object_const_def ; object_event constants const LAVENDERPOKECENTER1F_NURSE const LAVENDERPOKECENTER1F_GENTLEMAN const LAVENDERPOKECENTER1F_TEACHER const LAVENDERPOKECENTER1F_YOUNGSTER LavenderPokecenter1F_MapScripts: db 0 ; scene scripts db 0 ; callbacks LavenderPokecenter1FNurseScript: jumpstd PokecenterNurseScript LavenderPokecenter1FGentlemanScript: jumptextfaceplayer LavenderPokecenter1FGentlemanText LavenderPokecenter1FTeacherScript: jumptextfaceplayer LavenderPokecenter1FTeacherText LavenderPokecenter1FYoungsterScript: faceplayer opentext checkevent EVENT_RETURNED_MACHINE_PART iftrue .ReturnedMachinePart writetext LavenderPokecenter1FYoungsterText waitbutton closetext end .ReturnedMachinePart: writetext LavenderPokecenter1FYoungsterText_ReturnedMachinePart waitbutton closetext end LavenderPokecenter1FGentlemanText: text "To the north of" line "LAVENDER is ROCK" para "TUNNEL. Go through" line "it to get to the" cont "POWER PLANT." done LavenderPokecenter1FTeacherText: text "There's a radio" line "program that plays" cont "# FLUTE music." para "Oh? Ah, your radio" line "needs an EXPN CARD" cont "to tune into it." done LavenderPokecenter1FYoungsterText: text "If the POWER PLANT" line "isn't running, the" para "MAGNET TRAIN won't" line "run either…" para "It also means the" line "RADIO STATION" cont "can't broadcast…" done LavenderPokecenter1FYoungsterText_ReturnedMachinePart: text "The DIRECTOR of" line "the RADIO STATION" cont "sure was happy." para "He said they're" line "back on the air" para "because the POWER" line "PLANT is running" cont "smoothly again." done LavenderPokecenter1F_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 3, 7, LAVENDER_TOWN, 1 warp_event 4, 7, LAVENDER_TOWN, 1 warp_event 0, 7, POKECENTER_2F, 1 db 0 ; coord events db 0 ; bg events db 4 ; object events object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LavenderPokecenter1FNurseScript, -1 object_event 7, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LavenderPokecenter1FGentlemanScript, -1 object_event 5, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, LavenderPokecenter1FTeacherScript, -1 object_event 1, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, LavenderPokecenter1FYoungsterScript, -1