const_value set 2 const CELADONDEPTSTORE6F_SUPER_NERD const CELADONDEPTSTORE6F_YOUNGSTER CeladonDeptStore6F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 1 dbw MAPCALLBACK_TILES, .Callback .Callback: changeblock $c, $0, $3 return CeladonDeptStore6FSuperNerdScript: jumptextfaceplayer CeladonDeptStore6FSuperNerdText CeladonDeptStore6FYoungsterScript: jumptextfaceplayer CeladonDeptStore6FYoungsterText CeladonDeptStore6FVendingMachine: opentext writetext CeladonVendingText .Start: special PlaceMoneyTopRight loadmenudata .MenuData verticalmenu closewindow if_equal $1, .FreshWater if_equal $2, .SodaPop if_equal $3, .Lemonade closetext end .FreshWater: checkmoney $0, 200 if_equal $2, .NotEnoughMoney giveitem FRESH_WATER iffalse .NotEnoughSpace takemoney $0, 200 itemtotext FRESH_WATER, $0 jump .VendItem .SodaPop: checkmoney $0, 300 if_equal $2, .NotEnoughMoney giveitem SODA_POP iffalse .NotEnoughSpace takemoney $0, 300 itemtotext SODA_POP, $0 jump .VendItem .Lemonade: checkmoney $0, 350 if_equal $2, .NotEnoughMoney giveitem LEMONADE iffalse .NotEnoughSpace takemoney $0, 350 itemtotext LEMONADE, $0 jump .VendItem .VendItem: pause 10 playsound SFX_ENTER_DOOR writetext CeladonClangText buttonsound itemnotify jump .Start .NotEnoughMoney: writetext CeladonVendingNoMoneyText waitbutton jump .Start .NotEnoughSpace: writetext CeladonVendingNoSpaceText waitbutton jump .Start .MenuData: db $40 ; flags db 02, 00 ; start coords db 11, 19 ; end coords dw .MenuData2 db 1 ; default option .MenuData2: db $80 ; flags db 4 ; items db "FRESH WATER ¥200@" db "SODA POP ¥300@" db "LEMONADE ¥350@" db "CANCEL@" CeladonDeptStore6FDirectory: jumptext CeladonDeptStore6FDirectoryText ; unused CeladonDeptStore6FElevatorButton: jumpstd elevatorbutton CeladonVendingText: text "A vending machine!" line "Here's the menu." done CeladonClangText: text "Clang!" para "@" text_from_ram StringBuffer3 text "" line "popped out." done CeladonVendingNoMoneyText: text "Oops, not enough" line "money…" done CeladonVendingNoSpaceText: text "There's no more" line "room for stuff…" done CeladonDeptStore6FSuperNerdText: text "A vending machine" line "with a prize rou-" cont "lette…" para "You never see" line "those anymore." done CeladonDeptStore6FYoungsterText: text "Aww! There's no" line "games here!" para "I wanted to play…" done CeladonDeptStore6FDirectoryText: text "6F: ROOFTOP SQUARE" line "VENDING MACHINES" done CeladonDeptStore6F_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def 15, 0, 2, CELADON_DEPT_STORE_5F warp_def 2, 0, 1, CELADON_DEPT_STORE_ELEVATOR .CoordEvents: db 0 .BGEvents: db 6 bg_event 14, 0, BGEVENT_READ, CeladonDeptStore6FDirectory bg_event 3, 0, BGEVENT_READ, CeladonDeptStore1FElevatorButton bg_event 8, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine bg_event 9, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine bg_event 10, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine bg_event 11, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine .ObjectEvents: db 2 object_event 9, 2, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore6FSuperNerdScript, -1 object_event 12, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 2, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore6FYoungsterScript, -1