const_def 2 ; object constants const OLIVINECITY_SAILOR1 const OLIVINECITY_STANDING_YOUNGSTER const OLIVINECITY_SAILOR2 const OLIVINECITY_OLIVINE_RIVAL OlivineCity_MapScripts: db 2 ; scene scripts scene_script .DummyScene0 ; SCENE_DEFAULT scene_script .DummyScene1 ; SCENE_FINISHED db 1 ; callbacks callback MAPCALLBACK_NEWMAP, .FlyPoint .DummyScene0: end .DummyScene1: end .FlyPoint: setflag ENGINE_FLYPOINT_OLIVINE return UnknownScript_0x1a8833: spriteface PLAYER, LEFT showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic pause 15 playsound SFX_ENTER_DOOR appear OLIVINECITY_OLIVINE_RIVAL waitsfx applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2 playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext UnknownText_0x1a88fa waitbutton closetext applymovement PLAYER, MovementData_0x1a88f4 spriteface PLAYER, RIGHT applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db setscene SCENE_FINISHED disappear OLIVINECITY_OLIVINE_RIVAL special RestartMapMusic variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY special LoadUsedSpritesGFX end UnknownScript_0x1a886b: spriteface PLAYER, LEFT showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic pause 15 playsound SFX_ENTER_DOOR appear OLIVINECITY_OLIVINE_RIVAL waitsfx applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6 playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext UnknownText_0x1a88fa waitbutton closetext applymovement PLAYER, MovementData_0x1a88f7 spriteface PLAYER, RIGHT applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8 disappear OLIVINECITY_OLIVINE_RIVAL setscene SCENE_FINISHED special RestartMapMusic variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY special LoadUsedSpritesGFX end OlivineCitySailor1Script: jumptextfaceplayer OlivineCitySailor1Text StandingYoungsterScript_0x1a88a6: faceplayer opentext random 2 if_equal 0, UnknownScript_0x1a88b4 writetext UnknownText_0x1a8b04 waitbutton closetext end UnknownScript_0x1a88b4: writetext UnknownText_0x1a8b41 waitbutton closetext end OlivineCitySailor2Script: jumptextfaceplayer OlivineCitySailor2Text OlivineCitySign: jumptext OlivineCitySignText OlivineCityPortSign: jumptext OlivineCityPortSignText OlivineGymSign: jumptext OlivineGymSignText OlivineLighthouseSign: jumptext OlivineLighthouseSignText OlivineCityBattleTowerSign: jumptext OlivineCityBattleTowerSignText OlivineCityPokecenterSign: jumpstd pokecentersign OlivineCityMartSign: jumpstd martsign MovementData_0x1a88d2: step DOWN step RIGHT step RIGHT step_end MovementData_0x1a88d6: step DOWN step DOWN step RIGHT step RIGHT step_end MovementData_0x1a88db: step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step UP step UP step UP step UP step UP step UP step_end MovementData_0x1a88e8: step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step UP step UP step UP step UP step UP step_end MovementData_0x1a88f4: step DOWN turn_head UP step_end MovementData_0x1a88f7: step UP turn_head DOWN step_end UnknownText_0x1a88fa: text "…" para "You again?" para "There's no need to" line "panic. I don't" para "bother with wimps" line "like you." para "Speaking of weak-" line "lings, the city's" para "GYM LEADER isn't" line "here." para "Supposedly taking" line "care of a sick" para "#MON at the" line "LIGHTHOUSE." para "Humph! Boo-hoo!" line "Just let sick" cont "#MON go!" para "A #MON that" line "can't battle is" cont "worthless!" para "Why don't you go" line "train at the" cont "LIGHTHOUSE?" para "Who knows. It may" line "make you a bit" cont "less weak!" done OlivineCitySailor1Text: text "Dark roads are" line "dangerous at" cont "night." para "But in the pitch-" line "black of night," para "the sea is even" line "more treacherous!" para "Without the beacon" line "of the LIGHTHOUSE" para "to guide it, no" line "ship can sail." done UnknownText_0x1a8b04: text "That thing you" line "have--it's a #-" cont "GEAR, right? Wow," cont "that's cool." done UnknownText_0x1a8b41: text "Wow, you have a" line "#DEX!" para "That is just so" line "awesome." done OlivineCitySailor2Text: text "The sea is sweet!" para "Sunsets on the sea" line "are marvelous!" para "Sing with me! " line "Yo-ho! Blow the" cont "man down!…" done OlivineCitySignText: text "OLIVINE CITY" para "The Port Closest" line "to Foreign Lands" done OlivineCityPortSignText: text "OLIVINE PORT" line "FAST SHIP PIER" done OlivineGymSignText: text "OLIVINE CITY" line "#MON GYM" cont "LEADER: JASMINE" para "The Steel-Clad" line "Defense Girl" done OlivineLighthouseSignText: text "OLIVINE LIGHTHOUSE" line "Also known as the" cont "GLITTER LIGHTHOUSE" done OlivineCityBattleTowerSignText: text "BATTLE TOWER AHEAD" line "Opening Now!" done UnknownText_0x1a8cba: text "BATTLE TOWER AHEAD" done OlivineCity_MapEvents: db 0, 0 ; filler db 11 ; warp events warp_event 13, 21, 1, OLIVINE_POKECENTER_1F warp_event 10, 11, 1, OLIVINE_GYM warp_event 25, 11, 1, OLIVINE_TIMS_HOUSE warp_event 0, 0, 1, OLIVINE_HOUSE_BETA warp_event 29, 11, 1, OLIVINE_PUNISHMENT_SPEECH_HOUSE warp_event 13, 15, 1, OLIVINE_GOOD_ROD_HOUSE warp_event 7, 21, 1, OLIVINE_CAFE warp_event 19, 17, 2, OLIVINE_MART warp_event 29, 27, 1, OLIVINE_LIGHTHOUSE_1F warp_event 19, 27, 1, OLIVINE_PORT_PASSAGE warp_event 20, 27, 2, OLIVINE_PORT_PASSAGE db 2 ; coord events coord_event 13, 12, SCENE_DEFAULT, UnknownScript_0x1a8833 coord_event 13, 13, SCENE_DEFAULT, UnknownScript_0x1a886b db 7 ; bg events bg_event 17, 11, BGEVENT_READ, OlivineCitySign bg_event 20, 24, BGEVENT_READ, OlivineCityPortSign bg_event 7, 11, BGEVENT_READ, OlivineGymSign bg_event 30, 28, BGEVENT_READ, OlivineLighthouseSign bg_event 3, 23, BGEVENT_READ, OlivineCityBattleTowerSign bg_event 14, 21, BGEVENT_READ, OlivineCityPokecenterSign bg_event 20, 17, BGEVENT_READ, OlivineCityMartSign db 4 ; object events object_event 26, 27, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor1Script, -1 object_event 20, 13, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, StandingYoungsterScript_0x1a88a6, -1 object_event 17, 21, SPRITE_SAILOR, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor2Script, -1 object_event 10, 11, SPRITE_OLIVINE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_OLIVINE_CITY