const_value set 2 const ROUTE31VIOLETGATE_OFFICER const ROUTE31VIOLETGATE_COOLTRAINER_F Route31VioletGate_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 Route31VioletGateOfficerScript: jumptextfaceplayer Route31VioletGateOfficerText Route31VioletGateCooltrainerFScript: jumptextfaceplayer Route31VioletGateCooltrainerFText Route31VioletGateOfficerText: text "Hi there!" line "Did you visit" cont "SPROUT TOWER?" done Route31VioletGateCooltrainerFText: text "I came too far" line "out. I'd better" cont "phone home!" done Route31VioletGate_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $4, $0, 8, VIOLET_CITY warp_def $5, $0, 9, VIOLET_CITY warp_def $4, $9, 1, ROUTE_31 warp_def $5, $9, 2, ROUTE_31 .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 2 object_event SPRITE_OFFICER, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route31VioletGateOfficerScript, -1 object_event SPRITE_COOLTRAINER_F, 2, 1, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route31VioletGateCooltrainerFScript, -1