const_value set 2 const BATTLETOWER1F_RECEPTIONIST const BATTLETOWER1F_YOUNGSTER const BATTLETOWER1F_COOLTRAINER_F const BATTLETOWER1F_BUG_CATCHER const BATTLETOWER1F_GRANNY BattleTower1F_MapScriptHeader: .SceneScripts: db 2 scene_script .Scene0 scene_script .Scene1 .MapCallbacks: db 0 .Scene0: writebyte BATTLETOWERACTION_CHECKSAVEFILEISYOURS special Special_BattleTowerAction iffalse .SkipEverything writebyte BATTLETOWERACTION_GET_CHALLENGE_STATE ; copybytetovar sBattleTowerChallengeState special Special_BattleTowerAction if_equal $0, .SkipEverything if_equal $2, .priorityjump1 if_equal $3, .SkipEverything if_equal $4, .SkipEverything opentext writetext Text_WeveBeenWaitingForYou waitbutton closetext priorityjump Script_ResumeBattleTowerChallenge end .priorityjump1 priorityjump BattleTower_LeftWithoutSaving writebyte BATTLETOWERACTION_CHALLENGECANCELED special Special_BattleTowerAction writebyte BATTLETOWERACTION_06 special Special_BattleTowerAction .SkipEverything: setscene $1 .Scene1: end MapBattleTower1FSignpost0Script: opentext writetext Text_ReadBattleTowerRules yesorno iffalse UnknownScript_0x9e3e0 writetext Text_BattleTowerRules waitbutton UnknownScript_0x9e3e0: closetext end ReceptionistScript_0x9e3e2: writebyte BATTLETOWERACTION_GET_CHALLENGE_STATE ; copybytetovar sBattleTowerChallengeState special Special_BattleTowerAction if_equal $3, Script_BeatenAllTrainers2 ; maps/BattleTowerBattleRoom.asm opentext writetext Text_BattleTowerWelcomesYou buttonsound writebyte BATTLETOWERACTION_CHECK_EXPLANATION_READ ; if new save file: bit 1, [sBattleTowerSaveFileFlags] special Special_BattleTowerAction if_not_equal $0, Script_Menu_ChallengeExplanationCancel jump Script_BattleTowerIntroductionYesNo Script_Menu_ChallengeExplanationCancel: ; 0x9e3fc writetext Text_WantToGoIntoABattleRoom writebyte $1 special Special_Menu_ChallengeExplanationCancel if_equal $1, Script_ChooseChallenge if_equal $2, Script_BattleTowerExplanation jump Script_BattleTowerHopeToServeYouAgain Script_ChooseChallenge: ; 0x9e40f writebyte BATTLETOWERACTION_RESETDATA ; ResetBattleTowerTrainerSRAM special Special_BattleTowerAction special Special_CheckForBattleTowerRules if_not_equal $0, Script_WaitButton writetext Text_SaveBeforeEnteringBattleRoom yesorno iffalse Script_Menu_ChallengeExplanationCancel setscene $0 special Special_TryQuickSave iffalse Script_Menu_ChallengeExplanationCancel setscene $1 writebyte BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags] special Special_BattleTowerAction special Special_BattleTowerRoomMenu if_equal $a, Script_Menu_ChallengeExplanationCancel if_not_equal $0, Script_MobileError writebyte BATTLETOWERACTION_11 special Special_BattleTowerAction writetext Text_RightThisWayToYourBattleRoom waitbutton closetext writebyte BATTLETOWERACTION_CHOOSEREWARD special Special_BattleTowerAction jump Script_WalkToBattleTowerElevator Script_ResumeBattleTowerChallenge: closetext writebyte BATTLETOWERACTION_LOADLEVELGROUP ; load choice of level group special Special_BattleTowerAction Script_WalkToBattleTowerElevator: musicfadeout MUSIC_NONE, 8 setmapscene BATTLE_TOWER_BATTLE_ROOM, $0 setmapscene BATTLE_TOWER_ELEVATOR, $0 setmapscene BATTLE_TOWER_HALLWAY, $0 follow BATTLETOWER1F_RECEPTIONIST, PLAYER applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator writebyte BATTLETOWERACTION_0A special Special_BattleTowerAction warpsound disappear BATTLETOWER1F_RECEPTIONIST stopfollow applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom warpcheck end Script_GivePlayerHisPrize: ; 0x9e47a writebyte BATTLETOWERACTION_1C special Special_BattleTowerAction writebyte BATTLETOWERACTION_GIVEREWARD special Special_BattleTowerAction if_equal POTION, Script_YourPackIsStuffedFull itemtotext $0, $1 giveitem ITEM_FROM_MEM, 5 writetext Text_PlayerGotFive writebyte BATTLETOWERACTION_1D special Special_BattleTowerAction closetext end Script_YourPackIsStuffedFull: ; 0x9e498 writetext Text_YourPackIsStuffedFull waitbutton closetext end Script_BattleTowerIntroductionYesNo: ; 0x9e49e writetext Text_WouldYouLikeToHearAboutTheBattleTower yesorno iffalse Script_BattleTowerSkipExplanation Script_BattleTowerExplanation: ; 0x9e4a5 writetext Text_BattleTowerIntroduction_2 Script_BattleTowerSkipExplanation: writebyte BATTLETOWERACTION_SET_EXPLANATION_READ special Special_BattleTowerAction jump Script_Menu_ChallengeExplanationCancel Script_BattleTowerHopeToServeYouAgain: writetext Text_WeHopeToServeYouAgain waitbutton closetext end UnreferencedScript_0x9e4b6: special Special_BattleTowerMobileError closetext end Script_WaitButton: ; 0x9e4bb waitbutton closetext end UnreferencedScript_0x9e4be: writetext Text_SaveBeforeEnteringBattleRoom yesorno iffalse Script_Menu_ChallengeExplanationCancel special Special_TryQuickSave iffalse Script_Menu_ChallengeExplanationCancel writebyte BATTLETOWERACTION_SET_EXPLANATION_READ special Special_BattleTowerAction special Special_Function1700ba if_equal $a, Script_Menu_ChallengeExplanationCancel if_not_equal $0, Script_MobileError writetext Text_ReceivedAListOfLeadersOnTheHonorRoll spriteface BATTLETOWER1F_RECEPTIONIST, LEFT writetext Text_PleaseConfirmOnThisMonitor waitbutton spriteface BATTLETOWER1F_RECEPTIONIST, DOWN closetext end UnreferencedScript_0x9e4ea: writebyte BATTLETOWERACTION_LEVEL_CHECK special Special_BattleTowerAction if_not_equal $0, Script_APkmnLevelExceeds writebyte BATTLETOWERACTION_UBERS_CHECK special Special_BattleTowerAction if_not_equal $0, Script_MayNotEnterABattleRoomUnderL70 special Special_CheckForBattleTowerRules if_not_equal $0, Script_WaitButton writebyte BATTLETOWERACTION_05 special Special_BattleTowerAction if_equal $0, .zero writetext Text_CantBeRegistered_PreviousRecordDeleted jump continue .zero writetext Text_CantBeRegistered continue: yesorno iffalse Script_Menu_ChallengeExplanationCancel writetext Text_SaveBeforeReentry yesorno iffalse Script_Menu_ChallengeExplanationCancel setscene $0 special Special_TryQuickSave iffalse Script_Menu_ChallengeExplanationCancel setscene $1 writebyte BATTLETOWERACTION_06 special Special_BattleTowerAction writebyte BATTLETOWERACTION_12 special Special_BattleTowerAction writetext Text_RightThisWayToYourBattleRoom waitbutton jump Script_ResumeBattleTowerChallenge UnreferencedScript_0x9e53b: writetext Text_FiveDayBattleLimit_Mobile waitbutton jump Script_BattleTowerHopeToServeYouAgain Script_APkmnLevelExceeds: ; 0x9e542 writetext Text_APkmnLevelExceeds waitbutton jump Script_Menu_ChallengeExplanationCancel Script_MayNotEnterABattleRoomUnderL70: ; 0x9e549 writetext Text_MayNotEnterABattleRoomUnderL70 waitbutton jump Script_Menu_ChallengeExplanationCancel Script_MobileError: special Special_BattleTowerMobileError closetext end BattleTower_LeftWithoutSaving: opentext writetext Text_BattleTower_LeftWithoutSaving waitbutton jump Script_BattleTowerHopeToServeYouAgain YoungsterScript_0x9e55d: faceplayer opentext writetext Text_BattleTowerYoungster waitbutton closetext spriteface BATTLETOWER1F_YOUNGSTER, RIGHT end CooltrainerFScript_0x9e568: jumptextfaceplayer Text_BattleTowerCooltrainerF BugCatcherScript_0x9e56b: jumptextfaceplayer Text_BattleTowerBugCatcher GrannyScript_0x9e56e: jumptextfaceplayer Text_BattleTowerGranny MovementData_BattleTower1FWalkToElevator: step UP step UP step UP step UP step UP MovementData_BattleTowerHallwayPlayerEntersBattleRoom: step UP step_end MovementData_BattleTowerElevatorExitElevator: step DOWN step_end MovementData_BattleTowerHallwayWalkTo1020Room: step RIGHT step RIGHT MovementData_BattleTowerHallwayWalkTo3040Room: step RIGHT step RIGHT step UP step RIGHT turn_head LEFT step_end MovementData_BattleTowerHallwayWalkTo90100Room: step LEFT step LEFT MovementData_BattleTowerHallwayWalkTo7080Room: step LEFT step LEFT MovementData_BattleTowerHallwayWalkTo5060Room: step LEFT step LEFT step UP step LEFT turn_head RIGHT step_end MovementData_BattleTowerBattleRoomPlayerWalksIn: step UP step UP step UP step UP turn_head RIGHT step_end MovementData_BattleTowerBattleRoomOpponentWalksIn: slow_step DOWN slow_step DOWN slow_step DOWN turn_head LEFT step_end MovementData_BattleTowerBattleRoomOpponentWalksOut: turn_head UP slow_step UP slow_step UP slow_step UP step_end MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer: slow_step RIGHT slow_step RIGHT slow_step UP slow_step UP step_end MovementData_BattleTowerBattleRoomReceptionistWalksAway: slow_step DOWN slow_step DOWN slow_step LEFT slow_step LEFT turn_head RIGHT step_end MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist: turn_head DOWN step_end MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent: turn_head RIGHT step_end Text_BattleTowerWelcomesYou: ; 0x9e5ab text "BATTLE TOWER" line "welcomes you!" para "I could show you" line "to a BATTLE ROOM." done Text_WantToGoIntoABattleRoom: ; 0x9e5ea text "Want to go into a" line "BATTLE ROOM?" done Text_RightThisWayToYourBattleRoom: ; 0x9e60a text "Right this way to" line "your BATTLE ROOM." done Text_BattleTowerIntroduction_1: ; 0x9e62f text "BATTLE TOWER is a" line "facility made for" cont "#MON battles." para "Countless #MON" line "trainers gather" para "from all over to" line "hold battles in" para "specially designed" line "BATTLE ROOMS." para "There are many" line "BATTLE ROOMS in" cont "the BATTLE TOWER." para "Each ROOM holds" line "seven trainers." para "If you defeat the" line "seven in a ROOM," para "and you have a" line "good record, you" para "could become the" line "ROOM's LEADER." para "All LEADERS will" line "be recorded in the" para "HONOR ROLL for" line "posterity." para "You may challenge" line "in up to five" para "BATTLE ROOMS each" line "day." para "However, you may" line "battle only once a" para "day in any given" line "ROOM." para "To interrupt a" line "session, you must" para "SAVE. If not, you" line "won't be able to" para "resume your ROOM" line "challenge." para "" done Text_BattleTowerIntroduction_2: ; 0x9e886 text "BATTLE TOWER is a" line "facility made for" cont "#MON battles." para "Countless #MON" line "trainers gather" para "from all over to" line "hold battles in" para "specially designed" line "BATTLE ROOMS." para "There are many" line "BATTLE ROOMS in" cont "the BATTLE TOWER." para "Each ROOM holds" line "seven trainers." para "Beat them all, and" line "win a prize." para "To interrupt a" line "session, you must" para "SAVE. If not, you" line "won't be able to" para "resume your ROOM" line "challenge." para "" done Text_ReceivedAListOfLeadersOnTheHonorRoll: ; 0x9e9eb text "Received a list of" line "LEADERS on the" cont "HONOR ROLL." para "" done Text_PleaseConfirmOnThisMonitor: ; 0x9ea1b text "Please confirm on" line "this monitor." done Text_ThankYou: ; 0x9ea3c text "Thank you!" para "" done Text_ThanksForVisiting: ; 0x9ea49 text "Thanks for" line "visiting!" done Text_BeatenAllTheTrainers_Mobile: text "Congratulations!" para "You've beaten all" line "the trainers!" para "Your feat may be" line "worth registering," para ". With your" line "results, you may" para "be chosen as a" line "ROOM LEADER." para "" done Text_CongratulationsYouveBeatenAllTheTrainers: ; 0x9eaef text "Congratulations!" para "You've beaten all" line "the trainers!" para "For that, you get" line "this great prize!" para "" done Text_AskRegisterRecord_Mobile: text "Would you like to" line "register your" para "record with the" line "CENTER?" done Text_PlayerGotFive: ; 0x9eb7e text " got five" line "@" text_from_ram StringBuffer4 text "!@" sound_item text_waitbutton db "@" Text_YourPackIsStuffedFull: ; 0x9eb94 text "Oops, your PACK is" line "stuffed full." para "Please make room" line "and come back." done Text_YourRegistrationIsComplete: ; 0x9ebd6 text "Your registration" line "is complete." para "Please come again!" done Text_WeHopeToServeYouAgain: ; 0x9ec09 text "We hope to serve" line "you again." done Text_PleaseStepThisWay: ; 0x9ec26 text "Please step this" line "way." done Text_WouldYouLikeToHearAboutTheBattleTower: ; 0x9ec3d text "Would you like to" line "hear about the" cont "BATTLE TOWER?" done Text_CantBeRegistered: text "Your record from" line "the previous" para "BATTLE ROOM can't" line "be registered. OK?" done Text_CantBeRegistered_PreviousRecordDeleted: text "Your record from" line "the previous" para "BATTLE ROOM can't" line "be registered." para "Also, the existing" line "record will be" cont "deleted. OK?" done Text_CheckTheLeaderHonorRoll: ; 0x9ed1e text "Check the LEADER" line "HONOR ROLL?" done Text_ReadBattleTowerRules: ; 0x9ed3c text "BATTLE TOWER rules" line "are written here." para "Read the rules?" done Text_BattleTowerRules: ; 0x9ed72 text "Three #MON may" line "enter battles." para "All three must be" line "different." para "The items they" line "hold must also be" cont "different." para "Certain #MON" line "may also have" para "level restrictions" line "placed on them." done Text_BattleTower_LeftWithoutSaving: text "Excuse me!" line "You didn't SAVE" para "before exiting" line "the BATTLE ROOM." para "I'm awfully sorry," line "but your challenge" para "will be declared" line "invalid." done Text_YourPkmnWillBeHealedToFullHealth: ; 0x9ee92 text "Your #MON will" line "be healed to full" cont "health." done Text_NextUpOpponentNo: ; 0x9eebc text "Next up, opponent" line "no.@" text_from_ram StringBuffer3 text ". Ready?" done Text_SaveBeforeConnecting_Mobile: text "Your session will" line "be SAVED before" para "connecting with" line "the CENTER." done Text_SaveBeforeEnteringBattleRoom: ; 0x9ef1f text "Before entering" line "the BATTLE ROOM," para "your progress will" line "be saved." done Text_SaveAndEndTheSession: ; 0x9ef5e text "SAVE and end the" line "session?" done Text_SaveBeforeReentry: text "Your record will" line "be SAVED before" para "you go back into" line "the previous ROOM." done Text_CancelYourBattleRoomChallenge: ; 0x9efbf text "Cancel your BATTLE" line "ROOM challenge?" done Text_RegisterRecordOnFile_Mobile: text "We have your" line "previous record on" para "file. Would you" line "like to register" cont "it at the CENTER?" done Text_WeveBeenWaitingForYou: text "We've been waiting" line "for you. This way" para "to a BATTLE ROOM," line "please." done Text_FiveDayBattleLimit_Mobile: text "You may enter only" line "five BATTLE ROOMS" cont "each day." para "Please come back" line "tomorrow." done Text_TooMuchTimeElapsedNoRegister: ; 0x9f0c1 text "Sorry, but it's" line "not possible to" para "register your" line "current record at" para "the CENTER because" line "too much time has" para "elapsed since the" line "start of your" cont "challenge." done ; a dupe? Text_RegisterRecordTimedOut_Mobile: text "Sorry, but it's" line "not possible to" para "register your most" line "recent record at" para "the CENTER because" line "too much time has" para "elapsed since the" line "start of your" cont "challenge." done Text_APkmnLevelExceeds: ; 0x9f1e5 text "One or more of" line "your #MON's" cont "levels exceeds @" deciram ScriptVar, 1, 3 text "." done Text_MayNotEnterABattleRoomUnderL70: ; 0x9f217 text_from_ram wcd49 text " may not" line "enter a BATTLE" cont "ROOM under L70." para "This BATTLE ROOM" line "is for L@" deciram ScriptVar, 1, 3 text "." done Text_BattleTowerYoungster: ; 0x9f264 text "Destroyed by the" line "first opponent in" para "no time at all…" line "I'm no good…" done Text_BattleTowerCooltrainerF: ; 0x9f2a4 text "There are lots of" line "BATTLE ROOMS, but" para "I'm going to win" line "them all!" done Text_BattleTowerGranny: ; 0x9f2e3 text "It's a grueling" line "task, not being" para "able to use items" line "in battle." para "Making your" line "#MON hold items" para "is the key to" line "winning battles." done Text_BattleTowerBugCatcher: ; 0x9f35b text "I'm trying to see" line "how far I can go" para "using just bug" line "#MON." para "Don't let there be" line "any fire #MON…" done BattleTower1F_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def 7, 9, 3, BATTLE_TOWER_OUTSIDE warp_def 8, 9, 4, BATTLE_TOWER_OUTSIDE warp_def 7, 0, 1, BATTLE_TOWER_ELEVATOR .CoordEvents: db 0 .BGEvents: db 1 bg_event 6, 6, BGEVENT_READ, MapBattleTower1FSignpost0Script .ObjectEvents: db 5 object_event 7, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ReceptionistScript_0x9e3e2, -1 object_event 14, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, YoungsterScript_0x9e55d, -1 object_event 4, 9, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerFScript_0x9e568, -1 object_event 1, 3, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BugCatcherScript_0x9e56b, -1 object_event 14, 3, SPRITE_GRANNY, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GrannyScript_0x9e56e, -1