UnusedPhoneScript: ; 0xbcea5 farwritetext UnusedPhoneText end ; Mom MomPhoneScript: ; 0xbceaa checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST iftrue .bcec5 checkevent EVENT_DUDE_TALKED_TO_YOU iftrue MomPhoneLectureScript checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM iftrue MomPhoneNoGymQuestScript checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue MomPhoneNoPokedexScript jump MomPhoneNoPokemonScript .bcec5 ; 0xbcec5 checkevent EVENT_IN_YOUR_ROOM iftrue MomPhoneHangUpScript farwritetext MomPhoneGreetingText buttonsound mapnametotext $0 checkcode VAR_ROOFPALETTE if_equal $1, MomPhonePalette1 if_equal $2, MomPhonePalette2 jump MomPhoneOther MomPhoneLandmark: ; 0xbcedf farwritetext MomPhoneLandmarkText buttonsound jump MomSavingMoney MomPhonePalette1: ; 0xbcee7 checkcode VAR_MAPGROUP if_equal GROUP_NEW_BARK_TOWN, .newbark if_equal GROUP_CHERRYGROVE_CITY, .cherrygrove if_equal GROUP_VIOLET_CITY, .violet if_equal GROUP_AZALEA_TOWN, .azalea if_equal GROUP_GOLDENROD_CITY, .goldenrod farwritetext MomPhoneGenericAreaText buttonsound jump MomSavingMoney .newbark ; 0xbcf05 farwritetext MomPhoneNewBarkText buttonsound jump MomSavingMoney .cherrygrove ; 0xbcf0d farwritetext MomPhoneCherrygroveText buttonsound jump MomSavingMoney .violet ; 0xbcf15 landmarktotext SPROUT_TOWER, 1 jump MomPhoneLandmark .azalea ; 0xbcf1b landmarktotext SLOWPOKE_WELL, 1 jump MomPhoneLandmark .goldenrod ; 0xbcf21 landmarktotext RADIO_TOWER, 1 jump MomPhoneLandmark MomPhonePalette2: ; 0xbcf27 farwritetext MomOtherAreaText buttonsound jump MomSavingMoney MomPhoneOther: ; 0xbcf2f farwritetext MomDeterminedText buttonsound jump MomSavingMoney MomSavingMoney: ; 0xbcf37 checkflag ENGINE_MOM_SAVING_MONEY iffalse MomIsNotSaving checkmoney $1, 0 if_equal $0, MomSavingHasMoney jump MomSavingButBroke MomIsNotSaving: ; 0xbcf49 checkmoney $1, 0 if_equal $0, MomHasMoney jump MomHasNoMoney MomSavingHasMoney: ; 0xbcf55 readmoney $1, $0 farwritetext MomCheckBalanceText yesorno iftrue MomPhoneSaveMoneyScript jump MomPhoneWontSaveMoneyScript MomSavingButBroke: ; 0xbcf63 farwritetext MomImportantToSaveText yesorno iftrue MomPhoneSaveMoneyScript jump MomPhoneWontSaveMoneyScript MomHasNoMoney: ; 0xbcf6e farwritetext MomYoureNotSavingText yesorno iftrue MomPhoneSaveMoneyScript jump MomPhoneWontSaveMoneyScript MomHasMoney: ; 0xbcf79 readmoney $1, $0 farwritetext MomYouveSavedText yesorno iftrue MomPhoneSaveMoneyScript jump MomPhoneWontSaveMoneyScript MomPhoneSaveMoneyScript: ; 0xbcf87 setflag ENGINE_MOM_SAVING_MONEY farwritetext MomOKIllSaveText buttonsound jump MomPhoneHangUpScript MomPhoneWontSaveMoneyScript: ; 0xbcf92 clearflag ENGINE_MOM_SAVING_MONEY farwritetext MomPhoneWontSaveMoneyText buttonsound jump MomPhoneHangUpScript MomPhoneHangUpScript: ; 0xbcf9d farwritetext MomPhoneHangUpText end MomPhoneNoPokemonScript: ; 0xbcfa2 farwritetext MomPhoneNoPokemonText end MomPhoneNoPokedexScript: ; 0xbcfa7 farwritetext MomPhoneNoPokedexText end MomPhoneNoGymQuestScript: ; 0xbcfac farwritetext MomPhoneNoGymQuestText end MomPhoneLectureScript: ; 0xbcfb1 setevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST setflag ENGINE_DST specialphonecall SPECIALCALL_NONE farwritetext MomPhoneLectureText yesorno iftrue MomPhoneSaveMoneyScript jump MomPhoneWontSaveMoneyScript ; Bill BillPhoneScript1: ; 0xbcfc5 checkday iftrue .daygreet checknite iftrue .nitegreet farwritetext BillPhoneMornGreetingText buttonsound jump .main .daygreet ; 0xbcfd7 farwritetext BillPhoneDayGreetingText buttonsound jump .main .nitegreet ; 0xbcfdf farwritetext BillPhoneNiteGreetingText buttonsound jump .main .main ; 0xbcfe7 farwritetext BillPhoneGeneriText buttonsound checkcode VAR_BOXSPACE RAM2MEM $0 if_equal $0, .full if_less_than $6, .nearlyfull farwritetext BillPhoneNotFullText end .nearlyfull ; 0xbcffd farwritetext BillPhoneNearlyFullText end .full ; 0xbd002 farwritetext BillPhoneFullText end BillPhoneScript2: ; 0xbd007 farwritetext BillPhoneNewlyFullText waitbutton end ; Elm ElmPhoneScript1: ; 0xbd00d checkcode VAR_SPECIALPHONECALL if_equal $1, .pokerus checkevent EVENT_SHOWED_TOGEPI_TO_ELM iftrue .discovery checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE iffalse .next checkevent EVENT_TOGEPI_HATCHED iftrue .egghatched .next checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE iftrue .eggunhatched checkevent EVENT_ELMS_AIDE_IN_LAB iftrue .assistant checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM iftrue .checkingegg checkevent EVENT_ELM_CALLED_ABOUT_STOLEN_POKEMON iftrue .stolen checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON iftrue .sawmrpokemon farwritetext ElmPhoneStartText end .sawmrpokemon ; 0xbd048 farwritetext ElmPhoneSawMrPokemonText end .stolen ; 0xbd04d farwritetext ElmPhonePokemonStolenText end .checkingegg ; 0xbd052 farwritetext ElmPhoneCheckingEggText end .assistant ; 0xbd057 farwritetext ElmPhoneAssistantText end .eggunhatched ; 0xbd05c farwritetext ElmPhoneEggUnhatchedText end .egghatched ; 0xbd061 farwritetext ElmPhoneEggHatchedText setevent EVENT_TOLD_ELM_ABOUT_TOGEPI_OVER_THE_PHONE end .discovery ; 0xbd069 random $2 if_equal $0, .nextdiscovery farwritetext ElmPhoneDiscovery1Text end .nextdiscovery ; 0xbd074 farwritetext ElmPhoneDiscovery2Text end .pokerus ; 0xbd079 farwritetext ElmPhonePokerusText specialphonecall SPECIALCALL_NONE end ElmPhoneScript2: ; 0xbd081 checkcode VAR_SPECIALPHONECALL if_equal $2, .disaster if_equal $3, .assistant if_equal $4, .rocket if_equal $5, .gift if_equal $8, .gift farwritetext ElmPhonePokerusText specialphonecall SPECIALCALL_NONE end .disaster ; 0xbd09f farwritetext ElmPhoneDisasterText specialphonecall SPECIALCALL_NONE setevent EVENT_ELM_CALLED_ABOUT_STOLEN_POKEMON end .assistant ; 0xbd0aa farwritetext ElmPhoneEggAssistantText specialphonecall SPECIALCALL_NONE clearevent EVENT_ELMS_AIDE_IN_VIOLET_POKEMON_CENTER setevent EVENT_ELMS_AIDE_IN_LAB end .rocket ; 0xbd0b8 farwritetext ElmPhoneRocketText specialphonecall SPECIALCALL_NONE end .gift ; 0xbd0c0 farwritetext ElmPhoneGiftText specialphonecall SPECIALCALL_NONE end .unused ; 0xbd0c8 farwritetext ElmPhoneUnusedText specialphonecall SPECIALCALL_NONE end ; bd0d0 ; Jack JackPhoneScript1: trainertotext SCHOOLBOY, JACK1, $0 checkflag ENGINE_JACK iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_JACK_MONDAY_MORNING iftrue .NotMonday checkcode VAR_WEEKDAY if_not_equal MONDAY, .NotMonday checkmorn iftrue JackMondayMorning .NotMonday: farjump JackPhoneTips .WantsBattle: landmarktotext NATIONAL_PARK, $2 farjump JackWantsBattleScript JackPhoneScript2: trainertotext SCHOOLBOY, JACK1, $0 farscall PhoneScript_GreetPhone_Male farscall PhoneScript_Random2 if_equal $0, JackBattleTrivia checkflag ENGINE_JACK iftrue .WaitingForBattle checkflag ENGINE_JACK_MONDAY_MORNING iftrue .WaitingForBattle farscall PhoneScript_Random2 if_equal $0, JackWantsToBattle .WaitingForBattle: farscall PhoneScript_Random3 if_equal $0, JackFindsRare farjump Phone_GenericCall_Male JackMondayMorning: setflag ENGINE_JACK_MONDAY_MORNING JackWantsToBattle: landmarktotext NATIONAL_PARK, $2 setflag ENGINE_JACK farjump PhoneScript_WantsToBattle_Male JackFindsRare: farjump Phone_CheckIfUnseenRare_Male JackBattleTrivia: farjump JackTriviaScript ; Beverly BeverlyPhoneScript1: trainertotext POKEFANF, BEVERLY1, $0 farscall PhoneScript_AnswerPhone_Female checkflag ENGINE_BEVERLY_HAS_NUGGET iftrue .HasNugget farjump UnknownScript_0xa0900 .HasNugget: landmarktotext NATIONAL_PARK, $2 farjump UnknownScript_0xa0aa5 BeverlyPhoneScript2: trainertotext POKEFANF, BEVERLY1, $0 farscall PhoneScript_GreetPhone_Female checkflag ENGINE_BEVERLY_HAS_NUGGET iftrue .HasNugget farscall PhoneScript_Random4 if_equal $0, .FoundNugget .HasNugget: farjump Phone_GenericCall_Female .FoundNugget: setflag ENGINE_BEVERLY_HAS_NUGGET landmarktotext NATIONAL_PARK, $2 farjump PhoneScript_FoundItem_Female ; Huey HueyPhoneScript1: trainertotext SAILOR, HUEY1, $0 checkflag ENGINE_HUEY iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_HUEY_WEDNESDAY_NIGHT iftrue .NotWednesday checkcode VAR_WEEKDAY if_not_equal WEDNESDAY, .NotWednesday checknite iftrue HueyWednesdayNight .NotWednesday: special Special_RandomPhoneMon farjump UnknownScript_0xa0908 .WantsBattle: landmarktotext LIGHTHOUSE, $2 farjump HueyWantsBattleScript HueyPhoneScript2: trainertotext SAILOR, HUEY1, $0 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_HUEY iftrue .Flavor checkflag ENGINE_HUEY_WEDNESDAY_NIGHT iftrue .Flavor farscall PhoneScript_Random3 if_equal $0, HueyWantsBattle if_equal $1, HueyWantsBattle .Flavor: farjump PhoneScript_MonFlavorText HueyWednesdayNight: setflag ENGINE_HUEY_WEDNESDAY_NIGHT HueyWantsBattle: landmarktotext LIGHTHOUSE, $2 setflag ENGINE_HUEY farjump PhoneScript_WantsToBattle_Male ; Gaven GavenPhoneScript1: trainertotext COOLTRAINERM, GAVEN3, $0 checkflag ENGINE_GAVEN iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_GAVEN_THURSDAY_MORNING iftrue .NotThursday checkcode VAR_WEEKDAY if_not_equal THURSDAY, .NotThursday checkmorn iftrue GavenThursdayMorning .NotThursday: farjump UnknownScript_0xa0910 .WantsBattle: landmarktotext ROUTE_26, $2 farjump UnknownScript_0xa0a37 GavenPhoneScript2: trainertotext COOLTRAINERM, GAVEN3, $0 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_GAVEN iftrue .WaitingForBattle checkflag ENGINE_GAVEN_THURSDAY_MORNING iftrue .WaitingForBattle farscall PhoneScript_Random2 if_equal $0, GavenWantsRematch .WaitingForBattle: farscall PhoneScript_Random3 if_equal $0, GavenFoundRare farjump Phone_GenericCall_Male GavenThursdayMorning: setflag ENGINE_GAVEN_THURSDAY_MORNING GavenWantsRematch: landmarktotext ROUTE_26, $2 setflag ENGINE_GAVEN farjump PhoneScript_WantsToBattle_Male GavenFoundRare: farjump Phone_CheckIfUnseenRare_Male ; Beth BethPhoneScript1: trainertotext COOLTRAINERF, BETH1, $0 checkflag ENGINE_BETH iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Female checkflag ENGINE_BETH_FRIDAY_AFTERNOON iftrue .NotFriday checkcode VAR_WEEKDAY if_not_equal FRIDAY, .NotFriday checkday iftrue BethFridayAfternoon .NotFriday: farjump UnknownScript_0xa0918 .WantsBattle: landmarktotext ROUTE_26, $2 farjump BethBattleReminderScript BethPhoneScript2: trainertotext COOLTRAINERF, BETH1, $0 farscall PhoneScript_GreetPhone_Female checkflag ENGINE_BETH iftrue .Generic checkflag ENGINE_BETH_FRIDAY_AFTERNOON iftrue .Generic farscall PhoneScript_Random2 if_equal $0, BethWantsBattle .Generic: farjump Phone_GenericCall_Female BethFridayAfternoon: setflag ENGINE_BETH_FRIDAY_AFTERNOON BethWantsBattle: landmarktotext ROUTE_26, $2 setflag ENGINE_BETH farjump PhoneScript_WantsToBattle_Female ; Jose JosePhoneScript1: trainertotext BIRD_KEEPER, JOSE2, $0 checkflag ENGINE_JOSE iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_JOSE_SATURDAY_NIGHT iftrue .NotSaturday checkflag ENGINE_JOSE_HAS_STAR_PIECE iftrue .HasItem checkcode VAR_WEEKDAY if_not_equal SATURDAY, .NotSaturday checknite iftrue JoseSaturdayNight .NotSaturday: farjump UnknownScript_0xa0920 .WantsBattle: landmarktotext ROUTE_27, $2 farjump UnknownScript_0xa0a41 .HasItem: landmarktotext ROUTE_27, $2 farjump UnknownScript_0xa0a41 JosePhoneScript2: trainertotext BIRD_KEEPER, JOSE2, $0 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_JOSE iftrue .Generic checkflag ENGINE_JOSE_SATURDAY_NIGHT iftrue .Generic checkflag ENGINE_JOSE_HAS_STAR_PIECE iftrue .Generic farscall PhoneScript_Random3 if_equal $0, JoseWantsBattle farscall PhoneScript_Random3 if_equal $0, JoseHasStarPiece .Generic: farscall PhoneScript_Random3 if_equal $0, JoseFoundRare farjump Phone_GenericCall_Male JoseSaturdayNight: setflag ENGINE_JOSE_SATURDAY_NIGHT JoseWantsBattle: landmarktotext ROUTE_27, $2 setflag ENGINE_JOSE farjump PhoneScript_WantsToBattle_Male JoseFoundRare: farjump Phone_CheckIfUnseenRare_Male JoseHasStarPiece: setflag ENGINE_JOSE_HAS_STAR_PIECE landmarktotext ROUTE_27, $2 farjump PhoneScript_FoundItem_Male ; Reena ReenaPhoneScript1: trainertotext COOLTRAINERF, REENA1, $0 checkflag ENGINE_REENA iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Female checkflag ENGINE_REENA_SUNDAY_MORNING iftrue .NotSunday checkcode VAR_WEEKDAY if_not_equal SUNDAY, .NotSunday checkmorn iftrue ReenaSundayMorning .NotSunday: farjump UnknownScript_0xa0928 .WantsBattle: landmarktotext ROUTE_27, $2 farjump UnknownScript_0xa0a46 ReenaPhoneScript2: trainertotext COOLTRAINERF, REENA1, $0 farscall PhoneScript_GreetPhone_Female checkflag ENGINE_REENA iftrue .Generic checkflag ENGINE_REENA_SUNDAY_MORNING iftrue .Generic farscall PhoneScript_Random2 if_equal $0, ReenaWantsBattle .Generic: farjump Phone_GenericCall_Female ReenaSundayMorning: setflag ENGINE_REENA_SUNDAY_MORNING ReenaWantsBattle: landmarktotext ROUTE_27, $2 setflag ENGINE_REENA farjump PhoneScript_WantsToBattle_Female ; Joey JoeyPhoneScript1: trainertotext YOUNGSTER, JOEY1, $0 checkflag ENGINE_JOEY iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_JOEY_MONDAY_AFTERNOON iftrue .NotMonday checkcode VAR_WEEKDAY if_not_equal MONDAY, .NotMonday checkday iftrue JoeyMondayAfternoon .NotMonday: special Special_RandomPhoneMon farjump UnknownScript_0xa0930 .WantsBattle: landmarktotext ROUTE_30, $2 farjump UnknownScript_0xa0a4b JoeyPhoneScript2: trainertotext YOUNGSTER, JOEY1, $0 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_JOEY iftrue .Generic checkflag ENGINE_JOEY_MONDAY_AFTERNOON iftrue .Generic farscall PhoneScript_Random3 if_equal $0, JoeyWantsBattle if_equal $1, JoeyWantsBattle .Generic: farjump Phone_GenericCall_Male JoeyMondayAfternoon: setflag ENGINE_JOEY_MONDAY_AFTERNOON JoeyWantsBattle: landmarktotext ROUTE_30, $2 setflag ENGINE_JOEY farjump PhoneScript_WantsToBattle_Male ; Wade WadePhoneScript1: trainertotext BUG_CATCHER, WADE1, $0 checkflag ENGINE_WADE iftrue WadeWantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_WADE_TUESDAY_NIGHT iftrue .NotTuesday checkflag ENGINE_WADE_HAS_ITEM iftrue WadeHasItem checkcode VAR_WEEKDAY if_not_equal TUESDAY, .NotTuesday checknite iftrue WadeTuesdayNight .NotTuesday: farscall PhoneScript_Random2 if_equal $0, .NoContest checkflag ENGINE_DAILY_BUG_CONTEST iftrue .NoContest checkcode VAR_WEEKDAY if_equal TUESDAY, WadeContestToday if_equal THURSDAY, WadeContestToday if_equal SATURDAY, WadeContestToday .NoContest: farjump UnknownScript_0xa0938 WadeContestToday: farjump PhoneScript_BugCatchingContest WadeWantsBattle: landmarktotext ROUTE_31, $2 farjump UnknownScript_0xa0a50 WadeHasItem: landmarktotext ROUTE_31, $2 farjump UnknownScript_0xa0ab5 WadePhoneScript2: trainertotext BUG_CATCHER, WADE1, $0 farscall PhoneScript_GreetPhone_Male farscall PhoneScript_Random2 if_equal $0, .NoContest checkflag ENGINE_DAILY_BUG_CONTEST iftrue .NoContest checkcode VAR_WEEKDAY if_equal TUESDAY, Wade_ContestToday if_equal THURSDAY, Wade_ContestToday if_equal SATURDAY, Wade_ContestToday .NoContest: checkflag ENGINE_WADE iftrue .next checkflag ENGINE_WADE_TUESDAY_NIGHT iftrue .next checkflag ENGINE_WADE_HAS_ITEM iftrue .next farscall PhoneScript_Random2 if_equal $0, WadeHasItem2 checkflag ENGINE_FLYPOINT_GOLDENROD iffalse .next farscall PhoneScript_Random2 if_equal $0, WadeWantsBattle2 .next: farscall PhoneScript_Random3 if_equal $0, WadeFoundRare farjump Phone_GenericCall_Male Wade_ContestToday: farjump PhoneScript_BugCatchingContest WadeTuesdayNight: setflag ENGINE_WADE_TUESDAY_NIGHT WadeWantsBattle2: landmarktotext ROUTE_31, $2 setflag ENGINE_WADE farjump PhoneScript_WantsToBattle_Male WadeFoundRare: farjump Phone_CheckIfUnseenRare_Male WadeHasItem2: setflag ENGINE_WADE_HAS_ITEM landmarktotext ROUTE_31, $2 clearevent EVENT_WADE_HAS_BERRY clearevent EVENT_WADE_HAS_PSNCUREBERRY clearevent EVENT_WADE_HAS_PRZCUREBERRY clearevent EVENT_WADE_HAS_BITTER_BERRY random $4 if_equal $0, .Berry if_equal $1, .PsnCureBerry if_equal $2, .PrzCureBerry if_equal $3, .Bitterberry .Berry: setevent EVENT_WADE_HAS_BERRY jump .FoundBerry .PsnCureBerry: setevent EVENT_WADE_HAS_PSNCUREBERRY jump .FoundBerry .PrzCureBerry: setevent EVENT_WADE_HAS_PRZCUREBERRY jump .FoundBerry .Bitterberry: setevent EVENT_WADE_HAS_BITTER_BERRY .FoundBerry: farjump PhoneScript_FoundItem_Male ; Ralph RalphPhoneScript1: trainertotext FISHER, RALPH1, $0 checkflag ENGINE_RALPH iftrue Ralph_Rematch farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_RALPH_WEDNESDAY_MORNING iftrue Ralph_CheckSwarm checkcode VAR_WEEKDAY if_not_equal WEDNESDAY, Ralph_CheckSwarm checkmorn iftrue Ralph_WednesdayMorning Ralph_CheckSwarm: checkflag ENGINE_SPECIAL_WILDDATA iftrue Ralph_ReportSwarm farjump UnknownScript_0xa0940 Ralph_Rematch: landmarktotext ROUTE_32, $2 farjump UnknownScript_0xa0a55 Ralph_ReportSwarm: landmarktotext ROUTE_32, $2 farjump UnknownScript_0xa0af5 RalphPhoneScript2: trainertotext FISHER, RALPH1, $0 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_FLYPOINT_GOLDENROD iffalse Ralph_CheckSwarm2 checkflag ENGINE_RALPH iftrue Ralph_CheckSwarm2 checkflag ENGINE_RALPH_WEDNESDAY_MORNING iftrue Ralph_CheckSwarm2 farscall PhoneScript_Random2 if_equal $0, Ralph_FightMe Ralph_CheckSwarm2: farscall PhoneScript_Random5 if_equal $0, Ralph_SetUpSwarm farjump Phone_GenericCall_Male Ralph_WednesdayMorning: setflag ENGINE_RALPH_WEDNESDAY_MORNING Ralph_FightMe: landmarktotext ROUTE_32, $2 setflag ENGINE_RALPH farjump PhoneScript_WantsToBattle_Male Ralph_SetUpSwarm: checkflag ENGINE_SPECIAL_WILDDATA iftrue .Generic setflag ENGINE_SPECIAL_WILDDATA pokenamemem QWILFISH, $1 landmarktotext ROUTE_32, $2 writebyte FISHSWARM_QWILFISH special Special_ActivateFishingSwarm farjump UnknownScript_0xa05d6 .Generic: farjump Phone_GenericCall_Male ; Liz LizPhoneScript1: trainertotext PICNICKER, LIZ1, $0 checkflag ENGINE_LIZ iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Female checkflag ENGINE_LIZ_THURSDAY_AFTERNOON iftrue .NotThursday checkcode VAR_WEEKDAY if_not_equal THURSDAY, .NotThursday checkday iftrue LizThursdayAfternoon .NotThursday: special Special_RandomPhoneMon farjump UnknownScript_0xa0948 .WantsBattle: landmarktotext ROUTE_32, $2 farjump UnknownScript_0xa0a5a LizPhoneScript2: trainertotext PICNICKER, LIZ1, $0 farscall PhoneScript_Random4 if_equal $0, LizWrongNumber farscall PhoneScript_GreetPhone_Female checkflag ENGINE_LIZ iftrue .next checkflag ENGINE_LIZ_THURSDAY_AFTERNOON iftrue .next .next: farscall PhoneScript_Random2 if_equal $0, LizGossip checkflag ENGINE_FLYPOINT_GOLDENROD iffalse .Generic farscall PhoneScript_Random2 if_equal $0, LizWantsBattle .Generic: farjump Phone_GenericCall_Female LizThursdayAfternoon: setflag ENGINE_LIZ_THURSDAY_AFTERNOON LizWantsBattle: landmarktotext ROUTE_32, $2 setflag ENGINE_LIZ farjump PhoneScript_WantsToBattle_Female LizWrongNumber: farjump LizWrongNumberScript LizGossip: random $9 if_equal $0, .CoolTrainerM if_equal $1, .Beauty if_equal $2, .Grunt if_equal $3, .Teacher if_equal $4, .SwimmerF if_equal $5, .KimonoGirl if_equal $6, .Skier if_equal $7, .Medium if_equal $8, .PokefanM .CoolTrainerM: trainerclassname COOLTRAINERM, $1 jump LizGossipScript .Beauty: trainerclassname BEAUTY, $1 jump LizGossipScript .Grunt: trainerclassname GRUNTM, $1 jump LizGossipScript .Teacher: trainerclassname TEACHER, $1 jump LizGossipScript .SwimmerF: trainerclassname SWIMMERF, $1 jump LizGossipScript .KimonoGirl: trainerclassname KIMONO_GIRL, $1 jump LizGossipScript .Skier: trainerclassname SKIER, $1 jump LizGossipScript .Medium: trainerclassname MEDIUM, $1 jump LizGossipScript .PokefanM: trainerclassname POKEFANM, $1 jump LizGossipScript LizGossipScript: farjump UnknownScript_0xa06da ; Anthony AnthonyPhoneScript1: trainertotext HIKER, ANTHONY2, $0 checkflag ENGINE_ANTHONY iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_ANTHONY_FRIDAY_NIGHT iftrue .NotFriday checkcode VAR_WEEKDAY if_not_equal FRIDAY, .NotFriday checknite iftrue AnthonyFridayNight .NotFriday: checkflag ENGINE_DUNSPARCE_SWARM iftrue .AlreadySwarming farjump UnknownScript_0xa0950 .WantsBattle: landmarktotext ROUTE_33, $2 farjump UnknownScript_0xa0a5f .AlreadySwarming: landmarktotext ROUTE_33, $2 farjump UnknownScript_0xa0afa AnthonyPhoneScript2: trainertotext HIKER, ANTHONY2, $0 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_FLYPOINT_GOLDENROD iffalse .TriesSwarm checkflag ENGINE_ANTHONY iftrue .TriesSwarm checkflag ENGINE_ANTHONY_FRIDAY_NIGHT iftrue .TriesSwarm farscall PhoneScript_Random2 if_equal $0, AnthonyWantsBattle .TriesSwarm: farscall PhoneScript_Random5 if_equal $0, AnthonyTriesDunsparceSwarm farjump Phone_GenericCall_Male AnthonyFridayNight: setflag ENGINE_ANTHONY_FRIDAY_NIGHT AnthonyWantsBattle: landmarktotext ROUTE_33, $2 setflag ENGINE_ANTHONY farjump PhoneScript_WantsToBattle_Male AnthonyTriesDunsparceSwarm: checkflag ENGINE_DUNSPARCE_SWARM iftrue .Generic setflag ENGINE_DUNSPARCE_SWARM pokenamemem DUNSPARCE, $1 swarm SWARM_DUNSPARCE, DARK_CAVE_VIOLET_ENTRANCE landmarktotext DARK_CAVE, $2 farjump UnknownScript_0xa05de .Generic: farjump Phone_GenericCall_Male ; Todd ToddPhoneScript1: trainertotext CAMPER, TODD1, $0 checkflag ENGINE_TODD iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_TODD_SATURDAY_MORNING iftrue .NotSaturday checkcode VAR_WEEKDAY if_not_equal SATURDAY, .NotSaturday checkmorn iftrue ToddSaturdayMorning .NotSaturday: checkflag ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON iftrue .SaleOn farjump UnknownScript_0xa0958 .WantsBattle: landmarktotext ROUTE_34, $2 farjump UnknownScript_0xa0a64 .SaleOn: farjump UnknownScript_0xa0b04 ToddPhoneScript2: trainertotext CAMPER, TODD1, $0 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_TODD iftrue .TryForSale checkflag ENGINE_TODD_SATURDAY_MORNING iftrue .TryForSale checkflag ENGINE_FLYPOINT_GOLDENROD iffalse ToddNoGoldenrod farscall PhoneScript_Random2 if_equal $0, ToddWantsBattle .TryForSale: farscall PhoneScript_Random2 if_equal $0, ToddDeptStoreSale ToddNoGoldenrod: farscall PhoneScript_Random3 if_equal $0, ToddFoundRare farjump Phone_GenericCall_Male ToddSaturdayMorning: setflag ENGINE_TODD_SATURDAY_MORNING ToddWantsBattle: landmarktotext ROUTE_34, $2 setflag ENGINE_TODD farjump PhoneScript_WantsToBattle_Male ToddFoundRare: farjump Phone_CheckIfUnseenRare_Male ToddDeptStoreSale: setflag ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON farjump UnknownScript_0xa0644 ; Gina GinaPhoneScript1: trainertotext PICNICKER, GINA1, $0 checkflag ENGINE_GINA iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Female checkflag ENGINE_GINA_SUNDAY_AFTERNOON iftrue .NotSunday checkflag ENGINE_GINA_HAS_LEAF_STONE iftrue .HasLeafStone checkcode VAR_WEEKDAY if_not_equal SUNDAY, .NotSunday checkday iftrue GinaSundayDay .NotSunday: checkflag ENGINE_ROCKETS_IN_RADIO_TOWER iftrue .Rockets farjump UnknownScript_0xa0960 .Rockets: farjump UnknownScript_0xa05c6 .WantsBattle: landmarktotext ROUTE_34, $2 farjump UnknownScript_0xa0a69 .HasLeafStone: landmarktotext ROUTE_34, $2 farjump UnknownScript_0xa0abd GinaPhoneScript2: trainertotext PICNICKER, GINA1, $0 farscall PhoneScript_GreetPhone_Female checkflag ENGINE_ROCKETS_IN_RADIO_TOWER iftrue GinaRockets checkflag ENGINE_GINA iftrue .Generic checkflag ENGINE_GINA_SUNDAY_AFTERNOON iftrue .Generic checkflag ENGINE_GINA_HAS_LEAF_STONE iftrue .Generic checkevent EVENT_GINA_GAVE_LEAF_STONE iftrue .GaveLeafStone farscall PhoneScript_Random2 if_equal $0, GinaHasLeafStone .GaveLeafStone: farscall PhoneScript_Random11 if_equal $0, GinaHasLeafStone checkflag ENGINE_FLYPOINT_GOLDENROD iffalse .Generic farscall PhoneScript_Random3 if_equal $0, GinaWantsBattle .Generic: farjump Phone_GenericCall_Female GinaSundayDay: setflag ENGINE_GINA_SUNDAY_AFTERNOON GinaWantsBattle: landmarktotext ROUTE_34, $2 setflag ENGINE_GINA farjump PhoneScript_WantsToBattle_Female GinaRockets: farjump UnknownScript_0xa05c6 GinaHasLeafStone: setflag ENGINE_GINA_HAS_LEAF_STONE landmarktotext ROUTE_34, $2 farjump PhoneScript_FoundItem_Female ; Irwin IrwinPhoneScript1: trainertotext JUGGLER, IRWIN1, $0 farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_ROCKETS_IN_RADIO_TOWER iftrue .Rockets farjump UnknownScript_0xa09c8 .Rockets: farjump IrwinRocketRumor IrwinPhoneScript2: trainertotext JUGGLER, IRWIN1, $0 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_ROCKETS_IN_RADIO_TOWER iftrue .Rockets farjump IrwinRumorScript .Rockets: farjump IrwinRocketRumor ; Arnie ArniePhoneScript1: trainertotext BUG_CATCHER, ARNIE1, $0 checkflag ENGINE_ARNIE iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_ARNIE_TUESDAY_MORNING iftrue .NotTuesday checkcode VAR_WEEKDAY if_not_equal TUESDAY, .NotTuesday checkmorn iftrue ArnieTuesdayMorning .NotTuesday: checkflag ENGINE_YANMA_SWARM iftrue .AlreadySwarming farjump UnknownScript_0xa0968 .WantsBattle: landmarktotext ROUTE_35, $2 farjump UnknownScript_0xa0a6e .AlreadySwarming: landmarktotext ROUTE_35, $2 farjump UnknownScript_0xa0aff ArniePhoneScript2: trainertotext BUG_CATCHER, ARNIE1, $0 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_ARNIE iftrue .Swarm checkflag ENGINE_ARNIE_TUESDAY_MORNING iftrue .Swarm farscall PhoneScript_Random2 if_equal $0, ArnieWantsBattle .Swarm: farscall PhoneScript_Random5 if_equal $0, ArnieYanmaSwarm farscall PhoneScript_Random3 if_equal $0, ArnieFoundRare farjump Phone_GenericCall_Male ArnieTuesdayMorning: setflag ENGINE_ARNIE_TUESDAY_MORNING ArnieWantsBattle: landmarktotext ROUTE_35, $2 setflag ENGINE_ARNIE farjump PhoneScript_WantsToBattle_Male ArnieYanmaSwarm: ; start swarm checkflag ENGINE_YANMA_SWARM iftrue ArnieYanmaAlreadySwarming setflag ENGINE_YANMA_SWARM pokenamemem YANMA, $1 swarm SWARM_YANMA, ROUTE_35 landmarktotext ROUTE_35, $2 farjump UnknownScript_0xa05ce ArnieFoundRare: farjump Phone_CheckIfUnseenRare_Male ArnieYanmaAlreadySwarming: farjump Phone_GenericCall_Male ; Alan AlanPhoneScript1: trainertotext SCHOOLBOY, ALAN1, $0 checkflag ENGINE_ALAN iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_ALAN_WEDNESDAY_AFTERNOON iftrue .NotWednesday checkflag ENGINE_ALAN_HAS_FIRE_STONE iftrue .FireStone checkcode VAR_WEEKDAY if_not_equal WEDNESDAY, .NotWednesday checkday iftrue AlanWednesdayDay .NotWednesday: farjump UnknownScript_0xa0970 .WantsBattle: landmarktotext ROUTE_36, $2 farjump UnknownScript_0xa0a73 .FireStone: landmarktotext ROUTE_36, $2 farjump UnknownScript_0xa0ac5 AlanPhoneScript2: trainertotext SCHOOLBOY, ALAN1, $0 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_ALAN iftrue AlanGenericCall checkflag ENGINE_ALAN_WEDNESDAY_AFTERNOON iftrue AlanGenericCall checkflag ENGINE_ALAN_HAS_FIRE_STONE iftrue AlanGenericCall farscall PhoneScript_Random3 if_equal $0, AlanWantsBattle checkevent EVENT_ALAN_GAVE_FIRE_STONE iftrue .FireStone farscall PhoneScript_Random2 if_equal $0, AlanHasFireStone .FireStone: farscall PhoneScript_Random11 if_equal $0, AlanHasFireStone AlanGenericCall: farjump Phone_GenericCall_Male AlanWednesdayDay: setflag ENGINE_ALAN_WEDNESDAY_AFTERNOON AlanWantsBattle: landmarktotext ROUTE_36, $2 setflag ENGINE_ALAN farjump PhoneScript_WantsToBattle_Male AlanHasFireStone: setflag ENGINE_ALAN_HAS_FIRE_STONE landmarktotext ROUTE_36, $2 farjump PhoneScript_FoundItem_Male ; Dana DanaPhoneScript1: trainertotext LASS, DANA1, $0 checkflag ENGINE_DANA iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Female checkflag ENGINE_DANA_THURSDAY_NIGHT iftrue .NotThursday checkflag ENGINE_DANA_HAS_THUNDERSTONE iftrue .HasThunderstone checkcode VAR_WEEKDAY if_not_equal THURSDAY, .NotThursday checknite iftrue DanaThursdayNight .NotThursday: farjump UnknownScript_0xa0978 .WantsBattle: landmarktotext ROUTE_38, $2 farjump UnknownScript_0xa0a78 .HasThunderstone: landmarktotext ROUTE_38, $2 farjump UnknownScript_0xa0acd DanaPhoneScript2: trainertotext LASS, DANA1, $0 farscall PhoneScript_GreetPhone_Female checkflag ENGINE_DANA iftrue .Generic checkflag ENGINE_DANA_THURSDAY_NIGHT iftrue .Generic checkflag ENGINE_DANA_HAS_THUNDERSTONE iftrue .Generic farscall PhoneScript_Random3 if_equal $0, DanaWantsBattle checkevent EVENT_DANA_GAVE_THUNDERSTONE iftrue .Thunderstone farscall PhoneScript_Random2 if_equal $0, DanaHasThunderstone .Thunderstone: farscall PhoneScript_Random11 if_equal $0, DanaHasThunderstone .Generic: farscall PhoneScript_Random3 if_equal $0, DanaFoundRare farjump Phone_GenericCall_Female DanaThursdayNight: setflag ENGINE_DANA_THURSDAY_NIGHT DanaWantsBattle: landmarktotext ROUTE_38, $2 setflag ENGINE_DANA farjump PhoneScript_WantsToBattle_Female DanaFoundRare: farjump Phone_CheckIfUnseenRare_Female DanaHasThunderstone: setflag ENGINE_DANA_HAS_THUNDERSTONE landmarktotext ROUTE_38, $2 farjump PhoneScript_FoundItem_Female ; Chad ChadPhoneScript1: trainertotext SCHOOLBOY, CHAD1, $0 checkflag ENGINE_CHAD iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_CHAD_FRIDAY_MORNING iftrue .NotFriday checkcode VAR_WEEKDAY if_not_equal FRIDAY, .NotFriday checkmorn iftrue ChadFridayMorning .NotFriday: farjump UnknownScript_0xa0980 .WantsBattle: landmarktotext ROUTE_38, $2 farjump UnknownScript_0xa0a7d ChadPhoneScript2: trainertotext SCHOOLBOY, CHAD1, $0 farscall PhoneScript_GreetPhone_Male farscall PhoneScript_Random2 if_equal $0, ChadOakGossip checkflag ENGINE_CHAD iftrue .Generic checkflag ENGINE_CHAD_FRIDAY_MORNING iftrue .Generic farscall PhoneScript_Random2 if_equal $0, ChadWantsBattle .Generic: farscall PhoneScript_Random3 if_equal $0, ChadFoundRare farjump Phone_GenericCall_Male ChadFridayMorning: setflag ENGINE_CHAD_FRIDAY_MORNING ChadWantsBattle: landmarktotext ROUTE_38, $2 setflag ENGINE_CHAD farjump PhoneScript_WantsToBattle_Male ChadFoundRare: farjump Phone_CheckIfUnseenRare_Male ChadOakGossip: farjump ChadOakGossipScript DerekPhoneScript1: trainertotext POKEFANM, DEREK1, $0 farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_DEREK_HAS_NUGGET iftrue .Nugget farscall PhoneScript_Random2 if_equal $0, .NoContest checkflag ENGINE_DAILY_BUG_CONTEST iftrue .NoContest checkcode VAR_WEEKDAY if_equal TUESDAY, .ContestToday if_equal THURSDAY, .ContestToday if_equal SATURDAY, .ContestToday .NoContest: farjump UnknownScript_0xa0988 .ContestToday: farjump PhoneScript_BugCatchingContest .Nugget: landmarktotext ROUTE_39, $2 farjump UnknownScript_0xa0ad5 DerekPhoneScript2: trainertotext POKEFANM, DEREK1, $0 farscall PhoneScript_GreetPhone_Male farscall PhoneScript_Random2 if_equal $0, .NoContest checkflag ENGINE_DAILY_BUG_CONTEST iftrue .NoContest checkcode VAR_WEEKDAY if_equal TUESDAY, .ContestToday if_equal THURSDAY, .ContestToday if_equal SATURDAY, .ContestToday .NoContest: farscall PhoneScript_Random4 if_equal $0, .Nugget farjump Phone_GenericCall_Male .ContestToday: farjump PhoneScript_BugCatchingContest .Nugget: setflag ENGINE_DEREK_HAS_NUGGET landmarktotext ROUTE_39, $2 farjump PhoneScript_FoundItem_Male TullyPhoneScript1: trainertotext FISHER, TULLY1, $0 checkflag ENGINE_TULLY iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_TULLY_SUNDAY_NIGHT iftrue .NotSunday checkflag ENGINE_TULLY_HAS_WATER_STONE iftrue TullyHasWaterStone checkcode VAR_WEEKDAY if_not_equal SUNDAY, .NotSunday checknite iftrue TullySundayNight .NotSunday: farjump UnknownScript_0xa0990 .WantsBattle: landmarktotext ROUTE_42, $2 farjump UnknownScript_0xa0a82 TullyHasWaterStone: landmarktotext ROUTE_42, $2 farjump UnknownScript_0xa0add TullyPhoneScript2: trainertotext FISHER, TULLY1, $0 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_TULLY iftrue .Generic checkflag ENGINE_TULLY_SUNDAY_NIGHT iftrue .Generic checkflag ENGINE_TULLY_HAS_WATER_STONE iftrue .Generic farscall PhoneScript_Random3 if_equal $0, TullyWantsBattle checkevent EVENT_TULLY_GAVE_WATER_STONE iftrue .WaterStone farscall PhoneScript_Random2 if_equal $0, TullyFoundWaterStone .WaterStone: farscall PhoneScript_Random11 if_equal $0, TullyFoundWaterStone .Generic: farjump Phone_GenericCall_Male TullySundayNight: setflag ENGINE_TULLY_SUNDAY_NIGHT TullyWantsBattle: landmarktotext ROUTE_42, $2 setflag ENGINE_TULLY farjump PhoneScript_WantsToBattle_Male TullyFoundWaterStone: setflag ENGINE_TULLY_HAS_WATER_STONE landmarktotext ROUTE_42, $2 farjump PhoneScript_FoundItem_Male BrentPhoneScript1: trainertotext POKEMANIAC, BRENT1, $0 checkflag ENGINE_BRENT iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_BRENT_MONDAY_MORNING iftrue .NotMonday checkcode VAR_WEEKDAY if_not_equal MONDAY, .NotMonday checkmorn iftrue BrentMondayMorning .NotMonday: farjump UnknownScript_0xa0998 .WantsBattle: landmarktotext ROUTE_43, $2 farjump UnknownScript_0xa0a87 BrentPhoneScript2: trainertotext POKEMANIAC, BRENT1, $0 farscall PhoneScript_GreetPhone_Male farscall PhoneScript_Random2 if_equal $0, BrentBillTrivia checkflag ENGINE_BRENT iftrue .Generic checkflag ENGINE_BRENT_MONDAY_MORNING iftrue .Generic farscall PhoneScript_Random2 if_equal $0, BrentWantsBattle .Generic: farjump Phone_GenericCall_Male BrentMondayMorning: setflag ENGINE_BRENT_MONDAY_MORNING BrentWantsBattle: landmarktotext ROUTE_43, $2 setflag ENGINE_BRENT farjump PhoneScript_WantsToBattle_Male BrentBillTrivia: farjump BrentBillTriviaScript TiffanyPhoneScript1: trainertotext PICNICKER, TIFFANY3, $0 checkflag ENGINE_TIFFANY iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Female checkflag ENGINE_TIFFANY_TUESDAY_AFTERNOON iftrue .NotTuesday checkflag ENGINE_TIFFANY_HAS_PINK_BOW iftrue .HasItem checkcode VAR_WEEKDAY if_not_equal TUESDAY, .NotTuesday checkday iftrue TiffanyTuesdayAfternoon .NotTuesday: farjump UnknownScript_0xa09a0 .WantsBattle: landmarktotext ROUTE_43, $2 farjump UnknownScript_0xa0a8c .HasItem: landmarktotext ROUTE_43, $2 farjump UnknownScript_0xa0ae5 TiffanyPhoneScript2: trainertotext PICNICKER, TIFFANY3, $0 farscall PhoneScript_Random4 if_equal $0, TiffanysFamilyMembers farscall PhoneScript_GreetPhone_Female checkflag ENGINE_TIFFANY iftrue TiffanyGenericCall checkflag ENGINE_TIFFANY_TUESDAY_AFTERNOON iftrue TiffanyGenericCall checkflag ENGINE_TIFFANY_HAS_PINK_BOW iftrue TiffanyGenericCall farscall PhoneScript_Random3 if_equal $0, TiffanyWantsBattle checkevent EVENT_TIFFANY_GAVE_PINK_BOW iftrue .PinkBow farscall PhoneScript_Random2 if_equal $0, TiffanyHasPinkBow .PinkBow: farscall PhoneScript_Random11 if_equal $0, TiffanyHasPinkBow TiffanyGenericCall: farjump Phone_GenericCall_Female TiffanyTuesdayAfternoon: setflag ENGINE_TIFFANY_TUESDAY_AFTERNOON TiffanyWantsBattle: landmarktotext ROUTE_43, $2 setflag ENGINE_TIFFANY farjump PhoneScript_WantsToBattle_Female TiffanysFamilyMembers: random $6 if_equal $0, .Grandma if_equal $1, .Grandpa if_equal $2, .Mom if_equal $3, .Dad if_equal $4, .Sister if_equal $5, .Brother .Grandma: stringtotext GrandmaString, $1 jump TiffanysPoorClefairy .Grandpa: stringtotext GrandpaString, $1 jump TiffanysPoorClefairy .Mom: stringtotext MomString, $1 jump TiffanysPoorClefairy .Dad: stringtotext DadString, $1 jump TiffanysPoorClefairy .Sister: stringtotext SisterString, $1 jump TiffanysPoorClefairy .Brother: stringtotext BrotherString, $1 jump TiffanysPoorClefairy TiffanysPoorClefairy: farjump TiffanyItsAwful TiffanyHasPinkBow: setflag ENGINE_TIFFANY_HAS_PINK_BOW landmarktotext ROUTE_43, $2 farjump PhoneScript_FoundItem_Female ; Vance VancePhoneScript1: trainertotext BIRD_KEEPER, VANCE1, $0 checkflag ENGINE_VANCE iftrue VanceWantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_VANCE_WEDNESDAY_NIGHT iftrue .NotWednesday checkcode VAR_WEEKDAY if_not_equal WEDNESDAY, .NotWednesday checknite iftrue VanceWednesdayNight .NotWednesday: farjump VanceLookingForward VanceWantsBattle: landmarktotext ROUTE_44, $2 farjump VanceHurryHurry VancePhoneScript2: trainertotext BIRD_KEEPER, VANCE1, $0 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_VANCE iftrue .WantsBattle checkflag ENGINE_VANCE_WEDNESDAY_NIGHT iftrue .WantsBattle farscall PhoneScript_Random3 if_equal $0, VanceWantsRematch if_equal $1, VanceWantsRematch .WantsBattle: farjump Phone_GenericCall_Male VanceWednesdayNight: setflag ENGINE_VANCE_WEDNESDAY_NIGHT VanceWantsRematch: landmarktotext ROUTE_44, $2 setflag ENGINE_VANCE farjump PhoneScript_WantsToBattle_Male WiltonPhoneScript1: trainertotext FISHER, WILTON1, $0 checkflag ENGINE_WILTON iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_WILTON_THURSDAY_MORNING iftrue .NotThursday checkflag ENGINE_WILTON_HAS_ITEM iftrue .HasItem checkcode VAR_WEEKDAY if_not_equal THURSDAY, .NotThursday checkmorn iftrue WiltonThursdayMorning .NotThursday: farjump WiltonHaventFoundAnything .WantsBattle: landmarktotext ROUTE_44, $2 farjump WiltonNotBiting .HasItem: landmarktotext ROUTE_44, $2 farjump WiltonWantThis WiltonPhoneScript2: trainertotext FISHER, WILTON1, $0 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_WILTON iftrue .GenericCall checkflag ENGINE_WILTON_THURSDAY_MORNING iftrue .GenericCall checkflag ENGINE_WILTON_HAS_ITEM iftrue .GenericCall farscall PhoneScript_Random2 if_equal $0, WiltonWantsBattle farscall PhoneScript_Random2 if_equal $0, WiltonHasItem .GenericCall: farjump Phone_GenericCall_Male WiltonThursdayMorning: setflag ENGINE_WILTON_THURSDAY_MORNING WiltonWantsBattle: landmarktotext ROUTE_44, $2 setflag ENGINE_WILTON farjump PhoneScript_WantsToBattle_Male WiltonHasItem: setflag ENGINE_WILTON_HAS_ITEM landmarktotext ROUTE_44, $2 clearevent EVENT_WILTON_HAS_ULTRA_BALL clearevent EVENT_WILTON_HAS_GREAT_BALL clearevent EVENT_WILTON_HAS_POKE_BALL random $5 if_equal $0, .UltraBall random $3 if_equal $0, .GreatBall jump .PokeBall .UltraBall: setevent EVENT_WILTON_HAS_ULTRA_BALL jump .FoundItem .GreatBall: setevent EVENT_WILTON_HAS_GREAT_BALL jump .FoundItem .PokeBall: setevent EVENT_WILTON_HAS_POKE_BALL .FoundItem: farjump PhoneScript_FoundItem_Male ; Kenji KenjiPhoneScript1: trainertotext BLACKBELT_T, KENJI3, $0 farscall PhoneScript_AnswerPhone_Male farjump KenjiAnswerPhoneScript KenjiPhoneScript2: trainertotext BLACKBELT_T, KENJI3, $0 farscall PhoneScript_GreetPhone_Male farjump KenjiCallingPhoneScript ; Parry ParryPhoneScript1: trainertotext HIKER, PARRY1, $0 checkflag ENGINE_PARRY iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_PARRY_FRIDAY_AFTERNOON iftrue .WantsRematch checkcode VAR_WEEKDAY if_not_equal FRIDAY, .WantsRematch checkday iftrue ParryFridayDay .WantsRematch: farjump ParryBattleWithMe .WantsBattle: landmarktotext ROUTE_45, $2 farjump ParryHaventYouGottenTo ParryPhoneScript2: trainertotext HIKER, PARRY1, $0 farscall PhoneScript_GreetPhone_Male checkflag ENGINE_PARRY iftrue .GenericCall checkflag ENGINE_PARRY_FRIDAY_AFTERNOON iftrue .GenericCall farscall PhoneScript_Random2 if_equal $0, ParryWantsBattle if_equal $1, ParryWantsBattle .GenericCall: farjump Phone_GenericCall_Male ParryFridayDay: setflag ENGINE_PARRY_FRIDAY_AFTERNOON ParryWantsBattle: landmarktotext ROUTE_45, $2 setflag ENGINE_PARRY farjump PhoneScript_WantsToBattle_Male ; Erin ErinPhoneScript1: trainertotext PICNICKER, ERIN1, $0 checkflag ENGINE_ERIN iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Female checkflag ENGINE_ERIN_SATURDAY_NIGHT iftrue .NotSaturday checkcode VAR_WEEKDAY if_not_equal SATURDAY, .NotSaturday checknite iftrue ErinSaturdayNight .NotSaturday: farjump ErinWorkingHardScript .WantsBattle: landmarktotext ROUTE_46, $2 farjump ErinComeBattleScript ErinPhoneScript2: trainertotext PICNICKER, ERIN1, $0 farscall PhoneScript_GreetPhone_Female checkflag ENGINE_ERIN iftrue .GenericCall checkflag ENGINE_ERIN_SATURDAY_NIGHT iftrue .GenericCall farscall PhoneScript_Random3 if_equal $0, ErinWantsBattle if_equal $1, ErinWantsBattle .GenericCall: farjump Phone_GenericCall_Female ErinSaturdayNight: setflag ENGINE_ERIN_SATURDAY_NIGHT ErinWantsBattle: landmarktotext ROUTE_46, $2 setflag ENGINE_ERIN farjump PhoneScript_WantsToBattle_Female