const_value set 2 const ROUTE15_YOUNGSTER1 const ROUTE15_YOUNGSTER2 const ROUTE15_YOUNGSTER3 const ROUTE15_YOUNGSTER4 const ROUTE15_TEACHER1 const ROUTE15_TEACHER2 const ROUTE15_POKE_BALL Route15_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 TrainerTeacherColette: trainer EVENT_BEAT_TEACHER_COLETTE, TEACHER, COLETTE, TeacherColetteSeenText, TeacherColetteBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext TeacherColetteAfterBattleText waitbutton closetext end TrainerTeacherHillary: trainer EVENT_BEAT_TEACHER_HILLARY, TEACHER, HILLARY, TeacherHillarySeenText, TeacherHillaryBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext TeacherHillaryAfterBattleText waitbutton closetext end TrainerSchoolboyKipp: trainer EVENT_BEAT_SCHOOLBOY_KIP, SCHOOLBOY, KIPP, SchoolboyKippSeenText, SchoolboyKippBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SchoolboyKippAfterBattleText waitbutton closetext end TrainerSchoolboyTommy: trainer EVENT_BEAT_SCHOOLBOY_TOMMY, SCHOOLBOY, TOMMY, SchoolboyTommySeenText, SchoolboyTommyBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SchoolboyTommyAfterBattleText waitbutton closetext end TrainerSchoolboyJohnny: trainer EVENT_BEAT_SCHOOLBOY_JOHNNY, SCHOOLBOY, JOHNNY, SchoolboyJohnnySeenText, SchoolboyJohnnyBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SchoolboyJohnnyAfterBattleText waitbutton closetext end TrainerSchoolboyBilly: trainer EVENT_BEAT_SCHOOLBOY_BILLY, SCHOOLBOY, BILLY, SchoolboyBillySeenText, SchoolboyBillyBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SchoolboyBillyAfterBattleText waitbutton closetext end Route15Sign: jumptext Route15SignText Route15PPUp: itemball PP_UP TeacherColetteSeenText: text "Have you forgotten" line "anything?" done TeacherColetteBeatenText: text "Kyaaah!" done TeacherColetteAfterBattleText: text "Before I became a" line "teacher, I used to" para "forget a lot of" line "things." done TeacherHillarySeenText: text "On sunny days, I" line "think that the" para "kids would rather" line "be playing in the" para "schoolyard than" line "studying in class." done TeacherHillaryBeatenText: text "I didn't want to" line "loseā€¦" done TeacherHillaryAfterBattleText: text "Studying is impor-" line "tant, but exercise" cont "is just as vital." done SchoolboyKippSeenText: text "Hang on. I have to" line "phone my mom." done SchoolboyKippBeatenText: text "Sorry, Mom!" line "I was beaten!" done SchoolboyKippAfterBattleText: text "My mom worries so" line "much about me, I" para "have to phone her" line "all the time." done SchoolboyTommySeenText: text "Let's battle." line "I won't lose!" done SchoolboyTommyBeatenText: text "I forgot to do my" line "homework!" done SchoolboyTommyAfterBattleText: text "Sayonara! I just" line "learned that in my" cont "Japanese class." done SchoolboyJohnnySeenText: text "We're on a field" line "trip to LAVENDER" para "RADIO TOWER for" line "social studies." done SchoolboyJohnnyBeatenText: text "You're wickedly" line "tough!" done SchoolboyJohnnyAfterBattleText: text "I'm tired of walk-" line "ing. I need to" cont "take a break." done SchoolboyBillySeenText: text "My favorite class" line "is gym!" done SchoolboyBillyBeatenText: text "Oh, no!" line "How could I lose?" done SchoolboyBillyAfterBattleText: text "If #MON were a" line "subject at school," cont "I'd be the best!" done Route15SignText: text "ROUTE 15" para "FUCHSIA CITY -" line "LAVENDER TOWN" done Route15_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $4, $2, 3, ROUTE_15_FUCHSIA_GATE warp_def $5, $2, 4, ROUTE_15_FUCHSIA_GATE .CoordEvents: db 0 .BGEvents: db 1 bg_event 9, 19, BGEVENT_READ, Route15Sign .ObjectEvents: db 7 object_event SPRITE_YOUNGSTER, 10, 10, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSchoolboyKipp, -1 object_event SPRITE_YOUNGSTER, 13, 15, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSchoolboyTommy, -1 object_event SPRITE_YOUNGSTER, 10, 33, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSchoolboyJohnny, -1 object_event SPRITE_YOUNGSTER, 10, 27, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSchoolboyBilly, -1 object_event SPRITE_TEACHER, 12, 30, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerTeacherColette, -1 object_event SPRITE_TEACHER, 10, 20, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerTeacherHillary, -1 object_event SPRITE_POKE_BALL, 5, 12, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route15PPUp, EVENT_ROUTE_15_PP_UP