MobileCheckOwnMonAnywhere: ; Like CheckOwnMonAnywhere, but only check for species. ; OT/ID don't matter. ld a, [wPartyCount] and a ret z ld d, a ld e, 0 ld hl, wPartyMon1Species ld bc, wPartyMonOT .asm_4a851 call .CheckMatch ret c push bc ld bc, PARTYMON_STRUCT_LENGTH add hl, bc pop bc call .CopyName dec d jr nz, .asm_4a851 ld a, BANK(sBoxCount) call GetSRAMBank ld a, [sBoxCount] and a jr z, .asm_4a888 ld d, a ld hl, sBoxMon1Species ld bc, sBoxMonOT .asm_4a873 call .CheckMatch jr nc, .asm_4a87c call CloseSRAM ret .asm_4a87c push bc ld bc, BOXMON_STRUCT_LENGTH add hl, bc pop bc call .CopyName dec d jr nz, .asm_4a873 .asm_4a888 call CloseSRAM ld c, 0 .asm_4a88d ld a, [wCurBox] and $f cp c jr z, .asm_4a8d1 ld hl, .BoxAddrs ld b, 0 add hl, bc add hl, bc add hl, bc ld a, [hli] call GetSRAMBank ld a, [hli] ld h, [hl] ld l, a ld a, [hl] and a jr z, .asm_4a8d1 push bc push hl ld de, sBoxMons - sBoxCount add hl, de ld d, h ld e, l pop hl push de ld de, sBoxMonOT - sBoxCount add hl, de ld b, h ld c, l pop hl ld d, a .asm_4a8ba call .CheckMatch jr nc, .asm_4a8c4 pop bc call CloseSRAM ret .asm_4a8c4 push bc ld bc, BOXMON_STRUCT_LENGTH add hl, bc pop bc call .CopyName dec d jr nz, .asm_4a8ba pop bc .asm_4a8d1 inc c ld a, c cp NUM_BOXES jr c, .asm_4a88d call CloseSRAM and a ret .CheckMatch: push bc push hl push de ld d, b ld e, c ld a, [wScriptVar] ld b, [hl] cp b jr nz, .no_match jr .match .no_match pop de pop hl pop bc and a ret .match pop de pop hl pop bc scf ret .BoxAddrs: dba sBox1 dba sBox2 dba sBox3 dba sBox4 dba sBox5 dba sBox6 dba sBox7 dba sBox8 dba sBox9 dba sBox10 dba sBox11 dba sBox12 dba sBox13 dba sBox14 .CopyName: push hl ld hl, NAME_LENGTH add hl, bc ld b, h ld c, l pop hl ret UnusedFindItemInPCOrBag: ld a, [wScriptVar] ld [wCurItem], a ld hl, wNumPCItems call CheckItem jr c, .found ld a, [wScriptVar] ld [wCurItem], a ld hl, wNumItems call CheckItem jr c, .found xor a ld [wScriptVar], a ret .found ld a, 1 ld [wScriptVar], a ret Function4a94e: call FadeToMenu ld a, -1 ld hl, wd002 ld bc, 3 call ByteFill xor a ld [wd018], a ld [wd019], a ld b, SCGB_PACKPALS call GetSGBLayout call SetPalettes call Function4aa22 jr c, .asm_4a985 jr z, .asm_4a9a1 jr .asm_4a97b .asm_4a974 call Function4aa25 jr c, .asm_4a985 jr z, .asm_4a9a1 .asm_4a97b call Function4ac58 ld hl, wd019 res 1, [hl] jr .asm_4a974 .asm_4a985 ld a, [wd018] and a jr nz, .asm_4a990 call Function4aba8 jr c, .asm_4a974 .asm_4a990 call CloseSubmenu ld hl, wd002 ld a, -1 ld bc, 3 call ByteFill scf jr .asm_4a9af .asm_4a9a1 call Function4a9c3 jr c, .asm_4a9b0 call Function4a9d7 jr c, .asm_4a974 call CloseSubmenu and a .asm_4a9af ret .asm_4a9b0 ld de, SFX_WRONG call PlaySFX ld hl, MobilePickThreeMonForBattle call PrintText jr .asm_4a974 MobilePickThreeMonForBattle: text_far _MobilePickThreeMonForBattle text_end Function4a9c3: ld hl, wd002 ld a, $ff cp [hl] jr z, .asm_4a9d5 inc hl cp [hl] jr z, .asm_4a9d5 inc hl cp [hl] jr z, .asm_4a9d5 and a ret .asm_4a9d5 scf ret Function4a9d7: ld a, [wd002] ld hl, wPartyMonNicknames call GetNick ld h, d ld l, e ld de, wd006 ld bc, 6 call CopyBytes ld a, [wd003] ld hl, wPartyMonNicknames call GetNick ld h, d ld l, e ld de, wd00c ld bc, 6 call CopyBytes ld a, [wd004] ld hl, wPartyMonNicknames call GetNick ld h, d ld l, e ld de, wd012 ld bc, 6 call CopyBytes ld hl, MobileUseTheseThreeMonText call PrintText call YesNoBox ret MobileUseTheseThreeMonText: text_far _MobileUseTheseThreeMonText text_end Function4aa22: call ClearBGPalettes Function4aa25: farcall LoadPartyMenuGFX farcall InitPartyMenuWithCancel call Function4aad3 Function4aa34: ld a, PARTYMENUACTION_MOBILE ld [wPartyMenuActionText], a farcall WritePartyMenuTilemap xor a ld [wPartyMenuActionText], a farcall PrintPartyMenuText call Function4aab6 call WaitBGMap call SetPalettes call DelayFrame call Function4ab1a jr z, .asm_4aa66 push af call Function4aafb jr c, .asm_4aa67 call Function4ab06 jr c, .asm_4aa67 pop af .asm_4aa66 ret .asm_4aa67 ld hl, wd019 set 1, [hl] pop af ret Function4aa6e: pop af ld de, SFX_WRONG call PlaySFX call WaitSFX jr Function4aa34 Function4aa7a: ld hl, wd002 ld d, $3 .loop ld e, PARTY_LENGTH ld a, [hli] push de push hl cp -1 jr z, .done ld hl, wSpriteAnimationStructs inc a ld d, a .inner_loop ld a, [hl] and a jr z, .next cp d jr z, .same_as_d jr .next ld a, $3 jr .proceed .same_as_d ld a, $2 .proceed push hl ld c, l ld b, h ld hl, $2 add hl, bc ld [hl], a pop hl .next ld bc, $10 add hl, bc dec e jr nz, .inner_loop pop hl pop de dec d jr nz, .loop jr .finished .done pop hl pop de .finished ret Function4aab6: ld hl, wd002 ld d, $3 .loop ld a, [hli] cp -1 jr z, .done push de push hl hlcoord 0, 1 ld bc, $28 call AddNTimes ld [hl], $ec pop hl pop de dec d jr nz, .loop .done ret Function4aad3: ld hl, wPartyCount ld a, [hli] and a ret z ; Nothing in your party ld c, a xor a ldh [hObjectStructIndexBuffer], a .loop push bc push hl ld e, MONICON_PARTYMENU farcall LoadMenuMonIcon ldh a, [hObjectStructIndexBuffer] inc a ldh [hObjectStructIndexBuffer], a pop hl pop bc dec c jr nz, .loop call Function4aa7a farcall PlaySpriteAnimations ret Function4aafb: ld a, [wCurPartySpecies] cp EGG jr z, .egg and a ret .egg scf ret Function4ab06: ld a, [wCurPartyMon] ld bc, PARTYMON_STRUCT_LENGTH ld hl, wPartyMon1HP call AddNTimes ld a, [hli] ld b, a ld a, [hl] or b jr nz, .NotFainted scf .NotFainted: ret Function4ab1a: .asm_4ab1a ld a, $fb ld [wMenuJoypadFilter], a ld a, $26 ld [w2DMenuCursorOffsets], a ld a, $2 ld [w2DMenuNumCols], a call Function4adf7 call StaticMenuJoypad call Function4abc3 jr c, .asm_4ab1a push af call Function4ab99 call nc, PlaceHollowCursor pop af bit 1, a jr nz, .asm_4ab6d ld a, [wPartyCount] inc a ld b, a ld a, [wMenuCursorY] ld [wPartyMenuCursor], a cp b jr z, .asm_4ab7e ld a, [wMenuCursorY] dec a ld [wCurPartyMon], a ld c, a ld b, $0 ld hl, wPartySpecies add hl, bc ld a, [hl] ld [wCurPartySpecies], a ld de, SFX_READ_TEXT_2 call PlaySFX call WaitSFX ld a, $1 and a ret .asm_4ab6d ld a, [wMenuCursorY] ld [wPartyMenuCursor], a .asm_4ab73 ld de, SFX_READ_TEXT_2 call PlaySFX call WaitSFX scf ret .asm_4ab7e ld a, $1 ld [wd018], a ld a, [wMenuCursorX] cp $2 jr z, .asm_4ab73 ld de, SFX_READ_TEXT_2 call PlaySFX call WaitSFX xor a ld [wd018], a and a ret Function4ab99: bit 1, a jr z, .asm_4aba6 ld a, [wd002] cp $ff jr z, .asm_4aba6 scf ret .asm_4aba6 and a ret Function4aba8: ld hl, wd004 ld a, [hl] cp $ff jr nz, .asm_4abbe dec hl ld a, [hl] cp $ff jr nz, .asm_4abbe dec hl ld a, [hl] cp $ff jr nz, .asm_4abbe and a ret .asm_4abbe ld a, $ff ld [hl], a scf ret Function4abc3: bit 3, a jr z, .asm_4abd5 ld a, [wPartyCount] inc a ld [wMenuCursorY], a ld a, $1 ld [wMenuCursorX], a jr .asm_4ac29 .asm_4abd5 bit 6, a jr z, .asm_4abeb ld a, [wMenuCursorY] ld [wMenuCursorY], a and a jr nz, .asm_4ac29 ld a, [wPartyCount] inc a ld [wMenuCursorY], a jr .asm_4ac29 .asm_4abeb bit 7, a jr z, .asm_4ac08 ld a, [wMenuCursorY] ld [wMenuCursorY], a ld a, [wPartyCount] inc a inc a ld b, a ld a, [wMenuCursorY] cp b jr nz, .asm_4ac29 ld a, $1 ld [wMenuCursorY], a jr .asm_4ac29 .asm_4ac08 bit 4, a jr nz, .asm_4ac10 bit 5, a jr z, .asm_4ac56 .asm_4ac10 ld a, [wMenuCursorY] ld b, a ld a, [wPartyCount] inc a cp b jr nz, .asm_4ac29 ld a, [wMenuCursorX] cp $1 jr z, .asm_4ac26 ld a, $1 jr .asm_4ac29 .asm_4ac26 ld [wMenuCursorX], a .asm_4ac29 hlcoord 0, 1 lb bc, 13, 1 call ClearBox call Function4aab6 ld a, [wPartyCount] hlcoord 6, 1 .asm_4ac3b ld bc, $28 add hl, bc dec a jr nz, .asm_4ac3b ld [hl], $7f ld a, [wMenuCursorY] ld b, a ld a, [wPartyCount] inc a cp b jr z, .asm_4ac54 ld a, $1 ld [wMenuCursorX], a .asm_4ac54 scf ret .asm_4ac56 and a ret Function4ac58: lb bc, 2, 18 hlcoord 1, 15 call ClearBox farcall FreezeMonIcons ld hl, MenuHeader_0x4aca2 call LoadMenuHeader ld hl, wd019 bit 1, [hl] jr z, .asm_4ac89 hlcoord 11, 13 ld b, $3 ld c, $7 call Textbox hlcoord 13, 14 ld de, String_4ada7 call PlaceString jr .asm_4ac96 .asm_4ac89 hlcoord 11, 9 ld b, $7 ld c, $7 call Textbox call Function4ad68 .asm_4ac96 ld a, $1 ldh [hBGMapMode], a call Function4acaa call ExitMenu and a ret MenuHeader_0x4aca2: db MENU_BACKUP_TILES ; flags menu_coords 11, 9, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1 dw NULL db 1 ; default option Function4acaa: .asm_4acaa ld a, $a0 ld [wMenuDataFlags], a ld a, [wd019] bit 1, a jr z, .asm_4acc2 ld a, $2 ld [wMenuDataItems], a ld a, $c ld [wMenuBorderTopCoord], a jr .asm_4accc .asm_4acc2 ld a, $4 ld [wMenuDataItems], a ld a, $8 ld [wMenuBorderTopCoord], a .asm_4accc ld a, $b ld [wMenuBorderLeftCoord], a ld a, $1 ld [wMenuCursorBuffer], a call InitVerticalMenuCursor ld hl, w2DMenuFlags1 set 6, [hl] call StaticMenuJoypad ld de, SFX_READ_TEXT_2 call PlaySFX ldh a, [hJoyPressed] bit 0, a jr nz, .asm_4acf4 bit 1, a jr nz, .asm_4acf3 jr .asm_4acaa .asm_4acf3 ret .asm_4acf4 ld a, [wd019] bit 1, a jr nz, .asm_4ad0e ld a, [wMenuCursorY] cp $1 jr z, Function4ad17 cp $2 jp z, Function4ad56 cp $3 jp z, Function4ad60 jr .asm_4acf3 .asm_4ad0e ld a, [wMenuCursorY] cp $1 jr z, Function4ad56 jr .asm_4acf3 Function4ad17: call Function4adb2 jr z, .asm_4ad4a ld hl, wd002 ld a, $ff cp [hl] jr z, .asm_4ad39 inc hl cp [hl] jr z, .asm_4ad39 inc hl cp [hl] jr z, .asm_4ad39 ld de, SFX_WRONG call WaitPlaySFX ld hl, MobileOnlyThreeMonMayEnterText call PrintText ret .asm_4ad39 ld a, [wCurPartyMon] ld [hl], a call Function4a9c3 ret c ld a, [wd019] set 0, a ld [wd019], a ret .asm_4ad4a ld a, $ff ld [hl], a call Function4adc2 ret MobileOnlyThreeMonMayEnterText: text_far _MobileOnlyThreeMonMayEnterText text_end Function4ad56: farcall OpenPartyStats call WaitBGMap2 ret Function4ad60: farcall ManagePokemonMoves ret Function4ad67: ret Function4ad68: hlcoord 13, 12 ld de, String_4ad88 call PlaceString call Function4adb2 jr c, .asm_4ad7e hlcoord 13, 10 ld de, String_4ada0 jr .asm_4ad84 .asm_4ad7e hlcoord 13, 10 ld de, String_4ad9a .asm_4ad84 call PlaceString ret String_4ad88: db "つよさをみる" next "つかえるわざ" next "もどる@" String_4ad9a: db "さんかする@" String_4ada0: db "さんかしない@" String_4ada7: db "つよさをみる" next "もどる@" ; BACK Function4adb2: ld hl, wd002 ld a, [wCurPartyMon] cp [hl] ret z inc hl cp [hl] ret z inc hl cp [hl] ret z scf ret Function4adc2: ld a, [wd002] cp $ff jr nz, .skip ld a, [wd003] cp $ff jr nz, .skip2 ld a, [wd004] ld [wd002], a ld a, $ff ld [wd004], a jr .skip .skip2 ld [wd002], a ld a, $ff ld [wd003], a .skip ld a, [wd003] cp $ff ret nz ld b, a ld a, [wd004] ld [wd003], a ld a, b ld [wd004], a ret Function4adf7: ld a, [wd019] bit 0, a ret z ld a, [wPartyCount] inc a ld [wMenuCursorY], a ld a, $1 ld [wMenuCursorX], a ld a, [wd019] res 0, a ld [wd019], a ret