const_value set 2 const KARENSROOM_KAREN KarensRoom_MapScripts: .SceneScripts: db 2 scene_script .LockDoor scene_script .DummyScene .MapCallbacks: db 1 callback MAPCALLBACK_TILES, .KarensRoomDoors .LockDoor: priorityjump .KarensDoorLocksBehindYou end .DummyScene: end .KarensRoomDoors: checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED iffalse .KeepEntranceOpen changeblock 4, 14, $2a ; wall .KeepEntranceOpen: checkevent EVENT_KARENS_ROOM_EXIT_OPEN iffalse .KeepExitClosed changeblock 4, 2, $16 ; open door .KeepExitClosed: return .KarensDoorLocksBehindYou: applymovement PLAYER, KarensMovementData_0x18078e refreshscreen $86 playsound SFX_STRENGTH earthquake 80 changeblock 4, 14, $2a ; wall reloadmappart closetext setscene 1 setevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED waitsfx end KarenScript_Battle: faceplayer opentext checkevent EVENT_BEAT_ELITE_4_KAREN iftrue KarenScript_AfterBattle writetext KarenScript_KarenBeforeText waitbutton closetext winlosstext KarenScript_KarenBeatenText, 0 loadtrainer KAREN, KAREN1 startbattle reloadmapafterbattle setevent EVENT_BEAT_ELITE_4_KAREN opentext writetext KarenScript_KarenDefeatText waitbutton closetext playsound SFX_ENTER_DOOR changeblock 4, 2, $16 ; open door reloadmappart closetext setevent EVENT_KARENS_ROOM_EXIT_OPEN waitsfx end KarenScript_AfterBattle: writetext KarenScript_KarenDefeatText waitbutton closetext end KarensMovementData_0x18078e: step UP step UP step UP step UP step_end KarenScript_KarenBeforeText: text "I am KAREN of the" line "ELITE FOUR." para "You're ?" line "How amusing." para "I love dark-type" line "#MON." para "I find their wild," line "tough image to be" para "so appealing. And" line "they're so strong." para "Think you can take" line "them? Just try to" cont "entertain me." para "Let's go." done KarenScript_KarenBeatenText: text "Well, aren't you" line "good. I like that" cont "in a trainer." done KarenScript_KarenDefeatText: text "Strong #MON." para "Weak #MON." para "That is only the" line "selfish perception" cont "of people." para "Truly skilled" line "trainers should" para "try to win with" line "their favorites." para "I like your style." line "You understand" cont "what's important." para "Go on--the CHAM-" line "PION is waiting." done KarensRoom_MapEvents: ; filler db 0, 0 .Warps: db 4 warp_def 4, 17, 3, BRUNOS_ROOM warp_def 5, 17, 4, BRUNOS_ROOM warp_def 4, 2, 1, LANCES_ROOM warp_def 5, 2, 2, LANCES_ROOM .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event 5, 7, SPRITE_KAREN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, KarenScript_Battle, -1