MainMenu_Mobile: ; 49efc call ClearBGPalettes ld a, MUSIC_MOBILE_ADAPTER_MENU ld [wMapMusic], a ld de, MUSIC_MOBILE_ADAPTER_MENU call Function4a6c5 Function49f0a: ; 49f0a call ClearBGPalettes call Function4a3a7 call Function4a492 call ClearBGPalettes Function49f16: ; 49f16 call MobileMenu_InitMenuBuffers ld c, 12 call DelayFrames hlcoord 4, 0 ld b, 10 ld c, 10 call Function48cdc hlcoord 6, 2 ld de, MobileString1 call PlaceString hlcoord 0, 12 ld b, 4 ld c, SCREEN_HEIGHT call TextBox xor a ld de, String_0x49fe9 hlcoord 1, 14 call PlaceString call WaitBGMap2 call SetPalettes call StaticMenuJoypad ld hl, wMenuCursorY ld b, [hl] push bc jr .check_buttons .joy_loop call ScrollingMenuJoypad ld hl, wMenuCursorY ld b, [hl] push bc .check_buttons bit A_BUTTON_F, a jr nz, .a_button bit B_BUTTON_F, a jr nz, .b_button jr .next .a_button ld hl, wMenuCursorY ld a, [hl] cp 1 jp z, Function4a098 cp 2 jp z, Function4a0b9 cp 3 jp z, Function4a0c2 cp 4 jp z, Function4a100 ld a, 1 call MenuClickSound .b_button pop bc call ClearBGPalettes call ClearTileMap ld a, MUSIC_MAIN_MENU ld [wMapMusic], a ld de, MUSIC_MAIN_MENU call Function4a6c5 ret .next ld hl, wMenuCursorY ld a, [hl] dec a ld hl, MobileStrings2 call GetNthString ld d, h ld e, l hlcoord 1, 13 ld b, 4 ld c, SCREEN_HEIGHT call ClearBox hlcoord 1, 14 call PlaceString jp .useless_jump .useless_jump call MobileMenu_InitMenuBuffers pop bc ld hl, wMenuCursorY ld [hl], b ld b, $a ld c, $1 hlcoord 5, 1 call ClearBox jp .joy_loop ; 49fcc MobileString1: ; 49fcc db "めいしフ,ルダー" next "あいさつ" next "プロフィール" next "せ", $1e, "い" next "もどる" db "@" ; 49fe9 MobileStrings2: String_0x49fe9: ; 49fe9 db "めいし¯つくったり" next "ほぞんしておける フ,ルダーです@" ; 4a004 String_0x4a004: ; 4a004 db "モバイルたいせんや じぶんのめいしで" next "つかう あいさつ¯つくります@" ; 4a026 String_0x4a026: ; 4a026 db "あなた%じゅうしょや ねんれいの" next "せ", $1e, "い¯かえられます@" ; 4a042 String_0x4a042: ; 4a042 db "モバイルセンター", $1d, "せつぞくするとき" next "ひつような こと¯きめます@" ; 4a062 String_0x4a062: ; 4a062 db "まえ%がめん ", $1d, "もどります" next "@" ; 4a071 MobileMenu_InitMenuBuffers: ; 4a071 (12:6071) ld hl, w2DMenuCursorInitY ld a, 2 ld [hli], a ld a, 5 ; w2DMenuCursorInitX ld [hli], a ld a, 5 ; w2DMenuNumRows ld [hli], a ld a, 1 ; w2DMenuNumCols ld [hli], a ld [hl], $0 ; w2DMenuFlags1 set 5, [hl] inc hl xor a ; w2DMenuFlags2 ld [hli], a ld a, $20 ; w2DMenuCursorOffsets ld [hli], a ; this is a stupid way to load $c3 ld a, A_BUTTON add D_UP add D_DOWN add B_BUTTON ld [hli], a ; wMenuJoypadFilter ld a, 1 ld [hli], a ; wMenuCursorY, wMenuCursorX ld [hli], a ; wMenuCursorY, wMenuCursorX ret Function4a098: ; 4a098 (12:6098) ld a, 2 call MenuClickSound call PlaceHollowCursor call WaitBGMap call LoadStandardMenuDataHeader farcall Function89de0 call Call_ExitMenu call MG_Mobile_Layout_LoadPals call Function4a485 pop bc jp Function49f16 Function4a0b9: ; 4a0b9 (12:60b9) ld a, 2 call MenuClickSound pop bc jp Function4a4c4 Function4a0c2: ; 4a0c2 (12:60c2) ld a, 2 call MenuClickSound ld a, BANK(sPlayerData) call GetSRAMBank ld hl, sPlayerData + PlayerName - wPlayerData ld de, PlayerName ld bc, NAME_LENGTH_JAPANESE call CopyBytes call CloseSRAM farcall _LoadData ld c, 2 call DelayFrames ld c, $1 call InitMobileProfile push af call ClearBGPalettes pop af and a jr nz, .skip_save farcall _SaveData .skip_save ld c, 5 call DelayFrames jr asm_4a111 Function4a100: ; 4a100 (12:6100) ld a, 2 call MenuClickSound call ClearBGPalettes call Function4a13b call ClearBGPalettes call ClearTileMap asm_4a111: ; 4a111 (12:6111) pop bc call LoadFontsExtra jp Function49f0a Function4a118: ; 4a118 (12:6118) ld hl, w2DMenuCursorInitY ld a, $1 ld [hli], a ld a, $d ld [hli], a ld a, $3 ld [hli], a ld a, $1 ld [hli], a ld [hl], $0 set 5, [hl] inc hl xor a ld [hli], a ld a, $20 ld [hli], a ld a, $1 add $2 ld [hli], a ld a, $1 ld [hli], a ld [hli], a ret Function4a13b: ; 4a13b (12:613b) call Function4a3a7 call Function4a492 call Function4a373 ld c, 10 call DelayFrames Function4a149: ; 4a149 (12:6149) hlcoord 1, 2 ld b, $6 ld c, $10 call Function48cdc hlcoord 3, 4 ld de, String_4a1ef call PlaceString hlcoord 0, 12 ld b, $4 ld c, $12 call TextBox ld a, [wMenuCursorY] dec a ld hl, Strings_4a23d call GetNthString ld d, h ld e, l hlcoord 1, 13 ld b, $4 ld c, $12 call ClearBox hlcoord 1, 14 call PlaceString farcall Mobile_OpenAndCloseMenu_HDMATransferTileMapAndAttrMap call SetPalettes call StaticMenuJoypad ld hl, wMenuCursorY ld b, [hl] push bc jr asm_4a19d Function4a195: ; 4a195 (12:6195) call ScrollingMenuJoypad ld hl, wMenuCursorY ld b, [hl] push bc asm_4a19d: ; 4a19d (12:619d) bit 0, a jr nz, .asm_4a1a7 bit 1, a jr nz, .asm_4a1ba jr .asm_4a1bc .asm_4a1a7 ld hl, wMenuCursorY ld a, [hl] cp $1 jp z, Function4a20e cp $2 jp z, Function4a221 ld a, $1 call MenuClickSound .asm_4a1ba pop bc ret .asm_4a1bc ld hl, wMenuCursorY ld a, [hl] dec a ld hl, Strings_4a23d call GetNthString ld d, h ld e, l hlcoord 1, 13 ld b, $4 ld c, $12 call ClearBox hlcoord 1, 14 call PlaceString jr .asm_4a1db .asm_4a1db call Function4a373 pop bc ld hl, wMenuCursorY ld [hl], b lb bc, 6, 1 hlcoord 2, 3 call ClearBox jp Function4a195 ; 4a1ef (12:61ef) String_4a1ef: ; 4a1ef db "モバイルセンター¯えらぶ" next "ログインパスワード¯いれる" next "もどる@" ; 4a20e Function4a20e: ; 4a20e (12:620e) ld a, $1 call MenuClickSound farcall Function1719c8 call ClearBGPalettes call DelayFrame jr Function4a239 Function4a221: ; 4a221 (12:6221) ld a, $1 call MenuClickSound call Function4a28a jr c, Function4a239 call Function4a373 ld a, $2 ld [wMenuCursorY], a jr .asm_4a235 .asm_4a235 pop bc jp Function4a149 Function4a239: ; 4a239 (12:6239) pop bc jp Function4a13b ; 4a23d (12:623d) Strings_4a23d: ; 4a23d db "いつも せつぞく¯する" next "モバイルセンター¯えらびます@" db "モバイルセンター", $1d, "せつぞくするとき" next "つかうパスワード¯ほぞんできます@" db "まえ%がめん ", $1d, "もどります@" db "@" ; 4a28a Function4a28a: ; 4a28a (12:628a) hlcoord 2, 3 lb bc, 6, 1 ld a, " " call Function4a6d8 call PlaceHollowCursor call WaitBGMap call LoadStandardMenuDataHeader ld a, $5 call GetSRAMBank ld a, [$aa4b] call CloseSRAM and a jr z, .asm_4a2df hlcoord 12, 0 ld b, $5 ld c, $6 call Function48cdc hlcoord 14, 1 ld de, String_4a34b call PlaceString farcall Mobile_OpenAndCloseMenu_HDMATransferTileMapAndAttrMap call Function4a118 call ScrollingMenuJoypad push af call PlayClickSFX pop af bit B_BUTTON_F, a jr nz, .quit ld a, [wMenuCursorY] cp $2 jr z, .DeleteLoginPassword cp $3 jr z, .quit .asm_4a2df farcall Function11765d call ClearBGPalettes call Call_ExitMenu call LoadFontsExtra scf ret .DeleteLoginPassword: call PlaceHollowCursor ld hl, UnknownText_0x4a358 call PrintText hlcoord 14, 7 ld b, 3 ld c, 4 call TextBox farcall Mobile_OpenAndCloseMenu_HDMATransferTileMapAndAttrMap ld hl, DeletePassword_YesNo_MenuDataHeader call LoadMenuDataHeader call VerticalMenu bit B_BUTTON_F, a jr nz, .dont_delete_password ld a, [wMenuCursorY] cp $2 jr z, .dont_delete_password ld a, BANK(sMobileLoginPassword) call GetSRAMBank ld hl, sMobileLoginPassword xor a ld bc, MOBILE_LOGIN_PASSWORD_LENGTH call ByteFill call CloseSRAM ld hl, UnknownText_0x4a35d call PrintText call JoyWaitAorB .dont_delete_password call ExitMenu .quit call Call_ExitMenu farcall Mobile_OpenAndCloseMenu_HDMATransferTileMapAndAttrMap xor a ret ; 4a346 (12:6346) MenuDataHeader_0x4a346: ; 0x4a346 db $40 ; flags db 00, 12 ; start coords db 06, 19 ; end coords String_4a34b: ; 4a34b db "いれなおす" next "けす" next "もどる@" ; 4a358 UnknownText_0x4a358: ; 0x4a358 ; Delete the saved LOG-IN PASSWORD? text_jump UnknownText_0x1c5196 db "@" ; 0x4a35d UnknownText_0x4a35d: ; 0x4a35d ; Deleted the LOG-IN PASSWORD. text_jump UnknownText_0x1c51b9 db "@" ; 0x4a362 DeletePassword_YesNo_MenuDataHeader: ; 0x4a362 db $40 ; flags db 07, 14 ; start coords db 11, 19 ; end coords dw MenuData2_0x4a36a db 2 ; default option ; 0x4a36a MenuData2_0x4a36a: ; 0x4a36a db $e0 ; flags db 2 ; items db "はい@" db "いいえ@" ; 0x4a373 Function4a373: ; 4a373 (12:6373) ld hl, w2DMenuCursorInitY ld a, $4 ld [hli], a ld a, $2 ld [hli], a ld a, $3 ld [hli], a ld a, $1 ld [hli], a ld [hl], $0 set 5, [hl] inc hl xor a ld [hli], a ld a, $20 ld [hli], a ld a, $1 add $40 add $80 add $2 ld [hli], a ld a, $1 ld [hli], a ld [hli], a ret ; 4a39a (12:639a) Function4a39a: ; 4a39a call Function4a485 call Function4a492 call Function4a3aa call SetPalettes ret ; 4a3a7 Function4a3a7: ; 4a3a7 (12:63a7) call Function4a485 Function4a3aa: ; 4a3aa hlcoord 0, 0 lb bc, 3, 1 xor a call Function4a6d8 lb bc, 1, 1 ld a, $1 call Function4a6d8 lb bc, 1, 1 xor a call Function4a6d8 lb bc, 1, 1 ld a, $1 call Function4a6d8 lb bc, 4, 1 ld a, $2 call Function4a6d8 lb bc, 1, 1 ld a, $3 call Function4a6d8 lb bc, 1, 1 ld a, " " call Function4a6d8 hlcoord 1, 0 ld a, $1 lb bc, 3, 18 call Function4a6d8 lb bc, 1, 18 ld a, $0 call Function4a6d8 lb bc, 1, 18 ld a, $1 call Function4a6d8 lb bc, 1, 18 ld a, $2 call Function4a6d8 lb bc, 11, 18 ld a, " " call Function4a6d8 hlcoord 19, 0 lb bc, 3, 1 ld a, $0 call Function4a6d8 lb bc, 1, 1 ld a, $1 call Function4a6d8 lb bc, 1, 1 xor a call Function4a6d8 lb bc, 1, 1 ld a, $1 call Function4a6d8 lb bc, 4, 1 ld a, $2 call Function4a6d8 lb bc, 1, 1 ld a, $3 call Function4a6d8 lb bc, 1, 1 ld a, " " call Function4a6d8 ret ; 4a449 (12:6449) Function4a449: ; 4a449 ld bc, 3 * SCREEN_WIDTH ld a, $0 hlcoord 0, 0 call ByteFill ld bc, 2 * SCREEN_WIDTH ld a, $1 call ByteFill ld bc, 2 * SCREEN_WIDTH ld a, $0 call ByteFill ld bc, 2 * SCREEN_WIDTH ld a, $1 call ByteFill ld bc, SCREEN_WIDTH ld a, $2 call ByteFill ld bc, SCREEN_WIDTH ld a, $3 call ByteFill ld bc, SCREEN_WIDTH ld a, " " call ByteFill ret ; 4a485 Function4a485: ; 4a485 (12:6485) ld de, GFX_49c0c ld hl, vTiles2 tile $00 lb bc, BANK(GFX_49c0c), 13 call Get2bpp ret Function4a492: ; 4a492 (12:6492) call MG_Mobile_Layout00 ret MainMenu_MobileStudium: ; 4a496 ld a, [StartDay] ld b, a ld a, [StartHour] ld c, a ld a, [StartMinute] ld d, a ld a, [StartSecond] ld e, a push bc push de farcall MobileStudium call ClearBGPalettes pop de pop bc ld a, b ld [StartDay], a ld a, c ld [StartHour], a ld a, d ld [StartMinute], a ld a, e ld [StartSecond], a ret ; 4a4c4 Function4a4c4: ; 4a4c4 (12:64c4) call ClearBGPalettes call Function4a3a7 call Function4a492 call Function4a680 call ClearBGPalettes ld c, 20 call DelayFrames hlcoord 2, 0 ld b, $a ld c, $e call Function48cdc hlcoord 4, 2 ld de, String_4a5c5 call PlaceString hlcoord 4, 4 ld de, String_4a5cd call PlaceString hlcoord 4, 6 ld de, String_4a5da call PlaceString hlcoord 4, 8 ld de, String_4a5e6 call PlaceString hlcoord 4, 10 ld de, String_4a5f2 call PlaceString hlcoord 0, 12 ld b, $4 ld c, $12 call TextBox xor a ld hl, Strings_4a5f6 ld d, h ld e, l hlcoord 1, 14 call PlaceString ld a, $1 ld hl, Strings_4a5f6 call GetNthString ld d, h ld e, l hlcoord 1, 16 call PlaceString call WaitBGMap2 call SetPalettes call StaticMenuJoypad ld hl, wMenuCursorY ld b, [hl] push bc jr asm_4a54d Function4a545: ; 4a545 (12:6545) call ScrollingMenuJoypad ld hl, wMenuCursorY ld b, [hl] push bc asm_4a54d: ; 4a54d (12:654d) bit 0, a jr nz, .asm_4a557 bit 1, a jr nz, .asm_4a574 jr .asm_4a57e .asm_4a557 ld hl, wMenuCursorY ld a, [hl] cp $1 jp z, Function4a6ab cp $2 jp z, Function4a6ab cp $3 jp z, Function4a6ab cp $4 jp z, Function4a6ab ld a, $1 call MenuClickSound .asm_4a574 pop bc call ClearBGPalettes call ClearTileMap jp Function49f0a .asm_4a57e ld hl, wMenuCursorY ld a, [hl] dec a add a push af ld hl, Strings_4a5f6 call GetNthString ld d, h ld e, l hlcoord 1, 13 ld b, $4 ld c, $12 call ClearBox hlcoord 1, 14 call PlaceString pop af inc a ld hl, Strings_4a5f6 call GetNthString ld d, h ld e, l hlcoord 1, 16 call PlaceString jp Function4a5b0 Function4a5b0: ; 4a5b0 (12:65b0) call Function4a680 pop bc ld hl, wMenuCursorY ld [hl], b ld b, $a ld c, $1 hlcoord 3, 1 call ClearBox jp Function4a545 ; 4a5c5 (12:65c5) String_4a5c5: ; 4a5c5 db "じこしょうかい@" String_4a5cd: ; 4a5cd db "たいせん ", $4a, "はじまるとき@" String_4a5da: ; 4a5da db "たいせん ", $1d, "かったとき@" String_4a5e6: ; 4a5e6 db "たいせん ", $1d, "まけたとき@" String_4a5f2: ; 4a5f2 db "もどる@" ; 4a5f6 Strings_4a5f6: ; 4a5f6 db "めいし や ニュース ", $1d, "のせる@" db "あなた%あいさつです@" db "モバイル たいせん", $4a, "はじまるとき@" db "あいて", $1d, "みえる あいさつです@" db "モバイル たいせんで かったとき@" db "あいて", $1d, "みえる あいさつです@" db "モバイル たいせんで まけたとき@" db "あいて", $1d, "みえる あいさつです@" db "まえ%がめん ", $1d, "もどります@" db "@" ; 4a680 Function4a680: ; 4a680 (12:6680) ld hl, w2DMenuCursorInitY ld a, $2 ld [hli], a ld a, $3 ld [hli], a ld a, $5 ld [hli], a ld a, $1 ld [hli], a ld [hl], $0 set 5, [hl] inc hl xor a ld [hli], a ld a, $20 ld [hli], a ld a, $1 add $40 add $80 add $2 ld [hli], a ld a, $1 ld [hli], a ld [hli], a xor a ld [hli], a ld [hli], a ld [hli], a ret Function4a6ab: ; 4a6ab (12:66ab) ld a, $2 call MenuClickSound call ClearBGPalettes ld b, SCGB_DIPLOMA call GetSGBLayout farcall Special_Function11c1ab pop bc call LoadFontsExtra jp Function4a4c4 Function4a6c5: ; 4a6c5 (12:66c5) ld a, $5 ld [MusicFade], a ld a, e ld [MusicFadeID], a ld a, d ld [MusicFadeID + 1], a ld c, 22 call DelayFrames ret Function4a6d8: ; 4a6d8 (12:66d8) push bc push hl .asm_4a6da ld [hli], a dec c jr nz, .asm_4a6da pop hl ld bc, SCREEN_WIDTH add hl, bc pop bc dec b jr nz, Function4a6d8 ret