object_const_def ; object_event constants const ROUTE31VIOLETGATE_OFFICER const ROUTE31VIOLETGATE_COOLTRAINER_F Route31VioletGate_MapScripts: db 0 ; scene scripts db 0 ; callbacks Route31VioletGateOfficerScript: jumptextfaceplayer Route31VioletGateOfficerText Route31VioletGateCooltrainerFScript: jumptextfaceplayer Route31VioletGateCooltrainerFText Route31VioletGateOfficerText: text "Hi there!" line "Did you visit" cont "SPROUT TOWER?" done Route31VioletGateCooltrainerFText: text "I came too far" line "out. I'd better" cont "phone home!" done Route31VioletGate_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 0, 4, VIOLET_CITY, 8 warp_event 0, 5, VIOLET_CITY, 9 warp_event 9, 4, ROUTE_31, 1 warp_event 9, 5, ROUTE_31, 2 db 0 ; coord events db 0 ; bg events db 2 ; object events object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route31VioletGateOfficerScript, -1 object_event 1, 2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route31VioletGateCooltrainerFScript, -1