SproutTower3F_MapScriptHeader: ; 0x18493b ; trigger count db 2 ; triggers dw UnknownScript_0x184945, $0000 dw UnknownScript_0x184946, $0000 ; callback count db 0 ; 0x184945 UnknownScript_0x184945: ; 0x184945 end ; 0x184946 UnknownScript_0x184946: ; 0x184946 end ; 0x184947 UnknownScript_0x184947: ; 0x184947 spriteface $0, $1 showemote $0, $0, 15 special $006a playsound $0041 playsound $006e earthquake 79 pause 15 playsound $0041 playsound $006e earthquake 79 applymovement $0, MovementData_0x184a1d applymovement $8, MovementData_0x184a22 loadfont 2writetext UnknownText_0x184a27 closetext loadmovesprites showemote $0, $8, 15 spriteface $8, $0 pause 15 applymovement $8, MovementData_0x184a24 playmusic $001f loadfont 2writetext UnknownText_0x184aec closetext loadmovesprites spriteface $8, $1 loadfont 2writetext UnknownText_0x184bc8 pause 15 loadmovesprites playsound $0013 special $0030 special $0033 disappear $8 waitbutton special $0032 dotrigger $1 special $003d end ; 0x1849a6 SageLiScript: ; 0x1849a6 faceplayer loadfont checkevent EVENT_GOT_HM05_FLASH iftrue UnknownScript_0x1849d1 2writetext SageLiSeenText closetext loadmovesprites winlosstext SageLiBeatenText, $0000 loadtrainer SAGE, LI startbattle returnafterbattle loadfont 2writetext UnknownText_0x184cc2 keeptextopen verbosegiveitem HM_05, 1 setevent EVENT_GOT_HM05_FLASH setevent EVENT_BEAT_SAGE_LI 2writetext UnknownText_0x184d13 closetext loadmovesprites end ; 0x1849d1 UnknownScript_0x1849d1: ; 0x1849d1 2writetext UnknownText_0x184d88 closetext loadmovesprites end ; 0x1849d7 TrainerSageJin: ; 0x1849d7 ; bit/flag number dw $413 ; trainer group && trainer id db SAGE, JIN ; text when seen dw SageJinSeenText ; text when trainer beaten dw SageJinBeatenText ; script when lost dw $0000 ; script when talk again dw SageJinScript ; 0x1849e3 SageJinScript: ; 0x1849e3 talkaftercancel loadfont 2writetext UnknownText_0x184dfa closetext loadmovesprites end ; 0x1849eb TrainerSageTroy: ; 0x1849eb ; bit/flag number dw $414 ; trainer group && trainer id db SAGE, TROY ; text when seen dw SageTroySeenText ; text when trainer beaten dw SageTroyBeatenText ; script when lost dw $0000 ; script when talk again dw SageTroyScript ; 0x1849f7 SageTroyScript: ; 0x1849f7 talkaftercancel loadfont 2writetext UnknownText_0x184ea4 closetext loadmovesprites end ; 0x1849ff TrainerSageNeal: ; 0x1849ff ; bit/flag number dw $418 ; trainer group && trainer id db SAGE, NEAL ; text when seen dw SageNealSeenText ; text when trainer beaten dw SageNealBeatenText ; script when lost dw $0000 ; script when talk again dw SageNealScript ; 0x184a0b SageNealScript: ; 0x184a0b talkaftercancel loadfont 2writetext UnknownText_0x184f12 closetext loadmovesprites end ; 0x184a13 MapSproutTower3FSignpost3Script: ; 0x184a13 jumptext UnknownText_0x184f37 ; 0x184a16 MapSproutTower3FSignpost5Script: ; 0x184a16 jumptext UnknownText_0x184f61 ; 0x184a19 ItemFragment_0x184a19: ; 0x184a19 db POTION, 1 ; 0x184a1b ItemFragment_0x184a1b: ; 0x184a1b db ESCAPE_ROPE, 1 ; 0x184a1d MovementData_0x184a1d: ; 0x184a1d step_up step_up step_up step_up step_end ; 0x184a22 MovementData_0x184a22: ; 0x184a22 step_up step_end ; 0x184a24 MovementData_0x184a24: ; 0x184a24 step_right step_down step_end ; 0x184a27 UnknownText_0x184a27: ; 0x184a27 db $0, "ELDER: You are in-", $4f db "deed skilled as a", $55 db "trainer.", $51 db "As promised, here", $4f db "is your HM.", $51 db "But let me say", $4f db "this: You should", $51 db "treat your", $4f db "#MON better.", $51 db "The way you battle", $4f db "is far too harsh.", $51 db "#MON are not", $4f db "tools of war…", $57 ; 0x184aec UnknownText_0x184aec: ; 0x184aec db $0, "…", $4f db "…Humph!", $51 db "He claims to be", $4f db "the ELDER but", $55 db "he's weak.", $51 db "It stands to", $4f db "reason.", $51 db "I'd never lose to", $4f db "fools who babble", $51 db "about being nice", $4f db "to #MON.", $51 db "I only care about", $4f db "strong #MON", $55 db "that can win.", $51 db "I really couldn't", $4f db "care less about", $55 db "weak #MON.", $57 ; 0x184bc8 UnknownText_0x184bc8: ; 0x184bc8 db $0, $53, " used an", $4f db "ESCAPE ROPE!", $57 ; 0x184be0 SageLiSeenText: ; 0x184be0 db $0, "So good of you to", $4f db "come here!", $51 db "SPROUT TOWER is a", $4f db "place of training.", $51 db "People and #MON", $4f db "test their bonds", $51 db "to build a bright", $4f db "future together.", $51 db "I am the final", $4f db "test.", $51 db "Allow me to check", $4f db "the ties between", $51 db "your #MON and", $4f db "you!", $57 ; 0x184cb2 SageLiBeatenText: ; 0x184cb2 db $0, "Ah, excellent!", $57 ; 0x184cc2 UnknownText_0x184cc2: ; 0x184cc2 db $0, "You and your #-", $4f db "MON should have", $51 db "no problem using", $4f db "this move.", $51 db "Take this FLASH", $4f db "HM.", $57 ; 0x184d13 UnknownText_0x184d13: ; 0x184d13 db $0, "FLASH illuminates", $4f db "even the darkest", $55 db "of all places.", $51 db "But to use it out", $4f db "of battle, you", $51 db "need the BADGE", $4f db "from VIOLET's GYM.", $57 ; 0x184d88 UnknownText_0x184d88: ; 0x184d88 db $0, "I hope you learn", $4f db "and grow from your", $55 db "journey.", $57 ; 0x184db6 SageJinSeenText: ; 0x184db6 db $0, "I train to find", $4f db "enlightenment in", $55 db "#MON!", $57 ; 0x184dde SageJinBeatenText: ; 0x184dde db $0, "My training is", $4f db "incomplete…", $57 ; 0x184dfa UnknownText_0x184dfa: ; 0x184dfa db $0, "As #MON grow", $4f db "stronger, so does", $55 db "the trainer.", $51 db "No, wait. As the", $4f db "trainer grows", $51 db "stronger, so do", $4f db "the #MON.", $57 ; 0x184e60 SageTroySeenText: ; 0x184e60 db $0, "Let me see how", $4f db "much you trust", $55 db "your #MON.", $57 ; 0x184e8a SageTroyBeatenText: ; 0x184e8a db $0, "Yes, your trust is", $4f db "real!", $57 ; 0x184ea4 UnknownText_0x184ea4: ; 0x184ea4 db $0, "It is not far to", $4f db "the ELDER.", $57 ; 0x184ec1 SageNealSeenText: ; 0x184ec1 db $0, "The ELDER's HM", $4f db "lights even pitch-", $55 db "black darkness.", $57 ; 0x184ef3 SageNealBeatenText: ; 0x184ef3 db $0, "It is my head that", $4f db "is bright!", $57 ; 0x184f12 UnknownText_0x184f12: ; 0x184f12 db $0, "Let there be light", $4f db "on your journey.", $57 ; 0x184f37 UnknownText_0x184f37: ; 0x184f37 db $0, "It's a powerful", $4f db "painting of a", $55 db "BELLSPROUT.", $57 ; 0x184f61 UnknownText_0x184f61: ; 0x184f61 db $0, "A #MON statue…", $51 db "It looks very", $4f db "distinguished.", $57 ; 0x184f8e SproutTower3F_MapEventHeader: ; 0x184f8e ; filler db 0, 0 ; warps db 1 warp_def $e, $a, 4, GROUP_SPROUT_TOWER_2F, MAP_SPROUT_TOWER_2F ; xy triggers db 1 xy_trigger 0, $9, $b, $0, UnknownScript_0x184947, $0, $0 ; signposts db 6 signpost 1, 8, $0, MapSproutTower3FSignpost5Script signpost 1, 11, $0, MapSproutTower3FSignpost5Script signpost 0, 9, $0, MapSproutTower3FSignpost3Script signpost 0, 10, $0, MapSproutTower3FSignpost3Script signpost 15, 5, $0, MapSproutTower3FSignpost5Script signpost 15, 14, $0, MapSproutTower3FSignpost5Script ; people-events db 7 person_event SPRITE_SAGE, 17, 12, $9, $0, 255, 255, $92, 3, TrainerSageJin, $ffff person_event SPRITE_SAGE, 12, 12, $6, $0, 255, 255, $92, 2, TrainerSageTroy, $ffff person_event SPRITE_SAGE, 6, 14, $6, $0, 255, 255, $90, 0, SageLiScript, $ffff person_event SPRITE_SAGE, 15, 15, $8, $0, 255, 255, $92, 3, TrainerSageNeal, $ffff person_event SPRITE_POKE_BALL, 18, 10, $1, $0, 255, 255, $1, 0, ItemFragment_0x184a19, $0649 person_event SPRITE_POKE_BALL, 5, 18, $1, $0, 255, 255, $1, 0, ItemFragment_0x184a1b, $064a person_event SPRITE_SILVER, 8, 14, $7, $0, 255, 255, $0, 0, ObjectEvent, $06c4 ; 0x18501a