const_value set 2 const VIRIDIANNICKNAMESPEECHHOUSE_POKEFAN_M const VIRIDIANNICKNAMESPEECHHOUSE_LASS const VIRIDIANNICKNAMESPEECHHOUSE_SPEARY const VIRIDIANNICKNAMESPEECHHOUSE_RATTEY ViridianNicknameSpeechHouse_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 ViridianNicknameSpeechHousePokefanMScript: jumptextfaceplayer ViridianNicknameSpeechHousePokefanMText ViridianNicknameSpeechHouseLassScript: jumptextfaceplayer ViridianNicknameSpeechHouseLassText Speary: opentext writetext SpearyText cry SPEAROW waitbutton closetext end Rattey: opentext writetext RatteyText cry RATTATA waitbutton closetext end ViridianNicknameSpeechHousePokefanMText: text "Do you put a lot" line "of thought into" para "naming your" line "#MON?" para "Giving them good" line "nicknames adds to" para "the fun of trading" line "with others." done ViridianNicknameSpeechHouseLassText: text "They're SPEARY--" line "a SPEAROW--and" cont "RATTEY--a RATTATA." done SpearyText: text "SPEARY: Ch-chun!" done RatteyText: text "RATTEY: Kikiii!" done ViridianNicknameSpeechHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 2, VIRIDIAN_CITY warp_def $7, $3, 2, VIRIDIAN_CITY .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 4 object_event SPRITE_POKEFAN_M, 4, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ViridianNicknameSpeechHousePokefanMScript, -1 object_event SPRITE_LASS, 4, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ViridianNicknameSpeechHouseLassScript, -1 object_event SPRITE_MOLTRES, 2, 5, SPRITEMOVEDATA_POKEMON, 0, 2, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, Speary, -1 object_event SPRITE_GROWLITHE, 3, 6, SPRITEMOVEDATA_POKEMON, 0, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Rattey, -1