const_value set 2 const ROUTE19FUCHSIAGATE_OFFICER Route19FuchsiaGate_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 OfficerScript_0x1ab3f6: faceplayer opentext checkevent EVENT_CINNABAR_ROCKS_CLEARED iftrue .RocksCleared writetext UnknownText_0x1ab40a waitbutton closetext end .RocksCleared: writetext UnknownText_0x1ab48a waitbutton closetext end UnknownText_0x1ab40a: text "CINNABAR's volcano" line "erupted." para "It hurled boulders" line "that cut off ROUTE" cont "19 indefinitely." para "I wonder if the" line "people of CINNABAR" cont "are safeā€¦" done UnknownText_0x1ab48a: text "No CINNABAR citi-" line "zens were injured" para "by the eruption." line "That's great!" done Route19FuchsiaGate_MapEvents: ; filler db 0, 0 .Warps: db 4 warp_def 4, 0, 10, FUCHSIA_CITY warp_def 5, 0, 11, FUCHSIA_CITY warp_def 4, 7, 1, ROUTE_19 warp_def 5, 7, 1, ROUTE_19 .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OfficerScript_0x1ab3f6, -1