GROUP_N_A EQU -1 MAP_N_A EQU -1 GROUP_NONE EQU 0 MAP_NONE EQU 0 ; map header fields (see maps/map_headers.asm) const_def const MAPHEADER_MAPHEADER2_BANK ; 0 const MAPHEADER_TILESET ; 1 const MAPHEADER_ENVIRONMENT ; 2 const MAPHEADER_MAPHEADER2 ; 3 const MAPHEADER_MAPHEADER2_HI ; 4 const MAPHEADER_LOCATION ; 5 const MAPHEADER_MUSIC ; 6 const MAPHEADER_PALETTE ; 7 const MAPHEADER_FISHGROUP ; 8 NUM_MAPHEADER_ATTRIBUTES EQU const_value ; map environments (wEnvironment) const_value SET 1 const TOWN const ROUTE const INDOOR const CAVE const ENVIRONMENT_5 const GATE const DUNGEON ; map palettes (wEnvironment) const_def const PALETTE_AUTO const PALETTE_DAY const PALETTE_NITE const PALETTE_MORN const PALETTE_DARK ; fish groups const_def const FISHGROUP_NONE const FISHGROUP_SHORE const FISHGROUP_OCEAN const FISHGROUP_LAKE const FISHGROUP_POND const FISHGROUP_DRATINI const FISHGROUP_QWILFISH_SWARM const FISHGROUP_REMORAID_SWARM const FISHGROUP_GYARADOS const FISHGROUP_DRATINI_2 const FISHGROUP_WHIRL_ISLANDS const FISHGROUP_QWILFISH const FISHGROUP_REMORAID const FISHGROUP_QWILFISH_NO_SWARM ; connection directions const_def const EAST_F const WEST_F const SOUTH_F const NORTH_F ; MapConnections const_def shift_const EAST shift_const WEST shift_const SOUTH shift_const NORTH ; object_struct members (see macros/wram.asm) const_def const OBJECT_SPRITE ; 00 const OBJECT_MAP_OBJECT_INDEX ; 01 const OBJECT_SPRITE_TILE ; 02 const OBJECT_MOVEMENTTYPE ; 03 const OBJECT_FLAGS1 ; 04 const OBJECT_FLAGS2 ; 05 const OBJECT_PALETTE ; 06 const OBJECT_DIRECTION_WALKING ; 07 const OBJECT_FACING ; 08 const OBJECT_STEP_TYPE ; 09 const OBJECT_STEP_DURATION ; 0a const OBJECT_ACTION ; 0b const OBJECT_STEP_FRAME ; 0c const OBJECT_FACING_STEP ; 0d const OBJECT_NEXT_TILE ; 0e const OBJECT_STANDING_TILE ; 0f const OBJECT_NEXT_MAP_X ; 10 const OBJECT_NEXT_MAP_Y ; 11 const OBJECT_MAP_X ; 12 const OBJECT_MAP_Y ; 13 const OBJECT_INIT_X ; 14 const OBJECT_INIT_Y ; 15 const OBJECT_RADIUS ; 16 const OBJECT_SPRITE_X ; 17 const OBJECT_SPRITE_Y ; 18 const OBJECT_SPRITE_X_OFFSET ; 19 const OBJECT_SPRITE_Y_OFFSET ; 1a const OBJECT_MOVEMENT_BYTE_INDEX ; 1b const OBJECT_28 ; 1c const OBJECT_29 ; 1d const OBJECT_30 ; 1e const OBJECT_31 ; 1f const OBJECT_RANGE ; 20 ; 33-39 are not used ; map_object struct members (see macros/wram.asm) const_def const MAPOBJECT_OBJECT_STRUCT_ID ; 0 const MAPOBJECT_SPRITE ; 1 const MAPOBJECT_Y_COORD ; 2 const MAPOBJECT_X_COORD ; 3 const MAPOBJECT_MOVEMENT ; 4 const MAPOBJECT_RADIUS ; 5 const MAPOBJECT_HOUR ; 6 const MAPOBJECT_TIMEOFDAY ; 7 const MAPOBJECT_COLOR ; 8 const MAPOBJECT_RANGE ; 9 const MAPOBJECT_SCRIPT_POINTER ; a const MAPOBJECT_POINTER_HI ; b const MAPOBJECT_EVENT_FLAG ; c const MAPOBJECT_FLAG_HI ; d const MAPOBJECT_E ; unused const MAPOBJECT_F ; unused OBJECT_LENGTH EQU const_value MAPOBJECT_SCREEN_HEIGHT EQU 11 MAPOBJECT_SCREEN_WIDTH EQU 12 ; object_struct OBJECT_FACING values OW_DOWN EQU DOWN << 2 OW_UP EQU UP << 2 OW_LEFT EQU LEFT << 2 OW_RIGHT EQU RIGHT << 2 ; object_struct OBJECT_FLAGS1 bit flags INVISIBLE EQU 0 FIXED_FACING EQU 2 SLIDING EQU 3 EMOTE_OBJECT EQU 7 ; SpawnPoints indexes (see data/maps/spawn_points.asm) const_value = -1 const SPAWN_N_A const SPAWN_HOME const SPAWN_DEBUG ; kanto const SPAWN_PALLET const SPAWN_VIRIDIAN const SPAWN_PEWTER const SPAWN_CERULEAN const SPAWN_ROCK_TUNNEL const SPAWN_VERMILION const SPAWN_LAVENDER const SPAWN_SAFFRON const SPAWN_CELADON const SPAWN_FUCHSIA const SPAWN_CINNABAR const SPAWN_INDIGO ; johto const SPAWN_NEW_BARK const SPAWN_CHERRYGROVE const SPAWN_VIOLET const SPAWN_UNION_CAVE const SPAWN_AZALEA const SPAWN_CIANWOOD const SPAWN_GOLDENROD const SPAWN_OLIVINE const SPAWN_ECRUTEAK const SPAWN_MAHOGANY const SPAWN_LAKE const SPAWN_BLACKTHORN const SPAWN_MT_SILVER const SPAWN_FAST_SHIP NUM_SPAWNS EQU const_value ; TryBGEvent arguments (see engine/events.asm) const_def const BGEVENT_READ const BGEVENT_UP const BGEVENT_DOWN const BGEVENT_RIGHT const BGEVENT_LEFT const BGEVENT_IFSET const BGEVENT_IFNOTSET const BGEVENT_ITEM const BGEVENT_COPY ; object_event types ; TryObjectEvent arguments (see engine/events.asm) const_def const OBJECTTYPE_SCRIPT const OBJECTTYPE_ITEMBALL const OBJECTTYPE_TRAINER const OBJECTTYPE_3 const OBJECTTYPE_4 const OBJECTTYPE_5 const OBJECTTYPE_6 ; EmotesPointers indexes (see engine/overworld.asm) const_def const EMOTE_SHOCK ; 0 const EMOTE_QUESTION ; 1 const EMOTE_HAPPY ; 2 const EMOTE_SAD ; 3 const EMOTE_HEART ; 4 const EMOTE_BOLT ; 5 const EMOTE_SLEEP ; 6 const EMOTE_FISH ; 7 const EMOTE_SHADOW ; 8 const EMOTE_ROD ; 9 const EMOTE_BOULDER_DUST ; 10 const EMOTE_GRASS_RUSTLE ; 11 EMOTE_MEM EQU -1 ; FruitTreeItems indexes (see data/items/fruit_trees.asm) const_value SET 1 const FRUITTREE_ROUTE_29 ; 01 const FRUITTREE_ROUTE_30_1 ; 02 const FRUITTREE_ROUTE_38 ; 03 const FRUITTREE_ROUTE_46_1 ; 04 const FRUITTREE_ROUTE_30_2 ; 05 const FRUITTREE_ROUTE_33 ; 06 const FRUITTREE_ROUTE_31 ; 07 const FRUITTREE_ROUTE_43 ; 08 const FRUITTREE_VIOLET_CITY ; 09 const FRUITTREE_ROUTE_46_2 ; 0a const FRUITTREE_ROUTE_35 ; 0b const FRUITTREE_ROUTE_45 ; 0c const FRUITTREE_ROUTE_36 ; 0d const FRUITTREE_ROUTE_26 ; 0e const FRUITTREE_ROUTE_39 ; 0f const FRUITTREE_ROUTE_44 ; 10 const FRUITTREE_ROUTE_37_1 ; 11 const FRUITTREE_ROUTE_37_2 ; 12 const FRUITTREE_ROUTE_37_3 ; 13 const FRUITTREE_AZALEA_TOWN ; 14 const FRUITTREE_ROUTE_42_1 ; 15 const FRUITTREE_ROUTE_42_2 ; 16 const FRUITTREE_ROUTE_42_3 ; 17 const FRUITTREE_ROUTE_11 ; 18 const FRUITTREE_ROUTE_2 ; 19 const FRUITTREE_ROUTE_1 ; 1a const FRUITTREE_ROUTE_8 ; 1b const FRUITTREE_PEWTER_CITY_1 ; 1c const FRUITTREE_PEWTER_CITY_2 ; 1d const FRUITTREE_FUCHSIA_CITY ; 1e NUM_FRUIT_TREES EQU const_value +- 1 ; elevator floors ; used by `elevfloor` const_def const FLOOR_B4F const FLOOR_B3F const FLOOR_B2F const FLOOR_B1F const FLOOR_1F const FLOOR_2F const FLOOR_3F const FLOOR_4F const FLOOR_5F const FLOOR_6F const FLOOR_7F const FLOOR_8F const FLOOR_9F const FLOOR_10F const FLOOR_11F const FLOOR_ROOF ; command queue members CMDQUEUE_TYPE EQU 0 CMDQUEUE_ADDR EQU 1 CMDQUEUE_03 EQU 3 CMDQUEUE_04 EQU 4 CMDQUEUE_05 EQU 5 CMDQUEUE_ENTRY_SIZE EQU 6 CMDQUEUE_CAPACITY EQU 4 ; command queue types CMDQUEUE_STONETABLE EQU 2 ; see engine/overworld.asm MAX_OUTDOOR_SPRITES EQU 23 SPRITE_GFX_LIST_CAPACITY EQU $20