BuenasPassword: xor a ld [wWhichIndexSet], a ld hl, .MenuHeader call CopyMenuHeader ld a, [wBuenasPassword] ld c, a farcall GetBuenasPassword ld a, [wMenuBorderLeftCoord] add c add $2 ld [wMenuBorderRightCoord], a call PushWindow call DoNthMenu ; menu farcall Buena_ExitMenu ld b, $0 ld a, [wMenuSelection] ld c, a ld a, [wBuenasPassword] maskbits NUM_PASSWORDS_PER_CATEGORY cp c jr nz, .wrong ld b, $1 .wrong ld a, b ld [wScriptVar], a ret .MenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 0, 0, 10, 7 dw .MenuData db 1 ; default option db 0 .MenuData: db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags db 0 ; items dw .PasswordIndices dw .PlacePasswordChoices .PasswordIndices: db NUM_PASSWORDS_PER_CATEGORY x = 0 rept NUM_PASSWORDS_PER_CATEGORY db x x = x + 1 endr db -1 .PlacePasswordChoices: push de ld a, [wBuenasPassword] and $f0 ld c, a ld a, [wMenuSelection] add c ld c, a farcall GetBuenasPassword pop hl call PlaceString ret BuenaPrize: xor a ld [wMenuScrollPosition], a ld a, $1 ld [wMenuSelection], a call Buena_PlacePrizeMenuBox call Buena_DisplayBlueCardBalance ld hl, .Text_AskWhichPrize call PrintText jr .okay .loop ld hl, .Text_AskWhichPrize call BuenaPrintText .okay call DelayFrame call UpdateSprites call PrintBlueCardBalance call Buena_PrizeMenu jr z, .done ld [wMenuSelectionQuantity], a call Buena_getprize ld a, [hl] ld [wNamedObjectIndexBuffer], a call GetItemName ld hl, .Text_IsThatRight call BuenaPrintText call YesNoBox jr c, .loop ld a, [wMenuSelectionQuantity] call Buena_getprize inc hl ld a, [hld] ld c, a ld a, [wBlueCardBalance] cp c jr c, .InsufficientBalance ld a, [hli] push hl ld [wCurItem], a ld a, $1 ld [wItemQuantityChangeBuffer], a ld hl, wNumItems call ReceiveItem pop hl jr nc, .BagFull ld a, [hl] ld c, a ld a, [wBlueCardBalance] sub c ld [wBlueCardBalance], a call PrintBlueCardBalance jr .Purchase .InsufficientBalance: ld hl, .Text_NotEnoughPoints jr .print .BagFull: ld hl, .Text_NoRoom jr .print .Purchase: ld de, SFX_TRANSACTION call PlaySFX ld hl, .Text_HereYouGo .print call BuenaPrintText jr .loop .done call CloseWindow call CloseWindow ld hl, .Text_PleaseComeBackAgain call PrintText call JoyWaitAorB call PlayClickSFX ret .Text_AskWhichPrize: ; Which prize would you like? text_jump UnknownText_0x1c589f db "@" .Text_IsThatRight: ; ? Is that right? text_jump UnknownText_0x1c58bc db "@" .Text_HereYouGo: ; Here you go! text_jump UnknownText_0x1c58d1 db "@" .Text_NotEnoughPoints: ; You don't have enough points. text_jump UnknownText_0x1c58e0 db "@" .Text_NoRoom: ; You have no room for it. text_jump UnknownText_0x1c58ff db "@" .Text_PleaseComeBackAgain: ; Oh. Please come back again! text_jump UnknownText_0x1c591a db "@" Buena_DisplayBlueCardBalance: ld hl, BlueCardBalanceMenuHeader call LoadMenuHeader ret PrintBlueCardBalance: ld de, wBlueCardBalance call .DrawBox ret .DrawBox: push de xor a ldh [hBGMapMode], a ld hl, BlueCardBalanceMenuHeader call CopyMenuHeader call MenuBox call UpdateSprites call MenuBoxCoord2Tile ld bc, SCREEN_WIDTH + 1 add hl, bc ld de, .Points_string call PlaceString ld h, b ld l, c inc hl ld a, " " ld [hli], a ld [hld], a pop de lb bc, 1, 2 call PrintNum ret .Points_string: db "Points@" BlueCardBalanceMenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 0, 11, 11, 13 Buena_PlacePrizeMenuBox: ld hl, .MenuHeader call LoadMenuHeader ret .MenuHeader db MENU_BACKUP_TILES ; flags menu_coords 0, 0, 17, TEXTBOX_Y - 1 Buena_PrizeMenu: ld hl, .MenuHeader call CopyMenuHeader ld a, [wMenuSelection] ld [wMenuCursorBuffer], a xor a ld [wWhichIndexSet], a ldh [hBGMapMode], a call InitScrollingMenu call UpdateSprites call ScrollingMenu ld a, [wMenuSelection] ld c, a ld a, [wMenuCursorY] ld [wMenuSelection], a ld a, [wMenuJoypad] cp $2 jr z, .cancel ld a, c and a ret nz .cancel xor a ret .MenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 1, 1, 16, 9 dw .MenuData db 1 ; default option db 0 .MenuData: db SCROLLINGMENU_DISPLAY_ARROWS ; flags db 4, 13 ; rows, columns db 1 ; spacing dba .indices dba .prizeitem dba .prizepoints NUM_BUENA_PRIZES EQU 9 ; ((BuenaPrizeItems.End - BuenaPrizeItems) / 2) .indices db NUM_BUENA_PRIZES x = 1 rept NUM_BUENA_PRIZES db x x = x + 1 endr db -1 .prizeitem ld a, [wMenuSelection] call Buena_getprize ld a, [hl] push de ld [wNamedObjectIndexBuffer], a call GetItemName pop hl call PlaceString ret .prizepoints ld a, [wMenuSelection] call Buena_getprize inc hl ld a, [hl] ld c, "0" add c ld [de], a ret Buena_getprize: dec a ld hl, BuenaPrizeItems ld b, 0 ld c, a add hl, bc add hl, bc ret INCLUDE "data/items/buena_prizes.asm"