const_value set 2 const CELADONCAFE_SUPER_NERD const CELADONCAFE_FISHER1 const CELADONCAFE_FISHER2 const CELADONCAFE_FISHER3 const CELADONCAFE_TEACHER CeladonCafe_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 CeladonCafeChef: faceplayer opentext writetext ChefText_Eatathon waitbutton closetext end CeladonCafeFisher1: opentext writetext Fisher1Text_Snarfle waitbutton closetext faceplayer opentext writetext Fisher1Text_Concentration waitbutton closetext spriteface CELADONCAFE_FISHER1, LEFT end CeladonCafeFisher2: opentext writetext Fisher2Text_GulpChew waitbutton closetext faceplayer opentext writetext Fisher2Text_Quantity waitbutton closetext spriteface CELADONCAFE_FISHER2, RIGHT end CeladonCafeFisher3: opentext writetext Fisher3Text_MunchMunch waitbutton closetext faceplayer opentext writetext Fisher3Text_GoldenrodIsBest waitbutton closetext spriteface CELADONCAFE_FISHER3, RIGHT end CeladonCafeTeacher: checkitem COIN_CASE iftrue .HasCoinCase opentext writetext TeacherText_CrunchCrunch waitbutton closetext faceplayer opentext writetext TeacherText_NoCoinCase waitbutton closetext spriteface CELADONCAFE_TEACHER, LEFT end .HasCoinCase: opentext writetext TeacherText_KeepEating waitbutton closetext spriteface CELADONCAFE_TEACHER, RIGHT opentext writetext TeacherText_MoreChef waitbutton closetext spriteface CELADONCAFE_TEACHER, LEFT end EatathonContestPoster: jumptext EatathonContestPosterText CeladonCafeTrashcan: checkevent EVENT_FOUND_LEFTOVERS_IN_CELADON_CAFE iftrue .TrashEmpty giveitem LEFTOVERS iffalse .PackFull opentext itemtotext LEFTOVERS, $0 writetext FoundLeftoversText playsound SFX_ITEM waitsfx itemnotify closetext setevent EVENT_FOUND_LEFTOVERS_IN_CELADON_CAFE end .PackFull: opentext itemtotext LEFTOVERS, $0 writetext FoundLeftoversText buttonsound writetext NoRoomForLeftoversText waitbutton closetext end .TrashEmpty: jumpstd trashcan ChefText_Eatathon: text "Hi!" para "We're holding an" line "eatathon contest." para "We can't serve you" line "right now. Sorry." done Fisher1Text_Snarfle: text "…Snarfle, chew…" done Fisher1Text_Concentration: text "Don't talk to me!" para "You'll break my" line "concentration!" done Fisher2Text_GulpChew: text "…Gulp… Chew…" done Fisher2Text_Quantity: text "I take quantity" line "over quality!" para "I'm happy when I'm" line "full!" done Fisher3Text_MunchMunch: text "Munch, munch…" done Fisher3Text_GoldenrodIsBest: text "The food is good" line "here, but GOLDEN-" cont "ROD has the best" cont "food anywhere." done TeacherText_CrunchCrunch: text "Crunch… Crunch…" done TeacherText_NoCoinCase: text "Nobody here will" line "give you a COIN" para "CASE. You should" line "look in JOHTO." done TeacherText_KeepEating: text "Crunch… Crunch…" para "I can keep eating!" done TeacherText_MoreChef: text "More, CHEF!" done EatathonContestPosterText: text "Eatathon Contest!" line "No time limit!" para "A battle without" line "end! The biggest" para "muncher gets it" line "all for free!" done FoundLeftoversText: text " found" line "@" text_from_ram StringBuffer3 text "!" done NoRoomForLeftoversText: text "But can't" line "hold another item…" done CeladonCafe_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $6, 9, CELADON_CITY warp_def $7, $7, 9, CELADON_CITY .CoordEvents: db 0 .BGEvents: db 2 bg_event 0, 5, BGEVENT_READ, EatathonContestPoster bg_event 1, 7, BGEVENT_READ, CeladonCafeTrashcan .ObjectEvents: db 5 object_event SPRITE_SUPER_NERD, 3, 9, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, CeladonCafeChef, -1 object_event SPRITE_FISHER, 6, 4, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonCafeFisher1, -1 object_event SPRITE_FISHER, 7, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonCafeFisher2, -1 object_event SPRITE_FISHER, 2, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonCafeFisher3, -1 object_event SPRITE_TEACHER, 3, 4, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonCafeTeacher, -1