object_const_def ; object_event constants const CERULEANCITY_COOLTRAINER_M const CERULEANCITY_SUPER_NERD const CERULEANCITY_SLOWPOKE const CERULEANCITY_COOLTRAINER_F const CERULEANCITY_FISHER const CERULEANCITY_YOUNGSTER CeruleanCity_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_NEWMAP, .FlyPoint .FlyPoint: setflag ENGINE_FLYPOINT_CERULEAN return CeruleanCityCooltrainerMScript: faceplayer opentext checkevent EVENT_RETURNED_MACHINE_PART iftrue .ReturnedMachinePart writetext CeruleanCityCooltrainerMText1 waitbutton closetext end .ReturnedMachinePart: writetext CeruleanCityCooltrainerMText2 waitbutton closetext end CeruleanCitySuperNerdScript: jumptextfaceplayer CeruleanCitySuperNerdText CeruleanCitySlowbro: opentext writetext CeruleanCitySlowbroText cry SLOWBRO waitbutton closetext end CeruleanCityCooltrainerFScript: faceplayer opentext writetext CeruleanCityCooltrainerFText1 waitbutton closetext turnobject CERULEANCITY_COOLTRAINER_F, LEFT opentext writetext CeruleanCityCooltrainerFText2 waitbutton closetext opentext writetext CeruleanCitySlowbroText cry SLOWBRO waitbutton closetext opentext writetext CeruleanCityCooltrainerFText3 waitbutton closetext end CeruleanCityFisherScript: faceplayer opentext checkevent EVENT_RETURNED_MACHINE_PART iftrue .ReturnedMachinePart checkevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM iftrue .MetCeruleanRocket .ReturnedMachinePart: writetext CeruleanCityFisherText waitbutton closetext end .MetCeruleanRocket: writetext CeruleanCityFisherRocketTipText waitbutton closetext end CeruleanCityYoungsterScript: faceplayer opentext writetext CeruleanCityYoungsterText1 waitbutton closetext checkevent EVENT_FOUND_BERSERK_GENE_IN_CERULEAN_CITY iffalse .BerserkGenePingsItemfinder end .BerserkGenePingsItemfinder: waitsfx playsound SFX_SECOND_PART_OF_ITEMFINDER waitsfx playsound SFX_TRANSACTION waitsfx playsound SFX_SECOND_PART_OF_ITEMFINDER waitsfx playsound SFX_TRANSACTION waitsfx playsound SFX_SECOND_PART_OF_ITEMFINDER waitsfx playsound SFX_TRANSACTION waitsfx playsound SFX_SECOND_PART_OF_ITEMFINDER waitsfx playsound SFX_TRANSACTION waitsfx showemote EMOTE_SHOCK, CERULEANCITY_YOUNGSTER, 15 turnobject CERULEANCITY_YOUNGSTER, LEFT opentext writetext CeruleanCityYoungsterText2 waitbutton closetext end CeruleanCitySign: jumptext CeruleanCitySignText CeruleanGymSign: jumptext CeruleanGymSignText CeruleanBikeShopSign: jumptext CeruleanBikeShopSignText CeruleanPoliceSign: jumptext CeruleanPoliceSignText CeruleanCapeSign: jumptext CeruleanCapeSignText CeruleanLockedDoor: jumptext CeruleanLockedDoorText CeruleanCityPokecenterSign: jumpstd PokecenterSignScript CeruleanCityMartSign: jumpstd MartSignScript CeruleanCityHiddenBerserkGene: hiddenitem BERSERK_GENE, EVENT_FOUND_BERSERK_GENE_IN_CERULEAN_CITY CeruleanCityCooltrainerMText1: text "KANTO's POWER" line "PLANT?" para "It's near the end" line "of ROUTE 9, the" para "road that heads" line "east from here." para "I think there was" line "an accident of" cont "some sort there." done CeruleanCityCooltrainerMText2: text "You're collecting" line "every single kind" cont "of #MON?" para "That must be quite" line "a challenge, but" cont "it sounds fun too." done CeruleanCitySuperNerdText: text "The CAPE in the" line "north is a good" para "place for dates." line "Girls like it!" done CeruleanCitySlowbroText: text "SLOWBRO: Yarah?" done CeruleanCityCooltrainerFText1: text "My SLOWBRO and I" line "make an awesome" cont "combination!" done CeruleanCityCooltrainerFText2: text "SLOWBRO, show me" line "your CONFUSION!" done CeruleanCityCooltrainerFText3: text "…" done CeruleanCityFisherText: text "I'm a huge fan of" line "CERULEAN GYM's" cont "MISTY." done CeruleanCityFisherRocketTipText: text "I saw this shady" line "guy go off toward" cont "CERULEAN's CAPE." done CeruleanCityYoungsterText1: text "There used to be a" line "cave here that had" para "horribly powerful" line "#MON in it." done CeruleanCityYoungsterText2: text "Ayuh?" para "My ITEMFINDER is" line "responding…" done CeruleanCitySignText: text "CERULEAN CITY" para "A Mysterious Blue" line "Aura Surrounds It" done CeruleanGymSignText: text "CERULEAN CITY" line "#MON GYM" cont "LEADER: MISTY" para "The Tomboyish" line "Mermaid" done CeruleanBikeShopSignText: text "There's a notice" line "here…" para "The BIKE SHOP has" line "moved to GOLDENROD" cont "CITY in JOHTO…" done CeruleanPoliceSignText: text "There's a notice" line "here…" para "Stamp out thievery" line "and make the city" para "a friendlier, more" line "cheerful place!" para "CERULEAN POLICE" done CeruleanCapeSignText: text "CERULEAN CAPE" line "AHEAD" done CeruleanLockedDoorText: text "It's locked…" done CeruleanCity_MapEvents: db 0, 0 ; filler db 6 ; warp events warp_event 7, 15, CERULEAN_GYM_BADGE_SPEECH_HOUSE, 1 warp_event 28, 17, CERULEAN_POLICE_STATION, 1 warp_event 13, 19, CERULEAN_TRADE_SPEECH_HOUSE, 1 warp_event 19, 21, CERULEAN_POKECENTER_1F, 1 warp_event 30, 23, CERULEAN_GYM, 1 warp_event 25, 29, CERULEAN_MART, 2 db 0 ; coord events db 9 ; bg events bg_event 23, 23, BGEVENT_READ, CeruleanCitySign bg_event 27, 25, BGEVENT_READ, CeruleanGymSign bg_event 11, 29, BGEVENT_READ, CeruleanBikeShopSign bg_event 25, 17, BGEVENT_READ, CeruleanPoliceSign bg_event 23, 7, BGEVENT_READ, CeruleanCapeSign bg_event 14, 29, BGEVENT_READ, CeruleanLockedDoor bg_event 20, 21, BGEVENT_READ, CeruleanCityPokecenterSign bg_event 26, 29, BGEVENT_READ, CeruleanCityMartSign bg_event 2, 12, BGEVENT_ITEM, CeruleanCityHiddenBerserkGene db 6 ; object events object_event 15, 23, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanCityCooltrainerMScript, -1 object_event 23, 15, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanCitySuperNerdScript, -1 object_event 20, 24, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeruleanCitySlowbro, -1 object_event 21, 24, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeruleanCityCooltrainerFScript, -1 object_event 30, 26, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeruleanCityFisherScript, -1 object_event 6, 12, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeruleanCityYoungsterScript, -1