const_value set 2 const CIANWOODLUGIASPEECHHOUSE_TEACHER const CIANWOODLUGIASPEECHHOUSE_LASS const CIANWOODLUGIASPEECHHOUSE_TWIN CianwoodLugiaSpeechHouse_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 CianwoodLugiaSpeechHouseTeacherScript: jumptextfaceplayer CianwoodLugiaSpeechHouseTeacherText CianwoodLugiaSpeechHouseLassScript: jumptextfaceplayer CianwoodLugiaSpeechHouseLassText CianwoodLugiaSpeechHouseTwinScript: jumptextfaceplayer CianwoodLugiaSpeechHouseTwinText CianwoodLugiaSpeechHouseBookshelf: jumpstd picturebookshelf CianwoodLugiaSpeechHouseTeacherText: text "You came from" line "OLIVINE?" para "Do you remember" line "the four islands" cont "along the way?" para "I heard that a " line "mythical sea crea-" cont "ture is hiding in" cont "them." done CianwoodLugiaSpeechHouseLassText: text "I heard that you" line "can only see it if" para "you have a SILVER" line "WING." para "It must have the" line "same scent as the" cont "creature." done CianwoodLugiaSpeechHouseTwinText: text "I've heard that" line "the whirlpools" para "around the islands" line "are caused by the" cont "sea creature." para "You might need a" line "special move to" cont "get past them." done CianwoodLugiaSpeechHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def 2, 7, 6, CIANWOOD_CITY warp_def 3, 7, 6, CIANWOOD_CITY .CoordEvents: db 0 .BGEvents: db 2 bg_event 0, 1, BGEVENT_READ, CianwoodLugiaSpeechHouseBookshelf bg_event 1, 1, BGEVENT_READ, CianwoodLugiaSpeechHouseBookshelf .ObjectEvents: db 3 object_event 2, 4, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodLugiaSpeechHouseTeacherScript, -1 object_event 6, 5, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CianwoodLugiaSpeechHouseLassScript, -1 object_event 0, 2, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CianwoodLugiaSpeechHouseTwinScript, -1