LoadOverworldMonIcon: ld a, e call ReadMonMenuIcon ld l, a ld h, 0 add hl, hl ld de, IconPointers add hl, de ld a, [hli] ld e, a ld d, [hl] ld b, BANK(Icons) ld c, 8 ret LoadMenuMonIcon: push hl push de push bc call .LoadIcon pop bc pop de pop hl ret .LoadIcon: ld d, 0 ld hl, .Jumptable add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp hl .Jumptable: dw PartyMenu_InitAnimatedMonIcon ; party menu dw NamingScreen_InitAnimatedMonIcon ; naming screen dw MoveList_InitAnimatedMonIcon ; moves (?) dw Trade_LoadMonIconGFX ; trade dw Mobile_InitAnimatedMonIcon ; mobile dw Mobile_InitPartyMenuBGPal71 ; mobile dw .GetPartyMenuMonIcon ; unused .GetPartyMenuMonIcon: call InitPartyMenuIcon call .GetPartyMonItemGFX call SetPartyMonIconAnimSpeed ret .GetPartyMonItemGFX: push bc ld a, [hObjectStructIndexBuffer] ld hl, wPartyMon1Item ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes pop bc ld a, [hl] and a jr z, .no_item push hl push bc ld d, a callfar ItemIsMail pop bc pop hl jr c, .not_mail ld a, $6 jr .got_tile .not_mail ld a, $5 ; jr .got_tile .no_item ld a, $4 .got_tile ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a ret Mobile_InitAnimatedMonIcon: call PartyMenu_InitAnimatedMonIcon ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld a, SPRITE_ANIM_SEQ_NULL ld [hl], a ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, 9 * 8 ld [hl], a ld hl, SPRITEANIMSTRUCT_YCOORD add hl, bc ld a, 9 * 8 ld [hl], a ret Mobile_InitPartyMenuBGPal71: call InitPartyMenuIcon call SetPartyMonIconAnimSpeed ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld a, SPRITE_ANIM_SEQ_NULL ld [hl], a ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, 3 * 8 ld [hl], a ld hl, SPRITEANIMSTRUCT_YCOORD add hl, bc ld a, 12 * 8 ld [hl], a ld a, c ld [wc608], a ld a, b ld [wc608 + 1], a ret PartyMenu_InitAnimatedMonIcon: call InitPartyMenuIcon call .SpawnItemIcon call SetPartyMonIconAnimSpeed ret .SpawnItemIcon: push bc ld a, [hObjectStructIndexBuffer] ld hl, wPartyMon1Item ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes pop bc ld a, [hl] and a ret z push hl push bc ld d, a callfar ItemIsMail pop bc pop hl jr c, .mail ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM jr .okay .mail ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL .okay ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a ret InitPartyMenuIcon: ld a, [wCurIconTile] push af ld a, [hObjectStructIndexBuffer] ld hl, wPartySpecies ld e, a ld d, $0 add hl, de ld a, [hl] call ReadMonMenuIcon ld [wCurIcon], a call GetMemIconGFX ld a, [hObjectStructIndexBuffer] ; y coord add a add a add a add a add $1c ld d, a ; x coord ld e, $10 ; type is partymon icon ld a, SPRITE_ANIM_INDEX_PARTY_MON call InitSpriteAnimStruct pop af ld hl, SPRITEANIMSTRUCT_TILE_ID add hl, bc ld [hl], a ret SetPartyMonIconAnimSpeed: push bc ld a, [hObjectStructIndexBuffer] ld b, a call .getspeed ld a, b pop bc ld hl, SPRITEANIMSTRUCT_DURATIONOFFSET add hl, bc ld [hl], a rlca rlca ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld [hl], a ret .getspeed farcall PlacePartymonHPBar call GetHPPal ld e, d ld d, 0 ld hl, .speeds add hl, de ld b, [hl] ret .speeds db $00 ; HP_GREEN db $40 ; HP_YELLOW db $80 ; HP_RED NamingScreen_InitAnimatedMonIcon: ld a, [wd265] call ReadMonMenuIcon ld [wCurIcon], a xor a call GetIconGFX depixel 4, 4, 4, 0 ld a, SPRITE_ANIM_INDEX_PARTY_MON call InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], SPRITE_ANIM_SEQ_NULL ret MoveList_InitAnimatedMonIcon: ld a, [wd265] call ReadMonMenuIcon ld [wCurIcon], a xor a call GetIconGFX ld d, 3 * 8 + 2 ; depixel 3, 4, 2, 4 ld e, 4 * 8 + 4 ld a, SPRITE_ANIM_INDEX_PARTY_MON call InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], SPRITE_ANIM_SEQ_NULL ret Trade_LoadMonIconGFX: ld a, [wd265] call ReadMonMenuIcon ld [wCurIcon], a ld a, $62 ld [wCurIconTile], a call GetMemIconGFX ret GetSpeciesIcon: ; Load species icon into VRAM at tile a push de ld a, [wd265] call ReadMonMenuIcon ld [wCurIcon], a pop de ld a, e call GetIconGFX ret FlyFunction_GetMonIcon: push de ld a, [wd265] call ReadMonMenuIcon ld [wCurIcon], a pop de ld a, e call GetIcon_a ret Unreferenced_GetMonIcon2: push de ld a, [wd265] call ReadMonMenuIcon ld [wCurIcon], a pop de call GetIcon_de ret GetMemIconGFX: ld a, [wCurIconTile] GetIconGFX: call GetIcon_a ld de, 8 tiles add hl, de ld de, HeldItemIcons lb bc, BANK(HeldItemIcons), 2 call GetGFXUnlessMobile ld a, [wCurIconTile] add 10 ld [wCurIconTile], a ret HeldItemIcons: INCBIN "gfx/icons/mail.2bpp" INCBIN "gfx/icons/item.2bpp" GetIcon_de: ; Load icon graphics into VRAM starting from tile de. ld l, e ld h, d jr GetIcon GetIcon_a: ; Load icon graphics into VRAM starting from tile a. ld l, a ld h, 0 GetIcon: ; Load icon graphics into VRAM starting from tile hl. ; One tile is 16 bytes long. rept 4 add hl, hl endr ld de, vTiles0 add hl, de push hl ; The icons are contiguous, in order and of the same ; size, so the pointer table is somewhat redundant. ld a, [wCurIcon] push hl ld l, a ld h, 0 add hl, hl ld de, IconPointers add hl, de ld a, [hli] ld e, a ld d, [hl] pop hl lb bc, BANK(Icons), 8 call GetGFXUnlessMobile pop hl ret GetGFXUnlessMobile: ld a, [wLinkMode] cp LINK_MOBILE jp nz, Request2bpp jp Get2bpp_2 FreezeMonIcons: ld hl, wSpriteAnimationStructs ld e, PARTY_LENGTH ld a, [wMenuCursorY] ld d, a .loop ld a, [hl] and a jr z, .next cp d jr z, .loadwithtwo ld a, SPRITE_ANIM_SEQ_NULL jr .ok .loadwithtwo ld a, SPRITE_ANIM_SEQ_PARTY_MON_SWITCH .ok push hl ld c, l ld b, h ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], a pop hl .next ld bc, $10 add hl, bc dec e jr nz, .loop ret UnfreezeMonIcons: ld hl, wSpriteAnimationStructs ld e, PARTY_LENGTH .loop ld a, [hl] and a jr z, .next push hl ld c, l ld b, h ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], SPRITE_ANIM_SEQ_PARTY_MON pop hl .next ld bc, $10 add hl, bc dec e jr nz, .loop ret HoldSwitchmonIcon: ld hl, wSpriteAnimationStructs ld e, PARTY_LENGTH ld a, [wSwitchMon] ld d, a .loop ld a, [hl] and a jr z, .next cp d jr z, .is_switchmon ld a, SPRITE_ANIM_SEQ_PARTY_MON_SELECTED jr .join_back .is_switchmon ld a, SPRITE_ANIM_SEQ_PARTY_MON_SWITCH .join_back push hl ld c, l ld b, h ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], a pop hl .next ld bc, $10 add hl, bc dec e jr nz, .loop ret ReadMonMenuIcon: cp EGG jr z, .egg dec a ld hl, MonMenuIcons ld e, a ld d, 0 add hl, de ld a, [hl] ret .egg ld a, ICON_EGG ret INCLUDE "data/pokemon/menu_icons.asm" INCLUDE "data/icon_pointers.asm" INCLUDE "gfx/icons.asm"