GetUnownLetter: ; Return Unown letter in wUnownLetter based on DVs at hl ; Take the middle 2 bits of each DV and place them in order: ; atk def spd spc ; .ww..xx. .yy..zz. ; atk ld a, [hl] and %01100000 sla a ld b, a ; def ld a, [hli] and %00000110 swap a srl a or b ld b, a ; spd ld a, [hl] and %01100000 swap a sla a or b ld b, a ; spc ld a, [hl] and %00000110 srl a or b ; Divide by 10 to get 0-25 ldh [hDividend + 3], a xor a ldh [hDividend], a ldh [hDividend + 1], a ldh [hDividend + 2], a ld a, $ff / NUM_UNOWN + 1 ldh [hDivisor], a ld b, 4 call Divide ; Increment to get 1-26 ldh a, [hQuotient + 3] inc a ld [wUnownLetter], a ret GetMonFrontpic: ld a, [wCurPartySpecies] ld [wCurSpecies], a call IsAPokemon ret c ldh a, [rSVBK] push af call _GetFrontpic pop af ldh [rSVBK], a ret GetAnimatedFrontpic: ld a, [wCurPartySpecies] ld [wCurSpecies], a call IsAPokemon ret c ldh a, [rSVBK] push af xor a ldh [hBGMapMode], a call _GetFrontpic call GetAnimatedEnemyFrontpic pop af ldh [rSVBK], a ret _GetFrontpic: push de call GetBaseData ld a, [wBasePicSize] and $f ld b, a push bc call GetFrontpicPointer ld a, BANK(wDecompressEnemyFrontpic) ldh [rSVBK], a ld a, b ld de, wDecompressEnemyFrontpic call FarDecompress pop bc ld hl, wDecompressScratch ld de, wDecompressEnemyFrontpic call PadFrontpic pop hl push hl ld de, wDecompressScratch ld c, 7 * 7 ldh a, [hROMBank] ld b, a call Get2bpp pop hl ret GetFrontpicPointer: ld a, [wCurPartySpecies] cp UNOWN jr z, .unown ld a, [wCurPartySpecies] ld d, BANK(PokemonPicPointers) jr .ok .unown ld a, [wUnownLetter] ld d, BANK(UnownPicPointers) .ok ld hl, PokemonPicPointers ; UnownPicPointers dec a ld bc, 6 call AddNTimes ld a, d call GetFarByte call FixPicBank push af inc hl ld a, d call GetFarWord pop bc ret GetAnimatedEnemyFrontpic: ld a, BANK(vTiles3) ldh [rVBK], a push hl ld de, wDecompressScratch ld c, 7 * 7 ldh a, [hROMBank] ld b, a call Get2bpp pop hl ld de, 7 * 7 tiles add hl, de push hl ld a, BANK(wBasePicSize) ld hl, wBasePicSize call GetFarWRAMByte pop hl and $f ld de, wDecompressEnemyFrontpic + 5 * 5 tiles ld c, 5 * 5 cp 5 jr z, .got_dims ld de, wDecompressEnemyFrontpic + 6 * 6 tiles ld c, 6 * 6 cp 6 jr z, .got_dims ld de, wDecompressEnemyFrontpic + 7 * 7 tiles ld c, 7 * 7 .got_dims push hl push bc call LoadFrontpicTiles pop bc pop hl ld de, wDecompressScratch ldh a, [hROMBank] ld b, a call Get2bpp xor a ldh [rVBK], a ret LoadFrontpicTiles: ld hl, wDecompressScratch swap c ld a, c and $f ld b, a ld a, c and $f0 ld c, a push bc call LoadOrientedFrontpic pop bc .loop push bc ld c, 0 call LoadOrientedFrontpic pop bc dec b jr nz, .loop ret GetMonBackpic: ld a, [wCurPartySpecies] call IsAPokemon ret c ld a, [wCurPartySpecies] ld b, a ld a, [wUnownLetter] ld c, a ldh a, [rSVBK] push af ld a, BANK(wDecompressScratch) ldh [rSVBK], a push de ; These are assumed to be at the same address in their respective banks. assert PokemonPicPointers == UnownPicPointers ld hl, PokemonPicPointers ld a, b ld d, BANK(PokemonPicPointers) cp UNOWN jr nz, .ok ld a, c ld d, BANK(UnownPicPointers) .ok dec a ld bc, 6 call AddNTimes ld bc, 3 add hl, bc ld a, d call GetFarByte call FixPicBank push af inc hl ld a, d call GetFarWord ld de, wDecompressScratch pop af call FarDecompress ld hl, wDecompressScratch ld c, 6 * 6 call FixBackpicAlignment pop hl ld de, wDecompressScratch ldh a, [hROMBank] ld b, a call Get2bpp pop af ldh [rSVBK], a ret FixPicBank: ; This is a thing for some reason. PICS_FIX EQU $36 EXPORT PICS_FIX push hl push bc sub BANK("Pics 1") - PICS_FIX ld c, a ld b, 0 ld hl, .PicsBanks add hl, bc ld a, [hl] pop bc pop hl ret .PicsBanks: db BANK("Pics 1") ; BANK("Pics 1") + 0 db BANK("Pics 2") ; BANK("Pics 1") + 1 db BANK("Pics 3") ; BANK("Pics 1") + 2 db BANK("Pics 4") ; BANK("Pics 1") + 3 db BANK("Pics 5") ; BANK("Pics 1") + 4 db BANK("Pics 6") ; BANK("Pics 1") + 5 db BANK("Pics 7") ; BANK("Pics 1") + 6 db BANK("Pics 8") ; BANK("Pics 1") + 7 db BANK("Pics 9") ; BANK("Pics 1") + 8 db BANK("Pics 10") ; BANK("Pics 1") + 9 db BANK("Pics 11") ; BANK("Pics 1") + 10 db BANK("Pics 12") ; BANK("Pics 1") + 11 db BANK("Pics 13") ; BANK("Pics 1") + 12 db BANK("Pics 14") ; BANK("Pics 1") + 13 db BANK("Pics 15") ; BANK("Pics 1") + 14 db BANK("Pics 16") ; BANK("Pics 1") + 15 db BANK("Pics 17") ; BANK("Pics 1") + 16 db BANK("Pics 18") ; BANK("Pics 1") + 17 db BANK("Pics 19") ; BANK("Pics 1") + 18 db BANK("Pics 20") ; BANK("Pics 1") + 19 db BANK("Pics 21") ; BANK("Pics 1") + 20 db BANK("Pics 22") ; BANK("Pics 1") + 21 db BANK("Pics 23") ; BANK("Pics 1") + 22 db BANK("Pics 24") ; BANK("Pics 1") + 23 GSIntro_GetMonFrontpic: ; unreferenced ld a, c push de ld hl, PokemonPicPointers dec a ld bc, 6 call AddNTimes ld a, BANK(PokemonPicPointers) call GetFarByte call FixPicBank push af inc hl ld a, BANK(PokemonPicPointers) call GetFarWord pop af pop de call FarDecompress ret GetTrainerPic: ld a, [wTrainerClass] and a ret z cp NUM_TRAINER_CLASSES + 1 ret nc call WaitBGMap xor a ldh [hBGMapMode], a ld hl, TrainerPicPointers ld a, [wTrainerClass] dec a ld bc, 3 call AddNTimes ldh a, [rSVBK] push af ld a, BANK(wDecompressScratch) ldh [rSVBK], a push de ld a, BANK(TrainerPicPointers) call GetFarByte call FixPicBank push af inc hl ld a, BANK(TrainerPicPointers) call GetFarWord pop af ld de, wDecompressScratch call FarDecompress pop hl ld de, wDecompressScratch ld c, 7 * 7 ldh a, [hROMBank] ld b, a call Get2bpp pop af ldh [rSVBK], a call WaitBGMap ld a, 1 ldh [hBGMapMode], a ret DecompressGet2bpp: ; Decompress lz data from b:hl to wDecompressScratch, then copy it to address de. ldh a, [rSVBK] push af ld a, BANK(wDecompressScratch) ldh [rSVBK], a push de push bc ld a, b ld de, wDecompressScratch call FarDecompress pop bc ld de, wDecompressScratch pop hl ldh a, [hROMBank] ld b, a call Get2bpp pop af ldh [rSVBK], a ret FixBackpicAlignment: push de push bc ld a, [wBoxAlignment] and a jr z, .keep_dims ld a, c cp 7 * 7 ld de, 7 * 7 tiles jr z, .got_dims cp 6 * 6 ld de, 6 * 6 tiles jr z, .got_dims ld de, 5 * 5 tiles .got_dims ld a, [hl] ld b, 0 ld c, 8 .loop rra rl b dec c jr nz, .loop ld a, b ld [hli], a dec de ld a, e or d jr nz, .got_dims .keep_dims pop bc pop de ret PadFrontpic: ; pads frontpic to fill 7x7 box ld a, b cp 6 jr z, .six cp 5 jr z, .five .seven_loop ld c, 7 << 4 call LoadOrientedFrontpic dec b jr nz, .seven_loop ret .six ld c, 7 << 4 xor a call .Fill .six_loop ld c, (7 - 6) << 4 xor a call .Fill ld c, 6 << 4 call LoadOrientedFrontpic dec b jr nz, .six_loop ret .five ld c, 7 << 4 xor a call .Fill .five_loop ld c, (7 - 5) << 4 xor a call .Fill ld c, 5 << 4 call LoadOrientedFrontpic dec b jr nz, .five_loop ld c, 7 << 4 xor a call .Fill ret .Fill: ld [hli], a dec c jr nz, .Fill ret LoadOrientedFrontpic: ld a, [wBoxAlignment] and a jr nz, .x_flip .left_loop ld a, [de] inc de ld [hli], a dec c jr nz, .left_loop ret .x_flip push bc .right_loop ld a, [de] inc de ld b, a xor a rept 8 rr b rla endr ld [hli], a dec c jr nz, .right_loop pop bc ret