WiltonMonHasGrownText: text "My @" text_ram wStringBuffer4 text "'s" line "grown impressive!" para "My fishing skills" line "have improved too!" done WiltonDefeatedMonText: text "We beat a wild" line "@" text_ram wStringBuffer4 text "…" para "You know, I have" line "more fun fishing" para "than beating wild" line "#MON." done WiltonLostAMonText: text "But a while back," line "we came this close" para "to landing a wild" line "@" text_ram wStringBuffer4 text "." para "I tell you, it was" line "huge. Believe me." done WiltonBattleRematchText: text "I'm fishing on" line "@" text_ram wStringBuffer5 text "," para "but nothing's" line "biting today." para "Help me while my" line "time away, come" cont "over for a battle." done WiltonHangUpText: text "All right, later." done WiltonFoundItemText: text "I snagged an item" line "while fishing." para "Come pick it up on" line "@" text_ram wStringBuffer5 text "." done WiltonHaventFoundAnythingText: text "Nah, I haven't" line "found anything" para "that's worth your" line "time." para "You have to have" line "patience." done WiltonNotBitingText: text "Sigh…" line "They're not biting" para "like before on" line "@" text_ram wStringBuffer5 text "…" para "You have to come" line "for a battle!" done WiltonWantThisText: text "Don't you want" line "this item?" para "Hah? You don't" line "know where?" para "@" text_ram wStringBuffer5 text "…" line "Just head from" para "MAHOGANY toward" line "BLACKTHORN!" done