MACRO momitem ; coins to trigger, cost, kind, item dt \1 dt \2 db \3, \4 ENDM MomItems_1: momitem 0, 600, MOM_ITEM, SUPER_POTION momitem 0, 90, MOM_ITEM, ANTIDOTE momitem 0, 180, MOM_ITEM, POKE_BALL momitem 0, 450, MOM_ITEM, ESCAPE_ROPE momitem 0, 500, MOM_ITEM, GREAT_BALL .End MomItems_2: momitem 900, 600, MOM_ITEM, SUPER_POTION momitem 4000, 270, MOM_ITEM, REPEL momitem 7000, 600, MOM_ITEM, SUPER_POTION momitem 10000, 1800, MOM_DOLL, DECO_CHARMANDER_DOLL momitem 15000, 3000, MOM_ITEM, MOON_STONE momitem 19000, 600, MOM_ITEM, SUPER_POTION momitem 30000, 4800, MOM_DOLL, DECO_CLEFAIRY_DOLL momitem 40000, 900, MOM_ITEM, HYPER_POTION momitem 50000, 8000, MOM_DOLL, DECO_PIKACHU_DOLL momitem 100000, 22800, MOM_DOLL, DECO_BIG_SNORLAX_DOLL .End dt 0 ; unused