const_value set 2 const TINTOWER9F_POKE_BALL TinTower9F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 TinTower9FHPUp: itemball HP_UP ; unused TinTower9FUnusedHoOhText: text "HO-OH: Shaoooh!" done ; unused TinTower9FUnusedLugiaText: text "LUGIA: Gyaaan!" done TinTower9F_MapEventHeader: ; filler db 0, 0 .Warps: db 7 warp_def $3, $c, 2, TIN_TOWER_8F warp_def $5, $2, 3, TIN_TOWER_8F warp_def $7, $c, 4, TIN_TOWER_8F warp_def $9, $7, 1, TIN_TOWER_ROOF warp_def $7, $10, 5, TIN_TOWER_7F warp_def $d, $6, 5, TIN_TOWER_8F warp_def $d, $8, 6, TIN_TOWER_8F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event SPRITE_POKE_BALL, 1, 9, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower9FHPUp, EVENT_TIN_TOWER_9F_HP_UP