const_def 2 ; object constants const EARLSPOKEMONACADEMY_EARL const EARLSPOKEMONACADEMY_YOUNGSTER1 const EARLSPOKEMONACADEMY_GAMEBOY_KID1 const EARLSPOKEMONACADEMY_GAMEBOY_KID2 const EARLSPOKEMONACADEMY_YOUNGSTER2 const EARLSPOKEMONACADEMY_POKEDEX EarlsPokemonAcademy_MapScripts: db 0 ; scene scripts db 0 ; callbacks AcademyEarl: applymovement EARLSPOKEMONACADEMY_EARL, MovementData_0x68b2d faceplayer opentext writetext UnknownText_0x68b3b yesorno iffalse .Part1 writetext UnknownText_0x68bbd yesorno iffalse .Done .Part1: writetext UnknownText_0x68c51 yesorno iffalse .Done writetext UnknownText_0x68c7b waitbutton closetext end .Done: writetext UnknownText_0x68d31 waitbutton closetext end EarlsPokemonAcademyYoungster1Script: jumptextfaceplayer EarlsPokemonAcademyYoungster1Text EarlsPokemonAcademyGameboyKid1Script: faceplayer opentext writetext EarlsPokemonAcademyGameboyKid1Text waitbutton closetext spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN end EarlsPokemonAcademyGameboyKid2Script: faceplayer opentext writetext EarlsPokemonAcademyGameboyKid2Text waitbutton closetext spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN end EarlsPokemonAcademyYoungster2Script: jumptextfaceplayer EarlsPokemonAcademyYoungster2Text AcademyBlackboard: opentext writetext AcademyBlackboardText .Loop: loadmenuheader .BlackboardMenuHeader _2dmenu closewindow if_equal 1, .Poison if_equal 2, .Paralysis if_equal 3, .Sleep if_equal 4, .Burn if_equal 5, .Freeze closetext end .Poison: writetext AcademyPoisonText waitbutton jump .Loop .Paralysis: writetext AcademyParalysisText waitbutton jump .Loop .Sleep: writetext AcademySleepText waitbutton jump .Loop .Burn: writetext AcademyBurnText waitbutton jump .Loop .Freeze: writetext AcademyFreezeText waitbutton jump .Loop .BlackboardMenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 0, 0, 11, 8 dw .MenuData db 1 ; default option .MenuData: db STATICMENU_CURSOR ; flags dn 3, 2 ; rows, columns db 5 ; spacing dba .Text dbw BANK(AcademyBlackboard), 0 .Text: db "PSN@" db "PAR@" db "SLP@" db "BRN@" db "FRZ@" db "QUIT@" AcademyNotebook: opentext writetext AcademyNotebookText yesorno iffalse .Done writetext AcademyNotebookText1 yesorno iffalse .Done writetext AcademyNotebookText2 yesorno iffalse .Done writetext AcademyNotebookText3 waitbutton .Done: closetext end AcademyStickerMachine: ; unused jumptext AcademyStickerMachineText AcademyBookshelf: jumpstd difficultbookshelf MovementData_0x68b2d: turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN step_end UnknownText_0x68b3b: text "EARL, I am!" para "Wonderful are" line "#MON, yes!" para "Teach you I will" line "to be a better" cont "trainer!" para "What you want to" line "know? Want to be" cont "a winner is you?" done UnknownText_0x68bbd: text "Good! Teach you," line "I will!" para "In battle, #MON" line "top on list jump" cont "out first!" para "Change order in" line "list, make battle" cont "easy, maybe!" para "More from me you" line "want to hear?" done UnknownText_0x68c51: text "So, want to know" line "how to raise" cont "#MON well?" done UnknownText_0x68c7b: text "Fine! Teach you," line "I will!" para "If #MON come" line "out in battle even" para "briefly, some EXP." line "Points it gets." para "At top of list put" line "weak #MON." para "Switch in battle" line "quick!" para "This way, weak" line "#MON strong" cont "become!" done UnknownText_0x68d31: text "Oh! Smart student" line "you are! Nothing" cont "more do I teach!" para "Good to #MON" line "you must be!" done EarlsPokemonAcademyYoungster1Text: text "I'm taking notes" line "of the teacher's" cont "lecture." para "I'd better copy" line "the stuff on the" cont "blackboard too." done EarlsPokemonAcademyGameboyKid1Text: text "I traded my best" line "#MON to the" cont "guy beside me." done EarlsPokemonAcademyGameboyKid2Text: text "Huh? The #MON I" line "just got is hold-" cont "ing something!" done EarlsPokemonAcademyYoungster2Text: text "A #MON holding" line "a BERRY will heal" cont "itself in battle." para "Many other items" line "can be held by" cont "#MON…" para "It sure is tough" line "taking notes…" done AcademyBlackboardText: text "The blackboard" line "describes #MON" para "status changes in" line "battle." done AcademyBlackboardText2: ; unused text "Read which topic?" done AcademyPoisonText: text "If poisoned, a" line "#MON steadily" cont "loses HP." para "Poison lingers" line "after the battle," para "and HP is lost as" line "you walk." para "To cure it, use an" line "ANTIDOTE." done AcademyParalysisText: text "Paralysis reduces" line "speed and may" cont "prevent movement." para "It remains after" line "battle, so use" cont "a PARLYZ HEAL." done AcademySleepText: text "If asleep, your" line "#MON can't make" cont "a move." para "A sleeping #MON" line "doesn't wake up" cont "after battle." para "Wake it up with" line "an AWAKENING." done AcademyBurnText: text "A burn steadily" line "consumes HP." para "It also reduces" line "attack power." para "A burn lingers" line "after battle." para "Use a BURN HEAL as" line "the cure." done AcademyFreezeText: text "If your #MON is" line "frozen, it can't" cont "do a thing." para "It remains frozen" line "after battle." para "Thaw it out with" line "an ICE HEAL." done AcademyNotebookText: text "It's this kid's" line "notebook…" para "Catch #MON" line "using # BALLS." para "Up to six can be" line "in your party." para "Keep reading?" done AcademyNotebookText1: text "Before throwing a" line "# BALL, weaken" cont "the target first." para "A poisoned or" line "burned #MON is" cont "easier to catch." para "Keep reading?" done AcademyNotebookText2: text "Some moves may" line "cause confusion." para "Confusion may make" line "a #MON attack" cont "itself." para "Leaving battle" line "clears up any" cont "confusion." para "Keep reading?" done AcademyNotebookText3: text "People who catch" line "and use #MON" para "in battle are" line "#MON trainers." para "They are expected" line "to visit #MON" para "GYMS and defeat" line "other trainers." para "The next page" line "is… Blank!" para "Boy: E-he-he…" para "I haven't written" line "anymore…" done AcademyStickerMachineText: text "This super machine" line "prints data out as" para "stickers!" done EarlsPokemonAcademy_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 3, 15, VIOLET_CITY, 3 warp_event 4, 15, VIOLET_CITY, 3 db 0 ; coord events db 4 ; bg events bg_event 0, 1, BGEVENT_READ, AcademyBookshelf bg_event 1, 1, BGEVENT_READ, AcademyBookshelf bg_event 3, 0, BGEVENT_READ, AcademyBlackboard bg_event 4, 0, BGEVENT_READ, AcademyBlackboard db 6 ; object events object_event 4, 2, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AcademyEarl, EVENT_EARLS_ACADEMY_EARL object_event 2, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyYoungster1Script, -1 object_event 3, 11, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyGameboyKid1Script, -1 object_event 4, 11, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyGameboyKid2Script, -1 object_event 4, 7, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyYoungster2Script, -1 object_event 2, 4, SPRITE_POKEDEX, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AcademyNotebook, -1