GivePokerusAndConvertBerries: call ConvertBerriesToBerryJuice ld hl, wPartyMon1PokerusStatus ld a, [wPartyCount] ld b, a ld de, PARTYMON_STRUCT_LENGTH ; Check to see if any of your Pokemon already has Pokerus. ; If so, sample its spread through your party. ; This means that you cannot get Pokerus de novo while ; a party member has an active infection. .loopMons ld a, [hl] and $f jr nz, .TrySpreadPokerus add hl, de dec b jr nz, .loopMons ; If we haven't been to Goldenrod City at least once, ; prevent the contraction of Pokerus. ld hl, wStatusFlags2 bit STATUSFLAGS2_REACHED_GOLDENROD_F, [hl] ret z call Random ldh a, [hRandomAdd] and a ret nz ldh a, [hRandomSub] cp $3 ret nc ; 3/65536 chance (00 00, 00 01 or 00 02) ld a, [wPartyCount] ld b, a .randomMonSelectLoop call Random and $7 cp b jr nc, .randomMonSelectLoop ld hl, wPartyMon1PokerusStatus call GetPartyLocation ; get pokerus byte of random mon ld a, [hl] and $f0 ret nz ; if it already has pokerus, do nothing .randomPokerusLoop ; Simultaneously sample the strain and duration call Random and a jr z, .randomPokerusLoop ld b, a and $f0 jr z, .load_pkrs ld a, b and $7 inc a .load_pkrs ld b, a ; this should come before the label swap b and $3 inc a add b ld [hl], a ret .TrySpreadPokerus: call Random cp 33 percent + 1 ret nc ; 1/3 chance ld a, [wPartyCount] cp 1 ret z ; only one mon, nothing to do ld c, [hl] ld a, b cp 2 jr c, .checkPreviousMonsLoop ; no more mons after this one, go backwards call Random cp 50 percent + 1 jr c, .checkPreviousMonsLoop ; 1/2 chance, go backwards .checkFollowingMonsLoop add hl, de ld a, [hl] and a jr z, .infectMon ld c, a and $3 ret z ; if mon has cured pokerus, stop searching dec b ; go on to next mon ld a, b cp 1 jr nz, .checkFollowingMonsLoop ; no more mons left ret .checkPreviousMonsLoop ld a, [wPartyCount] cp b ret z ; no more mons ld a, l sub e ld l, a ld a, h sbc d ld h, a ld a, [hl] and a jr z, .infectMon ld c, a and $3 ret z ; if mon has cured pokerus, stop searching inc b ; go on to next mon jr .checkPreviousMonsLoop .infectMon ld a, c and $f0 ld b, a ld a, c swap a and $3 inc a add b ld [hl], a ret ConvertBerriesToBerryJuice: ; If we haven't been to Goldenrod City at least once, ; prevent Shuckle from turning held Berry into Berry Juice. ld hl, wStatusFlags2 bit STATUSFLAGS2_REACHED_GOLDENROD_F, [hl] ret z call Random cp 6 percent + 1 ; 1/16 chance ret nc ld hl, wPartyMons ld a, [wPartyCount] .partyMonLoop push af push hl ld a, [hl] cp SHUCKLE jr nz, .loopMon ld bc, MON_ITEM add hl, bc ld a, [hl] cp BERRY jr z, .convertToJuice .loopMon pop hl ld bc, PARTYMON_STRUCT_LENGTH add hl, bc pop af dec a jr nz, .partyMonLoop ret .convertToJuice ld a, BERRY_JUICE ld [hl], a pop hl pop af ret