const_value set 2 const ROUTE1_YOUNGSTER const ROUTE1_COOLTRAINER_F const ROUTE1_FRUIT_TREE Route1_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 TrainerSchoolboyDanny: trainer EVENT_BEAT_SCHOOLBOY_DANNY, SCHOOLBOY, DANNY, SchoolboyDannySeenText, SchoolboyDannyBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SchoolboyDannyAfterBattleText waitbutton closetext end TrainerCooltrainerfQuinn: trainer EVENT_BEAT_COOLTRAINERF_QUINN, COOLTRAINERF, QUINN, CooltrainerfQuinnSeenText, CooltrainerfQuinnBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext CooltrainerfQuinnAfterBattleText waitbutton closetext end Route1Sign: jumptext Route1SignText FruitTreeScript_0x1ac581: fruittree FRUITTREE_ROUTE_1 SchoolboyDannySeenText: text "If trainers meet," line "the first thing to" cont "do is battle." done SchoolboyDannyBeatenText: text "Awww… I've got a" line "losing record…" done SchoolboyDannyAfterBattleText: text "For trainers, it's" line "a given that we'll" para "battle whenever we" line "meet." done CooltrainerfQuinnSeenText: text "You there!" line "Want to battle?" done CooltrainerfQuinnBeatenText: text "Down and out…" done CooltrainerfQuinnAfterBattleText: text "You're strong." para "You obviously must" line "have trained hard." done Route1SignText: text "ROUTE 1" para "PALLET TOWN -" line "VIRIDIAN CITY" done Route1_MapEvents: ; filler db 0, 0 .Warps: db 0 .CoordEvents: db 0 .BGEvents: db 1 bg_event 7, 27, BGEVENT_READ, Route1Sign .ObjectEvents: db 3 object_event 4, 12, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSchoolboyDanny, -1 object_event 9, 25, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainerfQuinn, -1 object_event 3, 7, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FruitTreeScript_0x1ac581, -1