const_value set 2 const ILEXFORESTAZALEAGATE_OFFICER const ILEXFORESTAZALEAGATE_GRANNY IlexForestAzaleaGate_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 IlexForestAzaleaGateOfficerScript: jumptextfaceplayer IlexForestAzaleaGateOfficerText IlexForestAzaleaGateGrannyScript: jumptextfaceplayer IlexForestAzaleaGateGrannyText IlexForestAzaleaGateOfficerText: text "ILEX FOREST is" line "big. Be careful!" cont "Don't get lost." done IlexForestAzaleaGateGrannyText: text "The FOREST is" line "watched over by" cont "its protector." para "Stay out of" line "mischief!" done IlexForestAzaleaGate_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $4, $0, 2, ILEX_FOREST warp_def $5, $0, 3, ILEX_FOREST warp_def $4, $9, 7, AZALEA_TOWN warp_def $5, $9, 8, AZALEA_TOWN .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 2 object_event SPRITE_OFFICER, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateOfficerScript, -1 object_event SPRITE_GRANNY, 3, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateGrannyScript, -1