BattleCommand_PainSplit: ld a, [wAttackMissed] and a jp nz, .ButItFailed call CheckSubstituteOpp jp nz, .ButItFailed call AnimateCurrentMove ld hl, wBattleMonMaxHP + 1 ld de, wEnemyMonMaxHP + 1 call .PlayerShareHP ld a, $1 ld [wWhichHPBar], a hlcoord 10, 9 predef AnimateHPBar ld hl, wEnemyMonHP ld a, [hli] ld [wHPBuffer2 + 1], a ld a, [hli] ld [wHPBuffer2], a ld a, [hli] ld [wHPBuffer1 + 1], a ld a, [hl] ld [wHPBuffer1], a call .EnemyShareHP xor a ld [wWhichHPBar], a call ResetDamage hlcoord 2, 2 predef AnimateHPBar farcall _UpdateBattleHUDs ld hl, SharedPainText jp StdBattleTextbox .PlayerShareHP: ld a, [hld] ld [wHPBuffer1], a ld a, [hld] ld [wHPBuffer1 + 1], a ld a, [hld] ld b, a ld [wHPBuffer2], a ld a, [hl] ld [wHPBuffer2 + 1], a dec de dec de ld a, [de] dec de add b ld [wCurDamage + 1], a ld b, [hl] ld a, [de] adc b srl a ld [wCurDamage], a ld a, [wCurDamage + 1] rr a ld [wCurDamage + 1], a inc hl inc hl inc hl inc de inc de inc de .EnemyShareHP: ld c, [hl] dec hl ld a, [wCurDamage + 1] sub c ld b, [hl] dec hl ld a, [wCurDamage] sbc b jr nc, .skip ld a, [wCurDamage] ld b, a ld a, [wCurDamage + 1] ld c, a .skip ld a, c ld [hld], a ld [wHPBuffer3], a ld a, b ld [hli], a ld [wHPBuffer3 + 1], a ret .ButItFailed: jp PrintDidntAffect2