA waitbutton closetext end PlateauRivalMovement1: step UP step UP step UP step UP step UP turn_head LEFT step_end PlateauRivalMovement2: step UP step UP step UP step UP step UP turn_head RIGHT step_end PlateauRivalLeavesMovement: step DOWN step DOWN step DOWN step DOWN step DOWN step_end IndigoPlateauPokecenter1FCooltrainerMText: text "At the #MON" line "LEAGUE, you'll get" para "tested by the" line "ELITE FOUR." para "You have to beat" line "them all. If you" para "lose, you have to" line "start all over!" done PlateauRivalText1: text "Hold it." para "You're going to" line "take the #MON" para "LEAGUE challenge" line "now?" para "That's not going" line "to happen." para "My super-well-" line "trained #MON" para "are going to pound" line "you." para "!" line "I challenge you!" done PlateauRivalWinText: text "…" para "OK--I lost…" done PlateauRivalText2: text "…Darn… I still" line "can't win…" para "I… I have to think" line "more about my" cont "#MON…" para "Humph! Try not to" line "lose!" done PlateauRivalLoseText: text "…" para "Whew…" line "With my partners," para "I'm going to be" line "the CHAMPION!" done TeleportGuyText1: text "Ah! You're chal-" line "lenging the ELITE" para "FOUR? Are you sure" line "you're ready?" para "If you need to" line "train some more," para "my ABRA can help" line "you." para "It can TELEPORT" line "you home." para "Would you like to" line "go home now?" done TeleportGuyYesText: text "OK, OK. Picture" line "your house in your" cont "mind…" done TeleportGuyNoText: text "OK, OK. The best" line "of luck to you!" done AbraText: text "ABRA: Aabra…" done IndigoPlateauPokecenter1F_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 5, 13, ROUTE_23, 1 warp_event 6, 13, ROUTE_23, 2 warp_event 0, 13, POKECENTER_2F, 1 warp_event 14, 3, WILLS_ROOM, 1 db 2 ; coord events coord_event 16, 4, SCENE_DEFAULT, PlateauRivalBattle1 coord_event 17, 4, SCENE_DEFAULT, PlateauRivalBattle2 db 0 ; bg events db 6 ; object events object_event 3, 7, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IndigoPlateauPokecenter1FNurseScript, -1 object_event 11, 7, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IndigoPlateauPokecenter1FClerkScript, -1 object_event 11, 11, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IndigoPlateauPokecenter1FCooltrainerMScript, -1 object_event 16, 9, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL object_event 1, 9, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TeleportGuyScript, EVENT_TELEPORT_GUY object_event 0, 9, SPRITE_JYNX, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, AbraScript, EVENT_TELEPORT_GUY