const_value set 2 const AZALEATOWN_AZALEA_ROCKET1 const AZALEATOWN_GRAMPS const AZALEATOWN_TEACHER const AZALEATOWN_YOUNGSTER const AZALEATOWN_SLOWPOKE1 const AZALEATOWN_SLOWPOKE2 const AZALEATOWN_SLOWPOKE3 const AZALEATOWN_SLOWPOKE4 const AZALEATOWN_FRUIT_TREE const AZALEATOWN_SILVER const AZALEATOWN_AZALEA_ROCKET3 const AZALEATOWN_KURT_OUTSIDE AzaleaTown_MapScriptHeader: .SceneScripts: db 3 scene_script .DummyScene0 scene_script .DummyScene1 scene_script .DummyScene2 .MapCallbacks: db 1 dbw MAPCALLBACK_NEWMAP, .Flypoint .DummyScene0: end .DummyScene1: end .DummyScene2: end .Flypoint: setflag ENGINE_FLYPOINT_AZALEA return AzaleaTownRivalBattleScene1: moveobject AZALEATOWN_SILVER, $b, $b spriteface PLAYER, RIGHT showemote EMOTE_SHOCK, PLAYER, 15 special Special_FadeOutMusic pause 15 appear AZALEATOWN_SILVER applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1 spriteface PLAYER, DOWN jump AzaleaTownRivalBattleScript AzaleaTownRivalBattleScene2: spriteface PLAYER, RIGHT showemote EMOTE_SHOCK, PLAYER, 15 special Special_FadeOutMusic pause 15 appear AZALEATOWN_SILVER applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2 spriteface PLAYER, UP AzaleaTownRivalBattleScript: playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext AzaleaTownRivalBeforeText waitbutton closetext setevent EVENT_RIVAL_AZALEA_TOWN checkevent EVENT_GOT_TOTODILE_FROM_ELM iftrue .Totodile checkevent EVENT_GOT_CHIKORITA_FROM_ELM iftrue .Chikorita winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText setlasttalked AZALEATOWN_SILVER loadtrainer RIVAL1, RIVAL1_2_TOTODILE startbattle dontrestartmapmusic reloadmapafterbattle jump .AfterBattle .Totodile: winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText setlasttalked AZALEATOWN_SILVER loadtrainer RIVAL1, RIVAL1_2_CHIKORITA startbattle dontrestartmapmusic reloadmapafterbattle jump .AfterBattle .Chikorita: winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText setlasttalked AZALEATOWN_SILVER loadtrainer RIVAL1, RIVAL1_2_CYNDAQUIL startbattle dontrestartmapmusic reloadmapafterbattle jump .AfterBattle .AfterBattle: playmusic MUSIC_RIVAL_AFTER opentext writetext AzaleaTownRivalAfterText waitbutton closetext spriteface PLAYER, LEFT applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement playsound SFX_EXIT_BUILDING disappear AZALEATOWN_SILVER setscene $0 waitsfx playmapmusic end AzaleaTownRocket1Script: jumptextfaceplayer AzaleaTownRocket1Text AzaleaTownRocket2Script: jumptextfaceplayer AzaleaTownRocket2Text AzaleaTownGrampsScript: faceplayer opentext checkevent EVENT_CLEARED_SLOWPOKE_WELL iftrue .ClearedWell writetext AzaleaTownGrampsTextBefore waitbutton closetext end .ClearedWell: writetext AzaleaTownGrampsTextAfter waitbutton closetext end AzaleaTownTeacherScript: jumptextfaceplayer AzaleaTownTeacherText AzaleaTownYoungsterScript: jumptextfaceplayer AzaleaTownYoungsterText AzaleaTownSlowpokeScript: opentext writetext AzaleaTownSlowpokeText1 pause 60 writetext AzaleaTownSlowpokeText2 cry SLOWPOKE waitbutton closetext end WoosterScript: ; unused faceplayer opentext writetext WoosterText cry QUAGSIRE waitbutton closetext end AzaleaTownCelebiScene: applymovement PLAYER, AzaleaTownPlayerLeavesKurtsHouseMovement opentext writetext AzaleaTownKurtText1 buttonsound spriteface AZALEATOWN_KURT_OUTSIDE, RIGHT writetext AzaleaTownKurtText2 buttonsound writetext AzaleaTownKurtText3 waitbutton verbosegiveitem GS_BALL spriteface AZALEATOWN_KURT_OUTSIDE, LEFT setflag ENGINE_HAVE_EXAMINED_GS_BALL clearevent EVENT_ILEX_FOREST_LASS setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS setscene $0 closetext end AzaleaTownKurtScript: faceplayer opentext writetext AzaleaTownKurtText3 waitbutton spriteface AZALEATOWN_KURT_OUTSIDE, LEFT closetext end AzaleaTownSign: jumptext AzaleaTownSignText KurtsHouseSign: jumptext KurtsHouseSignText AzaleaGymSign: jumptext AzaleaGymSignText SlowpokeWellSign: jumptext SlowpokeWellSignText CharcoalKilnSign: jumptext CharcoalKilnSignText AzaleaTownIlextForestSign: jumptext AzaleaTownIlexForestSignText AzaleaTownPokecenterSign: jumpstd pokecentersign AzaleaTownMartSign: jumpstd martsign WhiteApricornTree: fruittree FRUITTREE_AZALEA_TOWN AzaleaTownHiddenFullHeal: dwb EVENT_AZALEA_TOWN_HIDDEN_FULL_HEAL, FULL_HEAL AzaleaTownRivalBattleApproachMovement1: step LEFT step LEFT step LEFT step LEFT step LEFT step LEFT turn_head UP step_end AzaleaTownRivalBattleApproachMovement2: step LEFT step LEFT step LEFT step LEFT step LEFT step LEFT turn_head DOWN step_end AzaleaTownRivalBattleExitMovement: step LEFT step LEFT step LEFT step_end AzaleaTownPlayerLeavesKurtsHouseMovement: step LEFT step LEFT step UP turn_head LEFT step_end AzaleaTownRivalBeforeText: text "…Tell me some-" line "thing." para "Is it true that" line "TEAM ROCKET has" cont "returned?" para "What? You beat" line "them? Hah! Quit" cont "lying." para "You're not joking?" line "Then let's see how" cont "good you are." done AzaleaTownRivalWinText: text "… Humph! Useless" line "#MON!" para "Listen, you. You" line "only won because" para "my #MON were" line "weak." done AzaleaTownRivalAfterText: text "I hate the weak." para "#MON, trainers." line "It doesn't matter" cont "who or what." para "I'm going to be" line "strong and wipe" cont "out the weak." para "That goes for TEAM" line "ROCKET too." para "They act big and" line "tough in a group." para "But get them" line "alone, and they're" cont "weak." para "I hate them all." para "You stay out of my" line "way. A weakling" para "like you is only a" line "distraction." done AzaleaTownRivalLossText: text "…Humph! I knew" line "you were lying." done AzaleaTownRocket1Text: text "It's unsafe to go" line "in there, so I'm" cont "standing guard." para "Aren't I a good" line "Samaritan?" done AzaleaTownRocket2Text: text "Do you know about" line "SLOWPOKETAIL? I" cont "heard it's tasty!" para "Aren't you glad I" line "told you that?" done AzaleaTownGrampsTextBefore: text "The SLOWPOKE have" line "disappeared from" cont "town…" para "I heard their" line "TAILS are being" cont "sold somewhere." done AzaleaTownGrampsTextAfter: text "The SLOWPOKE have" line "returned." para "Knowing them, they" line "could've just been" para "goofing off some-" line "where." done AzaleaTownTeacherText: text "Did you come to" line "get KURT to make" cont "some BALLS?" para "A lot of people do" line "just that." done AzaleaTownYoungsterText: text "Cut through AZALEA" line "and you'll be in" cont "ILEX FOREST." para "But these skinny" line "trees make it" para "impossible to get" line "through." para "The CHARCOAL MAN's" line "#MON can CUT" cont "down trees." done AzaleaTownSlowpokeText1: text "SLOWPOKE: …" para "<......> <......> <......>" done AzaleaTownSlowpokeText2: text "<......> <......>Yawn?" done WoosterText: text "WOOSTER: Gugyoo…" done AzaleaTownKurtText1: text "ILEX FOREST is" line "restless!" para "What is going on?" done AzaleaTownKurtText2: text ", here's" line "your GS BALL back!" done AzaleaTownKurtText3: text "Could you go see" line "why ILEX FOREST is" cont "so restless?" done AzaleaTownSignText: text "AZALEA TOWN" line "Where People and" para "#MON Live in" line "Happy Harmony" done KurtsHouseSignText: text "KURT'S HOUSE" done AzaleaGymSignText: text "AZALEA TOWN" line "#MON GYM" cont "LEADER: BUGSY" para "The Walking" line "Bug #MON" cont "Encyclopedia" done SlowpokeWellSignText: text "SLOWPOKE WELL" para "Also known as the" line "RAINMAKER WELL." para "Locals believe" line "that a SLOWPOKE's" cont "yawn summons rain." para "Records show that" line "a SLOWPOKE's yawn" para "ended a drought" line "400 years ago." done CharcoalKilnSignText: text "CHARCOAL KILN" done AzaleaTownIlexForestSignText: text "ILEX FOREST" para "Enter through the" line "gate." done AzaleaTown_MapEventHeader: ; filler db 0, 0 .Warps: db 8 warp_def 15, 9, 1, AZALEA_POKECENTER_1F warp_def 21, 13, 1, CHARCOAL_KILN warp_def 21, 5, 2, AZALEA_MART warp_def 9, 5, 1, KURTS_HOUSE warp_def 10, 15, 1, AZALEA_GYM warp_def 31, 7, 1, SLOWPOKE_WELL_B1F warp_def 2, 10, 3, ILEX_FOREST_AZALEA_GATE warp_def 2, 11, 4, ILEX_FOREST_AZALEA_GATE .CoordEvents: db 3 coord_event 5, 10, 1, AzaleaTownRivalBattleScene1 coord_event 5, 11, 1, AzaleaTownRivalBattleScene2 coord_event 9, 6, 2, AzaleaTownCelebiScene .BGEvents: db 9 bg_event 19, 9, BGEVENT_READ, AzaleaTownSign bg_event 10, 9, BGEVENT_READ, KurtsHouseSign bg_event 14, 15, BGEVENT_READ, AzaleaGymSign bg_event 29, 7, BGEVENT_READ, SlowpokeWellSign bg_event 19, 13, BGEVENT_READ, CharcoalKilnSign bg_event 16, 9, BGEVENT_READ, AzaleaTownPokecenterSign bg_event 22, 5, BGEVENT_READ, AzaleaTownMartSign bg_event 3, 9, BGEVENT_READ, AzaleaTownIlextForestSign bg_event 31, 6, BGEVENT_ITEM, AzaleaTownHiddenFullHeal .ObjectEvents: db 12 object_event 31, 9, SPRITE_AZALEA_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownRocket1Script, EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET object_event 21, 9, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownGrampsScript, -1 object_event 15, 13, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, AzaleaTownTeacherScript, -1 object_event 7, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AzaleaTownYoungsterScript, -1 object_event 8, 17, SPRITE_SLOWPOKE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES object_event 18, 9, SPRITE_SLOWPOKE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES object_event 29, 9, SPRITE_SLOWPOKE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES object_event 15, 15, SPRITE_SLOWPOKE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES object_event 8, 2, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WhiteApricornTree, -1 object_event 11, 10, SPRITE_AZALEA_ROCKET, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_AZALEA_TOWN object_event 10, 16, SPRITE_AZALEA_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownRocket2Script, EVENT_SLOWPOKE_WELL_ROCKETS object_event 6, 5, SPRITE_KURT_OUTSIDE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownKurtScript, EVENT_AZALEA_TOWN_KURT