roms := pokecrystal.gbc pokecrystal11.gbc pokecrystal-au.gbc crystal_obj := \ audio.o \ home.o \ main.o \ wram.o \ data/text/common.o \ data/maps/map_data.o \ data/pokemon/dex_entries.o \ data/pokemon/egg_moves.o \ data/pokemon/evos_attacks.o \ engine/movie/credits.o \ engine/overworld/events.o \ gfx/pics.o \ gfx/sprites.o \ lib/mobile/main.o crystal11_obj := $(crystal_obj:.o=11.o) crystal_au_obj := $(crystal_obj:.o=_au.o) ### Build tools ifeq (,$(shell which sha1sum)) SHA1 := shasum else SHA1 := sha1sum endif RGBDS ?= RGBASM ?= $(RGBDS)rgbasm RGBFIX ?= $(RGBDS)rgbfix RGBGFX ?= $(RGBDS)rgbgfx RGBLINK ?= $(RGBDS)rgblink ### Build targets .SUFFIXES: .PHONY: all crystal crystal11 crystal_au clean tidy compare tools .SECONDEXPANSION: .PRECIOUS: .SECONDARY: all: crystal crystal: pokecrystal.gbc crystal11: pokecrystal11.gbc crystal-au: pokecrystal-au.gbc clean: rm -f $(roms) $(crystal_obj) $(crystal11_obj) $(crystal_au_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym) find gfx \( -name "*.[12]bpp" -o -name "*.lz" -o -name "*.gbcpal" \) -delete find gfx/pokemon -mindepth 1 ! -path "gfx/pokemon/unown/*" \( -name "bitmask.asm" -o -name "frames.asm" -o -name "front.animated.tilemap" -o -name "front.dimensions" \) -delete $(MAKE) clean -C tools/ tidy: rm -f $(roms) $(crystal_obj) $(crystal11_obj) $(crystal_au_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym) $(MAKE) clean -C tools/ compare: $(roms) @$(SHA1) -c roms.sha1 tools: $(MAKE) -C tools/ $(crystal_obj): RGBASMFLAGS = $(crystal11_obj): RGBASMFLAGS = -D _CRYSTAL11 $(crystal_au_obj): RGBASMFLAGS = -D _CRYSTAL11 -D _CRYSTAL_AU # The dep rules have to be explicit or else missing files won't be reported. # As a side effect, they're evaluated immediately instead of when the rule is invoked. # It doesn't look like $(shell) can be deferred so there might not be a better way. define DEP $1: $2 $$(shell tools/scan_includes $2) $$(RGBASM) $$(RGBASMFLAGS) -L -o $$@ $$< endef # Build tools when building the rom. # This has to happen before the rules are processed, since that's when scan_includes is run. ifeq (,$(filter clean tools,$(MAKECMDGOALS))) $(info $(shell $(MAKE) -C tools)) $(foreach obj, $(crystal_au_obj), $(eval $(call DEP,$(obj),$(obj:_au.o=.asm)))) $(foreach obj, $(crystal11_obj), $(eval $(call DEP,$(obj),$(obj:11.o=.asm)))) $(foreach obj, $(crystal_obj), $(eval $(call DEP,$(obj),$(obj:.o=.asm)))) endif pokecrystal.gbc: $(crystal_obj) pokecrystal.link $(RGBLINK) -n pokecrystal.sym -m pokecrystal.map -l pokecrystal.link -o $@ $(crystal_obj) $(RGBFIX) -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@ tools/sort_symfile.sh pokecrystal.sym pokecrystal11.gbc: $(crystal11_obj) pokecrystal.link $(RGBLINK) -n pokecrystal11.sym -m pokecrystal11.map -l pokecrystal.link -o $@ $(crystal11_obj) $(RGBFIX) -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -n 1 -p 0 -r 3 -t PM_CRYSTAL $@ tools/sort_symfile.sh pokecrystal11.sym pokecrystal-au.gbc: $(crystal_au_obj) pokecrystal.link $(RGBLINK) -n pokecrystal-au.sym -m pokecrystal-au.map -l pokecrystal.link -o $@ $(crystal_au_obj) $(RGBFIX) -Cjv -i BYTU -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@ tools/sort_symfile.sh pokecrystal-au.sym # For files that the compressor can't match, there will be a .lz file suffixed with the md5 hash of the correct uncompressed file. # If the hash of the uncompressed file matches, use this .lz instead. # This allows pngs to be used for compressed graphics and still match. %.lz: hash = $(shell tools/md5 $(*D)/$(*F) | sed "s/\(.\{8\}\).*/\1/") %.lz: % $(eval filename := $@.$(hash)) $(if $(wildcard $(filename)),\ cp $(filename) $@,\ tools/lzcomp -- $< $@) ### Pokemon pic animation rules gfx/pokemon/%/front.animated.2bpp: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions tools/pokemon_animation_graphics -o $@ $^ gfx/pokemon/%/front.animated.tilemap: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions tools/pokemon_animation_graphics -t $@ $^ gfx/pokemon/%/bitmask.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions tools/pokemon_animation -b $^ > $@ gfx/pokemon/%/frames.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions tools/pokemon_animation -f $^ > $@ ### Terrible hacks to match animations. Delete these rules if you don't care about matching. # Dewgong has an unused tile id in its last frame. The tile itself is missing. gfx/pokemon/dewgong/frames.asm: gfx/pokemon/dewgong/front.animated.tilemap gfx/pokemon/dewgong/front.dimensions tools/pokemon_animation -f $^ > $@ echo " db \$$4d" >> $@ # Lugia has two unused tile ids in its last frame. The tiles themselves are missing. gfx/pokemon/lugia/frames.asm: gfx/pokemon/lugia/front.animated.tilemap gfx/pokemon/lugia/front.dimensions tools/pokemon_animation -f $^ > $@ echo " db \$$5e, \$$59" >> $@ # Girafarig has a redundant tile after the end. It is used in two frames, so it must be injected into the generated graphics. # This is more involved, so it's hacked into pokemon_animation_graphics. gfx/pokemon/girafarig/front.animated.2bpp: gfx/pokemon/girafarig/front.2bpp gfx/pokemon/girafarig/front.dimensions tools/pokemon_animation_graphics --girafarig -o $@ $^ gfx/pokemon/girafarig/front.animated.tilemap: gfx/pokemon/girafarig/front.2bpp gfx/pokemon/girafarig/front.dimensions tools/pokemon_animation_graphics --girafarig -t $@ $^ ### Misc file-specific graphics rules gfx/pokemon/%/back.2bpp: rgbgfx += -h gfx/trainers/%.2bpp: rgbgfx += -h gfx/new_game/shrink1.2bpp: rgbgfx += -h gfx/new_game/shrink2.2bpp: rgbgfx += -h gfx/mail/dragonite.1bpp: tools/gfx += --remove-whitespace gfx/mail/large_note.1bpp: tools/gfx += --remove-whitespace gfx/mail/surf_mail_border.1bpp: tools/gfx += --remove-whitespace gfx/mail/flower_mail_border.1bpp: tools/gfx += --remove-whitespace gfx/mail/litebluemail_border.1bpp: tools/gfx += --remove-whitespace gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace gfx/pokedex/sgb.2bpp: tools/gfx += --trim-whitespace gfx/pokedex/slowpoke.2bpp: tools/gfx += --trim-whitespace gfx/pokegear/pokegear.2bpp: rgbgfx += -x2 gfx/pokegear/pokegear_sprites.2bpp: tools/gfx += --trim-whitespace gfx/mystery_gift/mystery_gift.2bpp: tools/gfx += --trim-whitespace gfx/title/crystal.2bpp: tools/gfx += --interleave --png=$< gfx/title/old_fg.2bpp: tools/gfx += --interleave --png=$< gfx/title/logo.2bpp: rgbgfx += -x 4 gfx/trade/ball.2bpp: tools/gfx += --remove-whitespace gfx/trade/game_boy_n64.2bpp: tools/gfx += --trim-whitespace gfx/slots/slots_2.2bpp: tools/gfx += --interleave --png=$< gfx/slots/slots_3.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates --keep-whitespace --remove-xflip gfx/card_flip/card_flip_2.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/angels.2bpp: tools/gfx += --trim-whitespace gfx/battle_anims/beam.2bpp: tools/gfx += --remove-xflip --remove-yflip --remove-whitespace gfx/battle_anims/bubble.2bpp: tools/gfx += --trim-whitespace gfx/battle_anims/charge.2bpp: tools/gfx += --trim-whitespace gfx/battle_anims/egg.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/explosion.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/hit.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/horn.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/lightning.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/misc.2bpp: tools/gfx += --remove-duplicates --remove-xflip gfx/battle_anims/noise.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/objects.2bpp: tools/gfx += --remove-whitespace --remove-xflip gfx/battle_anims/pokeball.2bpp: tools/gfx += --remove-xflip --keep-whitespace gfx/battle_anims/reflect.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/rocks.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/skyattack.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/status.2bpp: tools/gfx += --remove-whitespace gfx/player/chris.2bpp: rgbgfx += -h gfx/player/chris_back.2bpp: rgbgfx += -h gfx/player/kris.2bpp: rgbgfx += -h gfx/player/kris_back.2bpp: rgbgfx += -h gfx/trainer_card/chris_card.2bpp: rgbgfx += -h gfx/trainer_card/kris_card.2bpp: rgbgfx += -h gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace gfx/overworld/chris_fish.2bpp: tools/gfx += --trim-whitespace gfx/overworld/kris_fish.2bpp: tools/gfx += --trim-whitespace gfx/battle/dude.2bpp: rgbgfx += -h gfx/font/unused_bold_font.1bpp: tools/gfx += --trim-whitespace gfx/sgb/sgb_border.2bpp: tools/gfx += --trim-whitespace gfx/mobile/ascii_font.2bpp: tools/gfx += --trim-whitespace gfx/mobile/electro_ball.2bpp: tools/gfx += --trim-whitespace gfx/mobile/electro_ball_nonmatching.2bpp: tools/gfx += --remove-duplicates --remove-xflip gfx/mobile/mobile_adapter.2bpp: tools/gfx += --trim-whitespace gfx/mobile/mobile_splash.2bpp: tools/gfx += --remove-duplicates --remove-xflip gfx/mobile/pichu_animated.2bpp: tools/gfx += --trim-whitespace gfx/unknown/unknown_egg.2bpp: rgbgfx += -h ### Catch-all graphics rules %.2bpp: %.png $(RGBGFX) $(rgbgfx) -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -o $@ $@) %.1bpp: %.png $(RGBGFX) $(rgbgfx) -d1 -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -d1 -o $@ $@) %.gbcpal: %.png $(RGBGFX) -p $@ $< %.dimensions: %.png tools/png_dimensions $< $@