const_value set 2 const ROUTE34_YOUNGSTER1 const ROUTE34_YOUNGSTER2 const ROUTE34_YOUNGSTER3 const ROUTE34_LASS const ROUTE34_OFFICER const ROUTE34_POKEFAN_M const ROUTE34_GRAMPS const ROUTE34_DAY_CARE_MON_1 const ROUTE34_DAY_CARE_MON_2 const ROUTE34_COOLTRAINER_F1 const ROUTE34_COOLTRAINER_F2 const ROUTE34_COOLTRAINER_F3 const ROUTE34_POKE_BALL Route34_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 1 dbw MAPCALLBACK_OBJECTS, .EggCheckCallback .EggCheckCallback: checkflag ENGINE_DAY_CARE_MAN_HAS_EGG iftrue .PutDayCareManOutside clearevent EVENT_DAY_CARE_MAN_IN_DAY_CARE setevent EVENT_DAY_CARE_MAN_ON_ROUTE_34 jump .CheckMon1 .PutDayCareManOutside: setevent EVENT_DAY_CARE_MAN_IN_DAY_CARE clearevent EVENT_DAY_CARE_MAN_ON_ROUTE_34 jump .CheckMon1 .CheckMon1: checkflag ENGINE_DAY_CARE_MAN_HAS_MON iffalse .HideMon1 clearevent EVENT_DAY_CARE_MON_1 jump .CheckMon2 .HideMon1: setevent EVENT_DAY_CARE_MON_1 jump .CheckMon2 .CheckMon2: checkflag ENGINE_DAY_CARE_LADY_HAS_MON iffalse .HideMon2 clearevent EVENT_DAY_CARE_MON_2 return .HideMon2: setevent EVENT_DAY_CARE_MON_2 return DayCareManScript_Outside: faceplayer opentext special Special_DayCareManOutside waitbutton closetext if_equal $1, .end_fail clearflag ENGINE_DAY_CARE_MAN_HAS_EGG checkcode VAR_FACING if_equal RIGHT, .walk_around_player applymovement ROUTE34_GRAMPS, Route34MovementData_DayCareManWalksBackInside playsound SFX_ENTER_DOOR disappear ROUTE34_GRAMPS .end_fail end .walk_around_player applymovement ROUTE34_GRAMPS, Route34MovementData_DayCareManWalksBackInside_WalkAroundPlayer playsound SFX_ENTER_DOOR disappear ROUTE34_GRAMPS end DayCareMon1Script: opentext special Special_DayCareMon1 closetext end DayCareMon2Script: opentext special Special_DayCareMon2 closetext end TrainerCamperTodd1: trainer EVENT_BEAT_CAMPER_TODD, CAMPER, TODD1, CamperTodd1SeenText, CamperTodd1BeatenText, 0, .Script .Script: writecode VAR_CALLERID, PHONE_CAMPER_TODD end_if_just_battled opentext checkflag ENGINE_TODD iftrue .Rematch checkflag ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON iftrue .SaleIsOn checkcellnum PHONE_CAMPER_TODD iftrue .NumberAccepted checkevent EVENT_TODD_ASKED_FOR_PHONE_NUMBER iftrue .AskAgain writetext CamperTodd1AfterText buttonsound setevent EVENT_TODD_ASKED_FOR_PHONE_NUMBER scall .AskNumber jump .FinishAsk .AskAgain: scall .AskNumber2 .FinishAsk: askforphonenumber PHONE_CAMPER_TODD if_equal $1, .PhoneFull if_equal $2, .NumberDeclined trainertotext CAMPER, TODD1, $0 scall .RegisteredNumber jump .NumberAccepted .Rematch: scall .RematchStd winlosstext CamperTodd1BeatenText, 0 copybytetovar wToddFightCount if_equal 4, .Fight4 if_equal 3, .Fight3 if_equal 2, .Fight2 if_equal 1, .Fight1 if_equal 0, .LoadFight0 .Fight4: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight4 .Fight3: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight3 .Fight2: checkflag ENGINE_FLYPOINT_BLACKTHORN iftrue .LoadFight2 .Fight1: checkflag ENGINE_FLYPOINT_CIANWOOD iftrue .LoadFight1 .LoadFight0: loadtrainer CAMPER, TODD1 startbattle reloadmapafterbattle loadvar wToddFightCount, 1 clearflag ENGINE_TODD end .LoadFight1: loadtrainer CAMPER, TODD2 startbattle reloadmapafterbattle loadvar wToddFightCount, 2 clearflag ENGINE_TODD end .LoadFight2: loadtrainer CAMPER, TODD3 startbattle reloadmapafterbattle loadvar wToddFightCount, 3 clearflag ENGINE_TODD end .LoadFight3: loadtrainer CAMPER, TODD4 startbattle reloadmapafterbattle loadvar wToddFightCount, 4 clearflag ENGINE_TODD end .LoadFight4: loadtrainer CAMPER, TODD5 startbattle reloadmapafterbattle clearflag ENGINE_TODD end .SaleIsOn: writetext CamperToddSaleText waitbutton closetext end .AskNumber: jumpstd asknumber1m end .AskNumber2: jumpstd asknumber2m end .RegisteredNumber: jumpstd registerednumberm end .NumberAccepted: jumpstd numberacceptedm end .NumberDeclined: jumpstd numberdeclinedm end .PhoneFull: jumpstd phonefullm end .RematchStd: jumpstd rematchm end TrainerPicnickerGina1: trainer EVENT_BEAT_PICNICKER_GINA, PICNICKER, GINA1, PicnickerGina1SeenText, PicnickerGina1BeatenText, 0, .Script .Script: writecode VAR_CALLERID, PHONE_PICNICKER_GINA end_if_just_battled opentext checkflag ENGINE_GINA iftrue .Rematch checkflag ENGINE_GINA_HAS_LEAF_STONE iftrue .LeafStone checkcellnum PHONE_PICNICKER_GINA iftrue .NumberAccepted checkevent EVENT_GINA_ASKED_FOR_PHONE_NUMBER iftrue .AskAgain writetext PicnickerGina1AfterText buttonsound setevent EVENT_GINA_ASKED_FOR_PHONE_NUMBER scall .AskNumber1 jump .FinishAsk .AskAgain: scall .AskNumber2 .FinishAsk: askforphonenumber PHONE_PICNICKER_GINA if_equal $1, .PhoneFull if_equal $2, .NumberDeclined trainertotext PICNICKER, GINA1, $0 scall .RegisteredNumber jump .NumberAccepted .Rematch: scall .RematchStd winlosstext PicnickerGina1BeatenText, 0 copybytetovar wGinaFightCount if_equal 4, .Fight4 if_equal 3, .Fight3 if_equal 2, .Fight2 if_equal 1, .Fight1 if_equal 0, .LoadFight0 .Fight4: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight4 .Fight3: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight3 .Fight2: checkevent EVENT_CLEARED_RADIO_TOWER iftrue .LoadFight2 .Fight1: checkflag ENGINE_FLYPOINT_MAHOGANY iftrue .LoadFight1 .LoadFight0: loadtrainer PICNICKER, GINA1 startbattle reloadmapafterbattle loadvar wGinaFightCount, 1 clearflag ENGINE_GINA end .LoadFight1: loadtrainer PICNICKER, GINA2 startbattle reloadmapafterbattle loadvar wGinaFightCount, 2 clearflag ENGINE_GINA end .LoadFight2: loadtrainer PICNICKER, GINA3 startbattle reloadmapafterbattle loadvar wGinaFightCount, 3 clearflag ENGINE_GINA end .LoadFight3: loadtrainer PICNICKER, GINA4 startbattle reloadmapafterbattle loadvar wGinaFightCount, 4 clearflag ENGINE_GINA end .LoadFight4: loadtrainer PICNICKER, GINA5 startbattle reloadmapafterbattle clearflag ENGINE_GINA end .LeafStone: scall .Gift verbosegiveitem LEAF_STONE iffalse .BagFull clearflag ENGINE_GINA_HAS_LEAF_STONE setevent EVENT_GINA_GAVE_LEAF_STONE jump .NumberAccepted .BagFull: jump .PackFull .AskNumber1: jumpstd asknumber1f end .AskNumber2: jumpstd asknumber2f end .RegisteredNumber: jumpstd registerednumberf end .NumberAccepted: jumpstd numberacceptedf end .NumberDeclined: jumpstd numberdeclinedf end .PhoneFull: jumpstd phonefullf end .RematchStd: jumpstd rematchf end .Gift: jumpstd giftf end .PackFull: jumpstd packfullf end OfficerKeithScript: faceplayer opentext checknite iffalse .NoFight checkevent EVENT_BEAT_OFFICER_KEITH iftrue .AfterScript playmusic MUSIC_OFFICER_ENCOUNTER writetext OfficerKeithSeenText waitbutton closetext winlosstext OfficerKeithWinText, 0 loadtrainer OFFICER, KEITH startbattle reloadmapafterbattle setevent EVENT_BEAT_OFFICER_KEITH closetext end .AfterScript: writetext OfficerKeithAfterText waitbutton closetext end .NoFight: writetext OfficerKeithDaytimeText waitbutton closetext end TrainerYoungsterSamuel: trainer EVENT_BEAT_YOUNGSTER_SAMUEL, YOUNGSTER, SAMUEL, YoungsterSamuelSeenText, YoungsterSamuelBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext YoungsterSamuelAfterText waitbutton closetext end TrainerYoungsterIan: trainer EVENT_BEAT_YOUNGSTER_IAN, YOUNGSTER, IAN, YoungsterIanSeenText, YoungsterIanBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext YoungsterIanAfterText waitbutton closetext end TrainerPokefanmBrandon: trainer EVENT_BEAT_POKEFANM_BRANDON, POKEFANM, BRANDON, PokefanmBrandonSeenText, PokefanmBrandonBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext PokefanmBrandonAfterText waitbutton closetext end TrainerCooltrainerfIrene: trainer EVENT_BEAT_COOLTRAINERF_IRENE, COOLTRAINERF, IRENE, CooltrainerfIreneSeenText, CooltrainerfIreneBeatenText, 0, .Script .Script: end_if_just_battled opentext checkevent EVENT_GOT_SOFT_SAND_FROM_KATE iftrue .GotSoftSand writetext CooltrainerfIreneAfterText1 waitbutton closetext end .GotSoftSand: writetext CooltrainerfIreneAfterText2 waitbutton closetext end TrainerCooltrainerfJenn: trainer EVENT_BEAT_COOLTRAINERF_JENN, COOLTRAINERF, JENN, CooltrainerfJennSeenText, CooltrainerfJennBeatenText, 0, .Script .Script: end_if_just_battled opentext checkevent EVENT_GOT_SOFT_SAND_FROM_KATE iftrue .GotSoftSand writetext CooltrainerfJennAfterText1 waitbutton closetext end .GotSoftSand: writetext CooltrainerfJennAfterText2 waitbutton closetext end TrainerCooltrainerfKate: trainer EVENT_BEAT_COOLTRAINERF_KATE, COOLTRAINERF, KATE, CooltrainerfKateSeenText, CooltrainerfKateBeatenText, 0, .Script .Script: end_if_just_battled opentext checkevent EVENT_GOT_SOFT_SAND_FROM_KATE iftrue .GotSoftSand writetext CooltrainerfKateOfferSoftSandText buttonsound verbosegiveitem SOFT_SAND iffalse .BagFull setevent EVENT_GOT_SOFT_SAND_FROM_KATE .GotSoftSand: writetext CooltrainerfKateAfterText waitbutton .BagFull: closetext end ; unused jumptext MapRoute34UnusedSignpostText Route34Sign: jumptext Route34SignText Route34TrainerTips: jumptext Route34TrainerTipsText DayCareSign: jumptext DayCareSignText Route34Nugget: itemball NUGGET Route34HiddenRareCandy: dwb EVENT_ROUTE_34_HIDDEN_RARE_CANDY, RARE_CANDY Route34HiddenSuperPotion: dwb EVENT_ROUTE_34_HIDDEN_SUPER_POTION, SUPER_POTION Route34MovementData_DayCareManWalksBackInside: slow_step LEFT slow_step LEFT slow_step UP step_end Route34MovementData_DayCareManWalksBackInside_WalkAroundPlayer: slow_step DOWN slow_step LEFT slow_step LEFT slow_step UP slow_step UP step_end YoungsterSamuelSeenText: text "This is where I do" line "my training!" done YoungsterSamuelBeatenText: text "Beaten by a" line "passing stranger!" done YoungsterSamuelMobileText: text "Have you been to" line "GOLDENROD CITY?" para "Weren't you amazed" line "by how they've" para "changed the" line "#MON CENTER?" done YoungsterSamuelAfterText: text "I'm going to train" line "even harder." para "After all, I'm" line "trying to become" cont "a GYM LEADER." done YoungsterIanSeenText: text "I'm the best in my" line "class at #MON." done YoungsterIanBeatenText: text "No! There are bet-" line "ter trainers…" done YoungsterIanAfterText: text "I'm trying hard so" line "I can be the star" cont "in my class." done CamperTodd1SeenText: text "I'm confident in" line "my ability to" cont "raise #MON." para "Want to see?" done CamperTodd1BeatenText: text "Did I screw up my" line "training?" done CamperTodd1AfterText: text "Maybe I should" line "take one to a DAY-" para "CARE. Or maybe use" line "some items…" done CamperToddSaleText: text "Shopping under the" line "sky!" para "It feels so nice" line "up on a rooftop." done PicnickerGina1SeenText: text "Are you a trainer?" para "Let's have a" line "practice battle." done PicnickerGina1BeatenText: text "Oh, no! I just" line "can't win…" done PicnickerGina1AfterText: text "You're too strong" line "to be a practice" cont "partner." done OfficerKeithSeenText: text "Who goes there?" line "What are you up" cont "to?" done OfficerKeithWinText: text "You're a tough" line "little kid." done OfficerKeithAfterText: text "Yep, I see nothing" line "wrong today. You" para "be good and stay" line "out of trouble." done OfficerKeithDaytimeText: text "I'm on patrol for" line "suspicious indi-" cont "viduals." done PokefanmBrandonSeenText: text "I just got my" line "#MON back from" cont "DAY-CARE." para "Let's see how much" line "stronger it got!" done PokefanmBrandonBeatenText: text "Why does it end" line "this way?" done PokefanmBrandonAfterText: text "My #MON knew" line "moves I didn't" cont "know it had." para "That confounded me" line "to no end!" done CooltrainerfIreneSeenText: text "IRENE: Kyaaah!" line "Someone found us!" done CooltrainerfIreneBeatenText: text "IRENE: Ohhh!" line "Too strong!" done CooltrainerfIreneAfterText1: text "IRENE: My sister" line "KATE will get you" cont "for this!" done CooltrainerfIreneAfterText2: text "IRENE: Isn't this" line "beach great?" para "It's our secret" line "little getaway!" done CooltrainerfJennSeenText: text "JENN: You can't" line "beat IRENE and go" cont "unpunished!" done CooltrainerfJennBeatenText: text "JENN: So sorry," line "IRENE! Sis!" done CooltrainerfJennAfterText1: text "JENN: Don't get" line "cocky! My sister" cont "KATE is tough!" done CooltrainerfJennAfterText2: text "JENN: Sunlight" line "makes your body" cont "stronger." done CooltrainerfKateSeenText: text "KATE: You sure" line "were mean to my" cont "little sisters!" done CooltrainerfKateBeatenText: text "KATE: No! I can't" line "believe I lost." done CooltrainerfKateOfferSoftSandText: text "KATE: You're too" line "strong. I didn't" cont "stand a chance." para "Here. You deserve" line "this." done CooltrainerfKateAfterText: text "KATE: I'm sorry we" line "jumped you." para "We never expected" line "anyone to find us" para "here. You sure" line "startled us." done MapRoute34UnusedSignpostText: text "ILEX FOREST" line "THROUGH THE GATE" done Route34SignText: text "ROUTE 34" para "GOLDENROD CITY -" line "AZALEA TOWN" para "ILEX FOREST" line "SOMEWHERE BETWEEN" done Route34TrainerTipsText: text "TRAINER TIPS" para "BERRY trees grow" line "new BERRIES" cont "every day." para "Make a note of" line "which trees bear" cont "which BERRIES." done DayCareSignText: text "DAY-CARE" para "LET US RAISE YOUR" line "#MON FOR YOU!" done Route34_MapEventHeader: ; filler db 0, 0 .Warps: db 5 warp_def $25, $d, 1, ROUTE_34_ILEX_FOREST_GATE warp_def $25, $e, 2, ROUTE_34_ILEX_FOREST_GATE warp_def $e, $b, 1, DAY_CARE warp_def $f, $b, 2, DAY_CARE warp_def $f, $d, 3, DAY_CARE .CoordEvents: db 0 .BGEvents: db 5 bg_event 6, 12, BGEVENT_READ, Route34Sign bg_event 33, 13, BGEVENT_READ, Route34TrainerTips bg_event 13, 10, BGEVENT_READ, DayCareSign bg_event 32, 8, BGEVENT_ITEM, Route34HiddenRareCandy bg_event 19, 17, BGEVENT_ITEM, Route34HiddenSuperPotion .ObjectEvents: db 13 object_event SPRITE_YOUNGSTER, 7, 13, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 5, TrainerCamperTodd1, -1 object_event SPRITE_YOUNGSTER, 32, 15, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterSamuel, -1 object_event SPRITE_YOUNGSTER, 20, 11, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterIan, -1 object_event SPRITE_LASS, 26, 10, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerPicnickerGina1, -1 object_event SPRITE_OFFICER, 11, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OfficerKeithScript, -1 object_event SPRITE_POKEFAN_M, 28, 18, SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerPokefanmBrandon, -1 object_event SPRITE_GRAMPS, 16, 15, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DayCareManScript_Outside, EVENT_DAY_CARE_MAN_ON_ROUTE_34 object_event SPRITE_DAY_CARE_MON_1, 18, 14, SPRITEMOVEDATA_POKEMON, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DayCareMon1Script, EVENT_DAY_CARE_MON_1 object_event SPRITE_DAY_CARE_MON_2, 19, 17, SPRITEMOVEDATA_POKEMON, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DayCareMon2Script, EVENT_DAY_CARE_MON_2 object_event SPRITE_COOLTRAINER_F, 48, 11, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 5, TrainerCooltrainerfIrene, -1 object_event SPRITE_COOLTRAINER_F, 48, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainerfJenn, -1 object_event SPRITE_COOLTRAINER_F, 51, 6, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainerfKate, -1 object_event SPRITE_POKE_BALL, 30, 7, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route34Nugget, EVENT_ROUTE_34_NUGGET