const_value set 2 const COLOSSEUM_CHRIS1 const COLOSSEUM_CHRIS2 Colosseum_MapScriptHeader: .SceneScripts: db 3 scene_script .InitializeColosseum scene_script .DummyScene1 scene_script .DummyScene2 .MapCallbacks: db 2 dbw MAPCALLBACK_OBJECTS, .SetWhichChris dbw MAPCALLBACK_NEWMAP, .PreparePokecenter2F .InitializeColosseum: priorityjump .InitializeAndPreparePokecenter2F end .DummyScene1: end .DummyScene2: end .SetWhichChris: special Special_CableClubCheckWhichChris iffalse .Chris2 disappear COLOSSEUM_CHRIS2 appear COLOSSEUM_CHRIS1 return .Chris2: disappear COLOSSEUM_CHRIS1 appear COLOSSEUM_CHRIS2 return .PreparePokecenter2F: setmapscene POKECENTER_2F, $2 return .InitializeAndPreparePokecenter2F: setscene $1 setmapscene POKECENTER_2F, $2 end MapColosseumSignpost1Script: special Special_Colosseum newloadmap MAPSETUP_LINKRETURN end ChrisScript_0x193499: opentext writetext .FriendReadyText waitbutton closetext end .FriendReadyText: text "Your friend is" line "ready." done Colosseum_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $4, 3, POKECENTER_2F warp_def $7, $5, 3, POKECENTER_2F .CoordEvents: db 0 .BGEvents: db 2 bg_event 4, 4, BGEVENT_RIGHT, MapColosseumSignpost1Script bg_event 4, 5, BGEVENT_LEFT, MapColosseumSignpost1Script .ObjectEvents: db 2 object_event SPRITE_CHRIS, 4, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ChrisScript_0x193499, EVENT_GAVE_KURT_APRICORNS object_event SPRITE_CHRIS, 4, 6, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ChrisScript_0x193499, EVENT_RECEIVED_BALLS_FROM_KURT