CianwoodGym_MapScriptHeader: ; 0x9d60d ; trigger count db 0 ; callback count db 0 ; 0x9d60f ChuckScript_0x9d60f: ; 0x9d60f faceplayer loadfont checkevent EVENT_BEAT_CHUCK iftrue UnknownScript_0x9d656 writetext UnknownText_0x9d6f9 closetext loadmovesprites spriteface $2, RIGHT loadfont writetext UnknownText_0x9d76f closetext loadmovesprites applymovement $7, MovementData_0x9d6f3 playsound SFX_STRENGTH earthquake 80 disappear $7 pause 30 faceplayer loadfont writetext UnknownText_0x9d78a closetext loadmovesprites winlosstext UnknownText_0x9d7f6, $0000 loadtrainer CHUCK, 1 startbattle returnafterbattle setevent EVENT_BEAT_CHUCK loadfont writetext UnknownText_0x9d835 playsound SFX_GET_BADGE waitbutton setflag $0020 checkcode $7 scall UnknownScript_0x9d681 UnknownScript_0x9d656: ; 0x9d656 checkevent EVENT_GOT_TM01_DYNAMICPUNCH iftrue UnknownScript_0x9d67b setevent EVENT_BEAT_BLACKBELT_YOSHI setevent EVENT_BEAT_BLACKBELT_LAO setevent EVENT_BEAT_BLACKBELT_NOB setevent EVENT_BEAT_BLACKBELT_LUNG writetext UnknownText_0x9d84d keeptextopen verbosegiveitem TM_DYNAMICPUNCH, 1 iffalse UnknownScript_0x9d67f setevent EVENT_GOT_TM01_DYNAMICPUNCH writetext UnknownText_0x9d8da closetext loadmovesprites end ; 0x9d67b UnknownScript_0x9d67b: ; 0x9d67b writetext UnknownText_0x9d930 closetext UnknownScript_0x9d67f: ; 0x9d67f loadmovesprites end ; 0x9d681 UnknownScript_0x9d681: ; 0x9d681 if_equal $7, UnknownScript_0x9d68d if_equal $6, UnknownScript_0x9d68a end ; 0x9d68a UnknownScript_0x9d68a: ; 0x9d68a jumpstd goldenrodrockets ; 0x9d68d UnknownScript_0x9d68d: ; 0x9d68d jumpstd radiotowerrockets ; 0x9d690 TrainerBlackbeltYoshi: ; 0x9d690 ; bit/flag number dw $4a5 ; trainer group && trainer id db BLACKBELT_T, YOSHI ; text when seen dw BlackbeltYoshiSeenText ; text when trainer beaten dw BlackbeltYoshiBeatenText ; script when lost dw $0000 ; script when talk again dw BlackbeltYoshiScript ; 0x9d69c BlackbeltYoshiScript: ; 0x9d69c talkaftercancel loadfont writetext UnknownText_0x9d9fa closetext loadmovesprites end ; 0x9d6a4 TrainerBlackbeltLao: ; 0x9d6a4 ; bit/flag number dw $4a7 ; trainer group && trainer id db BLACKBELT_T, LAO ; text when seen dw BlackbeltLaoSeenText ; text when trainer beaten dw BlackbeltLaoBeatenText ; script when lost dw $0000 ; script when talk again dw BlackbeltLaoScript ; 0x9d6b0 BlackbeltLaoScript: ; 0x9d6b0 talkaftercancel loadfont writetext UnknownText_0x9da61 closetext loadmovesprites end ; 0x9d6b8 TrainerBlackbeltNob: ; 0x9d6b8 ; bit/flag number dw $4a8 ; trainer group && trainer id db BLACKBELT_T, NOB ; text when seen dw BlackbeltNobSeenText ; text when trainer beaten dw BlackbeltNobBeatenText ; script when lost dw $0000 ; script when talk again dw BlackbeltNobScript ; 0x9d6c4 BlackbeltNobScript: ; 0x9d6c4 talkaftercancel loadfont writetext UnknownText_0x9dac0 closetext loadmovesprites end ; 0x9d6cc TrainerBlackbeltLung: ; 0x9d6cc ; bit/flag number dw $4aa ; trainer group && trainer id db BLACKBELT_T, LUNG ; text when seen dw BlackbeltLungSeenText ; text when trainer beaten dw BlackbeltLungBeatenText ; script when lost dw $0000 ; script when talk again dw BlackbeltLungScript ; 0x9d6d8 BlackbeltLungScript: ; 0x9d6d8 talkaftercancel loadfont writetext UnknownText_0x9db14 closetext loadmovesprites end ; 0x9d6e0 CianwoodGymBoulder: jumpstd strengthboulder CianwoodGymStatue: checkflag ENGINE_STORMBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten trainertotext CHUCK, 1, $1 jumpstd gymstatue2 MovementData_0x9d6f3: ; 0x9d6f3 db $39 ; movement big_step_left big_step_up fast_jump_step_right db $38 ; movement step_end ; 0x9d6f9 UnknownText_0x9d6f9: ; 0x9d6f9 text "WAHAHAH!" para "So you've come" line "this far!" para "Let me tell you," line "I'm tough!" para "My #MON will" line "crush stones and" cont "shatter bones!" para "Watch this!" done ; 0x9d76f UnknownText_0x9d76f: ; 0x9d76f text "CHUCK: Urggh!" line "…" para "Oooarrgh!" done ; 0x9d78a UnknownText_0x9d78a: ; 0x9d78a text "There! Scared now," line "are you?" para "What?" line "It has nothing to" para "do with #MON?" line "That's true!" para "Come on. We shall" line "do battle!" done ; 0x9d7f6 UnknownText_0x9d7f6: ; 0x9d7f6 text "Wha? Huh?" line "I lost?" para "How about that!" line "You're worthy of" cont "STORMBADGE!" done ; 0x9d835 UnknownText_0x9d835: ; 0x9d835 text " received" line "STORMBADGE." done ; 0x9d84d UnknownText_0x9d84d: ; 0x9d84d text "STORMBADGE makes" line "all #MON up to" para "L70 obey, even" line "traded ones." para "It also lets your" line "#MON use FLY" para "when you're not in" line "a battle." para "Here, take this" line "too!" done ; 0x9d8da UnknownText_0x9d8da: ; 0x9d8da text "That is DYNAMIC-" line "PUNCH." para "It doesn't always" line "hit, but when it" para "does, it causes" line "confusion!" done ; 0x9d930 UnknownText_0x9d930: ; 0x9d930 text "WAHAHAH! I enjoyed" line "battling you!" para "But a loss is a" line "loss!" para "From now on, I'm" line "going to train 24" cont "hours a day!" done ; 0x9d997 BlackbeltYoshiSeenText: ; 0x9d997 text "My #MON and I" line "are bound togeth-" cont "er by friendship." para "Our bond will" line "never be broken!" done ; 0x9d9e9 BlackbeltYoshiBeatenText: ; 0x9d9e9 text "This isn't real!" done ; 0x9d9fa UnknownText_0x9d9fa: ; 0x9d9fa text "You seem to have a" line "strong bond with" cont "your #MON too!" done ; 0x9da2e BlackbeltLaoSeenText: ; 0x9da2e text "We martial artists" line "fear nothing!" done ; 0x9da50 BlackbeltLaoBeatenText: ; 0x9da50 text "That's shocking!" done ; 0x9da61 UnknownText_0x9da61: ; 0x9da61 text "Fighting #MON" line "are afraid of psy-" cont "chics…" done ; 0x9da8a BlackbeltNobSeenText: ; 0x9da8a text "Words are useless." line "Let your fists do" cont "the talking!" done ; 0x9dabd BlackbeltNobBeatenText: ; 0x9dabd text "…" done ; 0x9dac0 UnknownText_0x9dac0: ; 0x9dac0 text "I lost! " line "I'm speechless!" done ; 0x9dad9 BlackbeltLungSeenText: ; 0x9dad9 text "My raging fists" line "will shatter your" cont "#MON!" done ; 0x9db02 BlackbeltLungBeatenText: ; 0x9db02 text "I got shattered!" done ; 0x9db14 UnknownText_0x9db14: ; 0x9db14 text "My #MON lost…" line "My… my pride is" cont "shattered…" done ; 0x9db3e CianwoodGym_MapEventHeader: ; 0x9db3e ; filler db 0, 0 ; warps db 2 warp_def $11, $4, 2, GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY warp_def $11, $5, 2, GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY ; xy triggers db 0 ; signposts db 2 signpost 15, 3, $0, CianwoodGymStatue signpost 15, 6, $0, CianwoodGymStatue ; people-events db 9 person_event SPRITE_CHUCK, 5, 8, $6, $0, 255, 255, $b0, 0, ChuckScript_0x9d60f, $ffff person_event SPRITE_BLACK_BELT, 16, 6, $9, $0, 255, 255, $b2, 3, TrainerBlackbeltYoshi, $ffff person_event SPRITE_BLACK_BELT, 16, 11, $8, $0, 255, 255, $b2, 3, TrainerBlackbeltLao, $ffff person_event SPRITE_BLACK_BELT, 13, 7, $9, $0, 255, 255, $b2, 2, TrainerBlackbeltNob, $ffff person_event SPRITE_BLACK_BELT, 9, 9, $8, $0, 255, 255, $b2, 1, TrainerBlackbeltLung, $ffff person_event SPRITE_BOULDER, 5, 9, $19, $0, 255, 255, $0, 0, CianwoodGymBoulder, $ffff person_event SPRITE_BOULDER, 11, 7, $19, $0, 255, 255, $0, 0, CianwoodGymBoulder, $ffff person_event SPRITE_BOULDER, 11, 8, $19, $0, 255, 255, $0, 0, CianwoodGymBoulder, $ffff person_event SPRITE_BOULDER, 11, 9, $19, $0, 255, 255, $0, 0, CianwoodGymBoulder, $ffff