const_value set 2 const ROUTE26_COOLTRAINER_M1 const ROUTE26_COOLTRAINER_M2 const ROUTE26_COOLTRAINER_F1 const ROUTE26_COOLTRAINER_F2 const ROUTE26_YOUNGSTER const ROUTE26_FISHER const ROUTE26_FRUIT_TREE const ROUTE26_POKE_BALL Route26_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 TrainerCooltrainermJake: trainer EVENT_BEAT_COOLTRAINERM_JAKE, COOLTRAINERM, JAKE, CooltrainermJakeSeenText, CooltrainermJakeBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext CooltrainermJakeAfterBattleText waitbutton closetext end TrainerCooltrainermGaven3: trainer EVENT_BEAT_COOLTRAINERM_GAVEN, COOLTRAINERM, GAVEN3, CooltrainermGaven3SeenText, CooltrainermGaven3BeatenText, 0, .Script .Script: writecode VAR_CALLERID, PHONE_COOLTRAINERM_GAVEN end_if_just_battled opentext checkflag ENGINE_GAVEN iftrue UnknownScript_0x1a4d79 checkcellnum PHONE_COOLTRAINERM_GAVEN iftrue UnknownScript_0x1a4dcb checkevent EVENT_GAVEN_ASKED_FOR_PHONE_NUMBER iftrue UnknownScript_0x1a4d62 writetext UnknownText_0x1a4fe4 buttonsound setevent EVENT_GAVEN_ASKED_FOR_PHONE_NUMBER scall UnknownScript_0x1a4dbf jump UnknownScript_0x1a4d65 UnknownScript_0x1a4d62: scall UnknownScript_0x1a4dc3 UnknownScript_0x1a4d65: askforphonenumber PHONE_COOLTRAINERM_GAVEN if_equal $1, UnknownScript_0x1a4dd3 if_equal $2, UnknownScript_0x1a4dcf trainertotext COOLTRAINERM, GAVEN3, $0 scall UnknownScript_0x1a4dc7 jump UnknownScript_0x1a4dcb UnknownScript_0x1a4d79: scall UnknownScript_0x1a4dd7 winlosstext CooltrainermGaven3BeatenText, 0 copybytetovar wGavenFightCount if_equal 2, .Fight2 if_equal 1, .Fight1 if_equal 0, .LoadFight0 .Fight2: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight2 .Fight1: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight1 .LoadFight0: loadtrainer COOLTRAINERM, GAVEN3 startbattle reloadmapafterbattle loadvar wGavenFightCount, 1 clearflag ENGINE_GAVEN end .LoadFight1: loadtrainer COOLTRAINERM, GAVEN1 startbattle reloadmapafterbattle loadvar wGavenFightCount, 2 clearflag ENGINE_GAVEN end .LoadFight2: loadtrainer COOLTRAINERM, GAVEN2 startbattle reloadmapafterbattle clearflag ENGINE_GAVEN end UnknownScript_0x1a4dbf: jumpstd asknumber1m end UnknownScript_0x1a4dc3: jumpstd asknumber2m end UnknownScript_0x1a4dc7: jumpstd registerednumberm end UnknownScript_0x1a4dcb: jumpstd numberacceptedm end UnknownScript_0x1a4dcf: jumpstd numberdeclinedm end UnknownScript_0x1a4dd3: jumpstd phonefullm end UnknownScript_0x1a4dd7: jumpstd rematchm end TrainerCooltrainerfJoyce: trainer EVENT_BEAT_COOLTRAINERF_JOYCE, COOLTRAINERF, JOYCE, CooltrainerfJoyceSeenText, CooltrainerfJoyceBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext CooltrainerfJoyceAfterBattleText waitbutton closetext end TrainerCooltrainerfBeth1: trainer EVENT_BEAT_COOLTRAINERF_BETH, COOLTRAINERF, BETH1, CooltrainerfBeth1SeenText, CooltrainerfBeth1BeatenText, 0, .Script .Script: writecode VAR_CALLERID, PHONE_COOLTRAINERF_BETH end_if_just_battled opentext checkflag ENGINE_BETH iftrue UnknownScript_0x1a4e35 checkcellnum PHONE_COOLTRAINERF_BETH iftrue UnknownScript_0x1a4e87 checkevent EVENT_BETH_ASKED_FOR_PHONE_NUMBER iftrue UnknownScript_0x1a4e1e writetext UnknownText_0x1a51d9 buttonsound setevent EVENT_BETH_ASKED_FOR_PHONE_NUMBER scall UnknownScript_0x1a4e7b jump UnknownScript_0x1a4e21 UnknownScript_0x1a4e1e: scall UnknownScript_0x1a4e7f UnknownScript_0x1a4e21: askforphonenumber PHONE_COOLTRAINERF_BETH if_equal $1, UnknownScript_0x1a4e8f if_equal $2, UnknownScript_0x1a4e8b trainertotext COOLTRAINERF, BETH1, $0 scall UnknownScript_0x1a4e83 jump UnknownScript_0x1a4e87 UnknownScript_0x1a4e35: scall UnknownScript_0x1a4e93 winlosstext CooltrainerfBeth1BeatenText, 0 copybytetovar wBethFightCount if_equal 2, .Fight2 if_equal 1, .Fight1 if_equal 0, .LoadFight0 .Fight2: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight2 .Fight1: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight1 .LoadFight0: loadtrainer COOLTRAINERF, BETH1 startbattle reloadmapafterbattle loadvar wBethFightCount, 1 clearflag ENGINE_BETH end .LoadFight1: loadtrainer COOLTRAINERF, BETH2 startbattle reloadmapafterbattle loadvar wBethFightCount, 2 clearflag ENGINE_BETH end .LoadFight2: loadtrainer COOLTRAINERF, BETH3 startbattle reloadmapafterbattle clearflag ENGINE_BETH end UnknownScript_0x1a4e7b: jumpstd asknumber1f end UnknownScript_0x1a4e7f: jumpstd asknumber2f end UnknownScript_0x1a4e83: jumpstd registerednumberf end UnknownScript_0x1a4e87: jumpstd numberacceptedf end UnknownScript_0x1a4e8b: jumpstd numberdeclinedf end UnknownScript_0x1a4e8f: jumpstd phonefullf end UnknownScript_0x1a4e93: jumpstd rematchf end TrainerPsychicRichard: trainer EVENT_BEAT_PSYCHIC_RICHARD, PSYCHIC_T, RICHARD, PsychicRichardSeenText, PsychicRichardBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext PsychicRichardAfterBattleText waitbutton closetext end TrainerFisherScott: trainer EVENT_BEAT_FISHER_SCOTT, FISHER, SCOTT, FisherScottSeenText, FisherScottBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext FisherScottAfterBattleText waitbutton closetext end Route26Sign: jumptext Route26SignText FruitTreeScript_0x1a4ec2: fruittree FRUITTREE_ROUTE_26 Route26MaxElixer: itemball MAX_ELIXER CooltrainermJakeSeenText: text "I'm making my" line "final preparations" para "for the #MON" line "LEAGUE." done CooltrainermJakeBeatenText: text "I blew it!" done CooltrainermJakeAfterBattleText: text "It's going to be" line "tough to win at" cont "the LEAGUE." para "I need to do some" line "more training." para "I hear that the" line "LEAGUE's ELITE" para "FOUR are tougher" line "than GYM LEADERS." done CooltrainermGaven3SeenText: text "By experiencing" line "tough battles, you" cont "gain power." done CooltrainermGaven3BeatenText: text "Gaah! Life is even" line "tougher!" done UnknownText_0x1a4fe4: text "To get to #MON" line "LEAGUE, you have" para "to get through" line "VICTORY ROAD." para "But VICTORY ROAD" line "is tough." para "Practically nobody" line "goes there!" done CooltrainerfJoyceSeenText: text "Since you've come" line "this far, you must" cont "be good." para "I'm going to give" line "this battle every-" cont "thing I've got!" done CooltrainerfJoyceBeatenText: text "No! I don't" line "believe this!" done CooltrainerfJoyceAfterBattleText: text "I've defeated" line "eight GYM LEADERS," para "so I was feeling" line "confident." para "I'll have to try" line "harder next time." done CooltrainerfBeth1SeenText: text "I lost to a train-" line "er named ." para "He was really" line "strong, but…" para "It was as if he" line "absolutely had to" cont "win at any cost." para "I felt sorry for" line "his #MON." done CooltrainerfBeth1BeatenText: text "#MON aren't" line "tools of war." done UnknownText_0x1a51d9: text "#MON are in-" line "valuable, lifelong" cont "partners." done PsychicRichardSeenText: text "Wow, look at all" line "those BADGES!" cont "I'm impressed." para "But you're not" line "satisfied by just" para "collecting them," line "right?" done PsychicRichardBeatenText: text "Good battle!" done PsychicRichardAfterBattleText: text "People and #MON" line "grow from their" cont "experiences." para "Don't get lazy and" line "complacent." done FisherScottSeenText: text "I'm feeling great" line "today!" para "I feel like I" line "could boot even" cont "the LEAGUE CHAMP!" done FisherScottBeatenText: text "No! Not in this" line "battle!" done FisherScottAfterBattleText: text "Just like in fish-" line "ing, it's all over" para "in #MON if you" line "give up." done Route26SignText: text "ROUTE 26" para "#MON LEAGUE" line "RECEPTION GATE" done Route26_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def $5, $7, 3, VICTORY_ROAD_GATE warp_def $39, $f, 1, ROUTE_26_HEAL_SPEECH_HOUSE warp_def $47, $5, 1, ROUTE_26_DAY_OF_WEEK_SIBLINGS_HOUSE .CoordEvents: db 0 .BGEvents: db 1 bg_event 6, 8, BGEVENT_READ, Route26Sign .ObjectEvents: db 8 object_event SPRITE_COOLTRAINER_M, 24, 14, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainermJake, -1 object_event SPRITE_COOLTRAINER_M, 38, 9, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainermGaven3, -1 object_event SPRITE_COOLTRAINER_F, 56, 10, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainerfJoyce, -1 object_event SPRITE_COOLTRAINER_F, 8, 5, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainerfBeth1, -1 object_event SPRITE_YOUNGSTER, 79, 13, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerPsychicRichard, -1 object_event SPRITE_FISHER, 92, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherScott, -1 object_event SPRITE_FRUIT_TREE, 54, 14, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FruitTreeScript_0x1a4ec2, -1 object_event SPRITE_POKE_BALL, 15, 9, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route26MaxElixer, EVENT_ROUTE_26_MAX_ELIXER