object_const_def const SEAFOAMGYM_BLAINE const SEAFOAMGYM_GYM_GUIDE SeafoamGym_MapScripts: def_scene_scripts scene_script SeafoamGymNoopScene ; unusable def_callbacks SeafoamGymNoopScene: end SeafoamGymBlaineScript: faceplayer opentext checkflag ENGINE_VOLCANOBADGE iftrue .FightDone writetext BlaineIntroText waitbutton closetext winlosstext BlaineWinLossText, 0 loadtrainer BLAINE, BLAINE1 startbattle iftrue .ReturnAfterBattle appear SEAFOAMGYM_GYM_GUIDE .ReturnAfterBattle: reloadmapafterbattle setevent EVENT_BEAT_BLAINE opentext writetext ReceivedVolcanoBadgeText playsound SFX_GET_BADGE waitsfx setflag ENGINE_VOLCANOBADGE writetext BlaineAfterBattleText waitbutton closetext end .FightDone: writetext BlaineFightDoneText waitbutton closetext end SeafoamGymGuideScript: faceplayer opentext checkevent EVENT_TALKED_TO_SEAFOAM_GYM_GUIDE_ONCE iftrue .TalkedToSeafoamGymGuideScript writetext SeafoamGymGuideWinText waitbutton closetext setevent EVENT_TALKED_TO_SEAFOAM_GYM_GUIDE_ONCE end .TalkedToSeafoamGymGuideScript: writetext SeafoamGymGuideWinText2 waitbutton closetext end BlaineIntroText: text "BLAINE: Waaah!" para "My GYM in CINNABAR" line "burned down." para "My fire-breathing" line "#MON and I are" para "homeless because" line "of the volcano." para "Waaah!" para "But I'm back in" line "business as a GYM" para "LEADER here in" line "this cave." para "If you can beat" line "me, I'll give you" cont "a BADGE." para "Ha! You'd better" line "have BURN HEAL!" done BlaineWinLossText: text "BLAINE: Awesome." line "I've burned out…" para "You've earned" line "VOLCANOBADGE!" done ReceivedVolcanoBadgeText: text " received" line "VOLCANOBADGE." done BlaineAfterBattleText: text "BLAINE: I did lose" line "this time, but I'm" para "going to win the" line "next time." para "When I rebuild my" line "CINNABAR GYM," para "we'll have to have" line "a rematch." done BlaineFightDoneText: text "BLAINE: My fire" line "#MON will be" para "even stronger." line "Just you watch!" done SeafoamGymGuideWinText: text "Yo!" para "… Huh? It's over" line "already?" para "Sorry, sorry!" para "CINNABAR GYM was" line "gone, so I didn't" para "know where to find" line "you." para "But, hey, you're" line "plenty strong even" para "without my advice." line "I knew you'd win!" done SeafoamGymGuideWinText2: text "A #MON GYM can" line "be anywhere as" para "long as the GYM" line "LEADER is there." para "There's no need" line "for a building." done SeafoamGym_MapEvents: db 0, 0 ; filler def_warp_events warp_event 5, 5, ROUTE_20, 1 def_coord_events def_bg_events def_object_events object_event 5, 2, SPRITE_BLAINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, SeafoamGymBlaineScript, -1 object_event 6, 5, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SeafoamGymGuideScript, EVENT_SEAFOAM_GYM_GYM_GUIDE