const_def 2 ; object constants const DARKCAVEBLACKTHORNENTRANCE_PHARMACIST const DARKCAVEBLACKTHORNENTRANCE_POKE_BALL1 const DARKCAVEBLACKTHORNENTRANCE_POKE_BALL2 DarkCaveBlackthornEntrance_MapScripts: db 0 ; scene scripts db 0 ; callbacks DarkCaveBlackthornEntrancePharmacistScript: faceplayer opentext checkevent EVENT_GOT_BLACKGLASSES_IN_DARK_CAVE iftrue .GotBlackglasses writetext DarkCaveBlackthornEntrancePharmacistText1 buttonsound verbosegiveitem BLACKGLASSES iffalse .PackFull setevent EVENT_GOT_BLACKGLASSES_IN_DARK_CAVE .GotBlackglasses: writetext DarkCaveBlackthornEntrancePharmacistText2 waitbutton .PackFull: closetext end DarkCaveBlackthornEntranceRevive: itemball REVIVE DarkCaveBlackthornEntranceTMSnore: itemball TM_SNORE DarkCaveBlackthornEntrancePharmacistText1: text "Whoa! You startled" line "me there!" para "I had my BLACK-" line "GLASSES on, so I" para "didn't notice you" line "at all." para "What am I doing" line "here?" para "Hey, don't you" line "worry about it." para "I'll give you a" line "pair of BLACK-" cont "GLASSES, so forget" cont "you saw me, OK?" done DarkCaveBlackthornEntrancePharmacistText2: text "BLACKGLASSES ups" line "the power of dark-" cont "type moves." done DarkCaveBlackthornEntrance_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 23, 3, 1, ROUTE_45 warp_event 3, 25, 2, DARK_CAVE_VIOLET_ENTRANCE db 0 ; coord events db 0 ; bg events db 3 ; object events object_event 7, 3, SPRITE_PHARMACIST, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DarkCaveBlackthornEntrancePharmacistScript, -1 object_event 21, 24, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DarkCaveBlackthornEntranceRevive, EVENT_DARK_CAVE_BLACKTHORN_ENTRANCE_REVIVE object_event 7, 22, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DarkCaveBlackthornEntranceTMSnore, EVENT_DARK_CAVE_BLACKTHORN_ENTRANCE_TM_SNORE