ViridianGym_MapScriptHeader: ; 0x9aa24 ; trigger count db 0 ; callback count db 0 ; 0x9aa26 BlueScript_0x9aa26: ; 0x9aa26 faceplayer loadfont checkflag $002a iftrue UnknownScript_0x9aa51 writetext UnknownText_0x9aa7b closetext loadmovesprites winlosstext UnknownText_0x9abae, $0000 loadtrainer BLUE, 1 startbattle returnafterbattle setevent EVENT_BEAT_BLUE loadfont writetext UnknownText_0x9ac0f playsound SFX_GET_BADGE waitbutton setflag $002a writetext UnknownText_0x9ac27 closetext loadmovesprites end ; 0x9aa51 UnknownScript_0x9aa51: ; 0x9aa51 writetext UnknownText_0x9acab closetext loadmovesprites end ; 0x9aa57 ViridianGymGuyScript: ; 0x9aa57 faceplayer loadfont checkevent EVENT_BEAT_BLUE iftrue .ViridianGymGuyWinScript writetext ViridianGymGuyText closetext loadmovesprites end .ViridianGymGuyWinScript writetext ViridianGymGuyWinText closetext loadmovesprites end ; 0x9aa6b ViridianGymStatue: checkflag ENGINE_EARTHBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten trainertotext BLUE, 1, $1 jumpstd gymstatue2 UnknownText_0x9aa7b: ; 0x9aa7b text "BLUE: Yo! Finally" line "got here, huh?" para "I wasn't in the" line "mood at CINNABAR," para "but now I'm ready" line "to battle you." para "…" para "You're telling me" line "you conquered all" cont "the GYMS in JOHTO?" para "Heh! JOHTO's GYMS" line "must be pretty" cont "pathetic then." para "Hey, don't worry" line "about it." para "I'll know if you" line "are good or not by" para "battling you right" line "now." para "Ready, JOHTO" line "CHAMP?" done ; 0x9abae UnknownText_0x9abae: ; 0x9abae text "BLUE: What?" para "How the heck did I" line "lose to you?" para "…" para "Tch, all right…" line "Here, take this--" cont "it's EARTHBADGE." done ; 0x9ac0f UnknownText_0x9ac0f: ; 0x9ac0f text $52, " received" line "EARTHBADGE." done ; 0x9ac27 UnknownText_0x9ac27: ; 0x9ac27 text "BLUE: …" para "All right, I was" line "wrong. You're the" para "real deal. You are" line "a good trainer." para "But I'm going to" line "beat you someday." para "Don't you forget" line "it!" done ; 0x9acab UnknownText_0x9acab: ; 0x9acab text "BLUE: Listen, you." para "You'd better not" line "lose until I beat" cont "you. Got it?" done ; 0x9acee ViridianGymGuyText: ; 0x9acee text "Yo, CHAMP in" line "making!" para "How's it going?" line "Looks like you're" cont "on a roll." para "The GYM LEADER is" line "a guy who battled" para "the CHAMPION three" line "years ago." para "He's no pushover." para "Give it everything" line "you've got!" done ; 0x9ada0 ViridianGymGuyWinText: ; 0x9ada0 text "Man, you are truly" line "tough…" para "That was a heck of" line "an inspirational" para "battle. It brought" line "tears to my eyes." done ; 0x9ae04 ViridianGym_MapEventHeader: ; 0x9ae04 ; filler db 0, 0 ; warps db 2 warp_def $11, $4, 1, GROUP_VIRIDIAN_CITY, MAP_VIRIDIAN_CITY warp_def $11, $5, 1, GROUP_VIRIDIAN_CITY, MAP_VIRIDIAN_CITY ; xy triggers db 0 ; signposts db 2 signpost 13, 3, $0, ViridianGymStatue signpost 13, 6, $0, ViridianGymStatue ; people-events db 2 person_event SPRITE_BLUE, 7, 9, $6, $0, 255, 255, $0, 0, BlueScript_0x9aa26, $0776 person_event SPRITE_GYM_GUY, 17, 11, $6, $0, 255, 255, $90, 0, ViridianGymGuyScript, $0776 ; 0x9ae38