Music_ViridianCity: channel_count 4 channel 1, Music_ViridianCity_Ch1 channel 2, Music_ViridianCity_Ch2 channel 3, Music_ViridianCity_Ch3 channel 4, Music_ViridianCity_Ch4 Music_ViridianCity_Ch1: tempo 157 volume 7, 7 stereo_panning FALSE, TRUE duty_cycle 2 vibrato 18, 3, 4 note_type 12, 10, 7 octave 3 note F#, 1 rest 3 note F#, 2 rest 4 note F#, 2 rest 2 note F#, 1 rest 1 note F#, 4 rest 2 octave 4 note D_, 2 rest 2 octave 3 note A_, 2 rest 2 note F#, 1 rest 1 note F#, 1 rest 3 note F#, 2 rest 4 note F#, 2 rest 2 note G_, 1 rest 1 rest 4 note G_, 8 rest 4 .mainloop: sound_call .sub1 rest 4 sound_call .sub1 octave 4 note C_, 4 sound_call .sub2 octave 4 note B_, 2 note G_, 2 note D_, 2 octave 3 note B_, 2 note F#, 2 note E_, 2 note F#, 1 rest 1 note A_, 1 rest 3 note F#, 2 note A_, 1 rest 1 octave 4 note C#, 1 rest 1 rest 2 octave 3 note A_, 1 rest 1 octave 4 note C#, 1 rest 1 note F#, 1 rest 1 volume_envelope 8, 7 octave 5 note F#, 4 note F_, 4 volume_envelope 10, 7 octave 3 note G_, 6 note B_, 8 octave 4 note E_, 2 rest 2 note E_, 2 octave 3 note B_, 4 note G_, 2 note F#, 2 note E_, 4 note D_, 2 octave 2 note A_, 2 octave 3 note D_, 1 rest 1 note F#, 1 rest 3 note D_, 2 note F#, 1 rest 1 note A_, 1 rest 1 rest 2 note F#, 2 note A_, 1 rest 1 octave 4 note C_, 1 rest 1 note D#, 2 note C_, 2 octave 3 note B_, 2 note A_, 2 sound_call .sub2 octave 4 note A_, 2 note G_, 2 note D_, 2 note G_, 2 octave 3 note F#, 2 note E_, 2 note F#, 1 rest 1 note A_, 1 rest 3 note F#, 2 note A_, 1 rest 1 octave 4 note C_, 1 rest 1 rest 2 note E_, 2 rest 2 note C_, 2 rest 2 octave 3 note A_, 2 rest 2 note F#, 2 note G_, 6 note B_, 1 rest 1 octave 4 note E_, 4 note F#, 2 note G_, 6 note E_, 2 rest 2 octave 3 note G_, 2 octave 4 note E_, 2 rest 2 note F#, 6 note D_, 4 octave 3 note A_, 4 note F#, 4 note G_, 1 rest 3 note G_, 8 note A#, 4 sound_loop 0, .mainloop .sub1: octave 3 note A_, 1 rest 3 note A_, 2 rest 4 note A_, 2 rest 2 note A_, 1 rest 1 octave 4 note C_, 4 rest 2 octave 3 note A_, 2 rest 2 octave 4 note C_, 2 octave 3 note A_, 1 rest 1 octave 4 note C_, 1 rest 1 octave 3 note B_, 1 rest 3 note G_, 2 rest 4 note G_, 2 rest 2 octave 4 note D_, 2 rest 2 octave 3 note B_, 2 rest 2 note G_, 1 rest 1 note G_, 4 rest 2 note B_, 1 rest 1 octave 4 note D_, 1 rest 3 note D_, 2 rest 4 note D_, 2 rest 2 note D_, 1 rest 1 octave 3 note G_, 4 rest 2 octave 4 note C#, 1 rest 1 note E_, 1 rest 1 note D_, 4 note C#, 1 rest 1 octave 3 note A_, 1 rest 3 note F#, 2 rest 4 note F#, 2 rest 2 note G_, 1 rest 1 rest 4 note G_, 8 sound_ret .sub2: octave 3 note B_, 2 note D_, 2 note G_, 1 rest 1 note B_, 1 rest 3 note G_, 2 note B_, 1 rest 1 octave 4 note D_, 1 rest 1 rest 2 octave 3 note B_, 2 octave 4 note D_, 1 rest 1 note G_, 1 rest 1 sound_ret Music_ViridianCity_Ch2: vibrato 16, 4, 6 duty_cycle 1 note_type 12, 11, 7 stereo_panning TRUE, FALSE octave 2 note D_, 4 rest 2 note A_, 1 rest 1 note A_, 4 rest 4 note D_, 4 rest 2 note A_, 1 rest 1 note A_, 1 rest 1 octave 3 note C#, 4 octave 2 note A_, 1 rest 1 note D_, 4 rest 2 note A_, 1 rest 1 note A_, 4 rest 2 note E_, 1 rest 1 rest 4 note E_, 8 rest 4 .mainloop: sound_call .sub1 rest 4 sound_call .sub1 octave 2 note F#, 4 sound_call .sub2 note G_, 4 rest 2 octave 3 note D_, 1 rest 1 octave 2 note G_, 1 rest 1 octave 3 note D_, 4 octave 2 note B_, 2 sound_call .sub3 rest 2 note F#, 2 rest 2 octave 3 note C#, 1 rest 1 note C#, 4 note C_, 4 sound_call .sub4 note E_, 4 rest 2 note B_, 1 rest 1 note E_, 2 note B_, 2 note G_, 4 note D_, 4 rest 2 note A_, 1 rest 1 note A_, 4 note C_, 2 note C#, 2 rest 2 note D#, 2 note A_, 1 rest 1 octave 3 note C_, 1 rest 1 note D#, 2 note C_, 2 octave 2 note A_, 2 note F#, 2 sound_call .sub2 note G_, 4 rest 2 note B_, 1 rest 1 note G_, 1 rest 1 note B_, 4 note G_, 2 sound_call .sub3 rest 2 note F#, 2 rest 2 note A_, 2 rest 2 octave 3 note C_, 2 rest 2 octave 2 note D#, 2 sound_call .sub4 note E_, 4 rest 2 note A#, 1 rest 1 note A#, 4 rest 2 note G_, 1 rest 1 note D_, 4 rest 2 note A_, 1 rest 1 note A_, 4 rest 2 note D_, 1 rest 1 note E_, 1 rest 3 note E_, 8 octave 1 note A_, 4 sound_loop 0, .mainloop .sub1: octave 2 note D_, 4 rest 2 note A_, 1 rest 1 note A_, 4 rest 4 note D#, 4 rest 2 note A_, 1 rest 1 note A_, 1 rest 1 octave 3 note C_, 4 octave 2 note A_, 1 rest 1 note E_, 4 rest 2 note B_, 1 rest 1 note B_, 4 rest 4 note E_, 4 rest 2 note B_, 1 rest 1 note B_, 1 rest 1 octave 3 note D_, 4 octave 2 note B_, 1 rest 1 note G_, 4 rest 2 octave 3 note D_, 1 rest 1 note D_, 4 rest 4 octave 2 note A_, 4 rest 2 octave 3 note E_, 1 rest 1 note E_, 1 rest 1 note G_, 4 note E_, 1 rest 1 octave 2 note D_, 4 rest 2 note A_, 1 rest 1 note A_, 4 rest 2 note E_, 1 rest 1 rest 4 note E_, 8 sound_ret .sub2: note G_, 4 rest 2 octave 3 note D_, 1 rest 1 note D_, 4 octave 2 note F_, 2 note F#, 2 sound_ret .sub3: note F#, 4 rest 2 octave 3 note C#, 1 rest 1 note C#, 4 octave 2 note E_, 2 note F_, 2 sound_ret .sub4: octave 2 note E_, 4 rest 2 note B_, 1 rest 1 note B_, 4 note D_, 2 note D#, 2 sound_ret Music_ViridianCity_Ch3: vibrato 18, 2, 4 note_type 12, 1, 3 stereo_panning TRUE, TRUE octave 4 note A_, 1 rest 3 note A_, 2 rest 4 note A_, 2 rest 2 note A_, 1 rest 1 note A_, 4 rest 2 octave 5 note F#, 2 rest 2 note C#, 2 rest 2 octave 4 note A_, 1 rest 1 note A_, 1 rest 3 note A_, 2 rest 4 note A_, 2 rest 2 octave 5 note D_, 1 rest 1 rest 4 note D_, 8 note F#, 2 note G_, 2 .mainloop: volume_envelope 1, 3 sound_call .sub1 octave 5 note F#, 2 note G_, 2 sound_call .sub1 note E_, 4 vibrato 24, 2, 5 volume_envelope 2, 5 note B_, 12 note G_, 4 octave 6 note D_, 8 note E_, 2 note D_, 2 note C#, 2 octave 5 note B_, 2 note A_, 12 note F#, 4 note A_, 8 note A_, 4 note G#, 4 note E_, 10 note E_, 2 note F#, 2 note G_, 2 rest 2 note G_, 2 note F#, 4 note E_, 4 note G_, 4 note F#, 12 note D_, 4 note A_, 4 rest 4 octave 6 note C_, 8 octave 5 note B_, 12 octave 6 note C#, 2 note D_, 2 note E_, 2 rest 2 note D_, 2 rest 2 note C#, 2 rest 2 octave 5 note B_, 2 rest 2 note A_, 10 note A_, 2 note B_, 2 octave 6 note C_, 2 rest 2 octave 5 note B_, 2 rest 2 note A_, 2 rest 2 note F#, 2 rest 2 note G_, 12 note G_, 2 note A_, 2 note A#, 6 note A_, 2 rest 2 note G_, 2 note A#, 2 rest 2 note A_, 14 rest 4 note D_, 1 rest 3 note D_, 8 note E_, 4 sound_loop 0, .mainloop .sub1: octave 5 note A_, 2 rest 2 note G_, 2 rest 2 note F#, 2 rest 6 rest 2 note F#, 2 note G_, 2 note A_, 2 rest 2 note A_, 2 note G_, 2 note F#, 2 note G_, 2 note E_, 2 octave 4 note B_, 2 rest 4 note B_, 2 rest 2 octave 5 note G_, 2 rest 2 note D_, 2 rest 2 octave 4 note B_, 1 rest 1 note B_, 4 octave 5 note E_, 2 note F#, 2 note G_, 2 rest 2 note F#, 2 rest 2 note E_, 2 rest 6 rest 2 note E_, 2 note F#, 2 note G_, 2 rest 2 note G_, 2 note F#, 2 note E_, 2 note F#, 2 note D_, 2 octave 4 note A_, 2 rest 4 note A_, 2 rest 2 octave 5 note D_, 1 rest 1 rest 4 note D_, 8 sound_ret Music_ViridianCity_Ch4: toggle_noise 3 drum_speed 12 sound_call .sub1 sound_call .sub2 .mainloop: sound_call .sub1 sound_call .sub1 sound_call .sub1 sound_call .sub2 sound_call .sub1 sound_call .sub1 sound_call .sub1 sound_call .sub2 sound_call .sub3 sound_call .sub4 sound_call .sub3 sound_call .sub3 sound_call .sub3 sound_call .sub4 sound_call .sub3 sound_call .sub3 sound_loop 0, .mainloop .sub1: drum_note 5, 2 drum_note 5, 2 drum_note 3, 2 drum_note 5, 4 drum_note 3, 2 drum_note 5, 2 drum_note 7, 2 drum_note 5, 2 drum_note 5, 2 drum_note 3, 4 drum_note 5, 2 drum_note 3, 2 drum_note 5, 2 drum_note 7, 2 sound_ret .sub2: drum_note 5, 2 drum_note 5, 2 drum_note 3, 2 drum_note 5, 4 drum_note 3, 2 drum_note 5, 2 drum_note 7, 2 drum_note 5, 2 drum_note 5, 2 drum_note 7, 4 drum_note 3, 2 drum_note 3, 2 drum_note 11, 2 drum_note 11, 2 sound_ret .sub3: drum_note 4, 2 drum_note 7, 2 drum_note 3, 2 drum_note 4, 2 drum_note 4, 2 drum_note 7, 2 drum_note 3, 4 drum_note 4, 2 drum_note 7, 2 drum_note 3, 2 drum_note 4, 2 drum_note 4, 2 drum_note 7, 2 drum_note 3, 2 drum_note 4, 2 sound_ret .sub4: drum_note 4, 2 drum_note 7, 2 drum_note 3, 2 drum_note 4, 2 drum_note 4, 2 drum_note 7, 2 drum_note 3, 4 drum_note 4, 2 drum_note 7, 2 drum_note 3, 2 drum_note 4, 2 drum_note 4, 2 drum_note 3, 2 drum_note 3, 2 drum_note 7, 2 sound_ret