const_value set 2 const ROUTE10SOUTH_POKEFAN_M1 const ROUTE10SOUTH_POKEFAN_M2 Route10South_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 TrainerHikerJim: trainer EVENT_BEAT_HIKER_JIM, HIKER, JIM, HikerJimSeenText, HikerJimBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext HikerJimAfterBattleText waitbutton closetext end TrainerPokefanmRobert: trainer EVENT_BEAT_POKEFANM_ROBERT, POKEFANM, ROBERT, PokefanmRobertSeenText, PokefanmRobertBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext PokefanmRobertAfterBattleText waitbutton closetext end Route10Sign: jumptext Route10SignText HikerJimSeenText: text "Hahahah!" done HikerJimBeatenText: text "Hahaha-hachoo!" done HikerJimAfterBattleText: text "Hay fever is" line "making me sneeze!" cont "Ahahah-CHOO!" done PokefanmRobertSeenText: text "You like #MON," line "don't you?" para "Me too!" done PokefanmRobertBeatenText: text "I'd have to say" line "that's my loss." done PokefanmRobertAfterBattleText: text "Look what you did" line "to my #MON…" para "I won't forget" line "this…" done Route10SignText: text "ROUTE 10" para "CERULEAN CITY -" line "LAVENDER TOWN" done Route10South_MapEventHeader: ; filler db 0, 0 .Warps: db 1 warp_def $1, $6, 2, ROCK_TUNNEL_1F .CoordEvents: db 0 .BGEvents: db 1 bg_event 3, 5, BGEVENT_READ, Route10Sign .ObjectEvents: db 2 object_event SPRITE_POKEFAN_M, 3, 17, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerHikerJim, -1 object_event SPRITE_POKEFAN_M, 10, 8, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerPokefanmRobert, -1