const_value set 2 ; person constants const PLAYERSHOUSE2F_CONSOLE const PLAYERSHOUSE2F_DOLL_1 const PLAYERSHOUSE2F_DOLL_2 const PLAYERSHOUSE2F_BIG_DOLL PlayersHouse2F_MapScripts: db 0 ; scene scripts db 2 ; callbacks callback MAPCALLBACK_NEWMAP, .InitializeRoom callback MAPCALLBACK_TILES, .SetSpawn ; unused .Null: end .InitializeRoom: special ToggleDecorationsVisibility setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_8 checkevent EVENT_INITIALIZED_EVENTS iftrue .SkipInitialization jumpstd initializeevents return .SkipInitialization: return .SetSpawn: special ToggleMaptileDecorations return db 0, 0, 0 ; filler Doll1Script: describedecoration DECODESC_LEFT_DOLL Doll2Script: describedecoration DECODESC_RIGHT_DOLL BigDollScript: describedecoration DECODESC_BIG_DOLL GameConsoleScript: describedecoration DECODESC_CONSOLE PlayersHousePosterScript: conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script .Script: describedecoration DECODESC_POSTER PlayersHouseRadioScript: checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue .NormalRadio checkevent EVENT_LISTENED_TO_INITIAL_RADIO iftrue .AbbreviatedRadio playmusic MUSIC_POKEMON_TALK opentext writetext PlayersRadioText1 pause 45 writetext PlayersRadioText2 pause 45 writetext PlayersRadioText3 pause 45 musicfadeout MUSIC_NEW_BARK_TOWN, 16 writetext PlayersRadioText4 pause 45 closetext setevent EVENT_LISTENED_TO_INITIAL_RADIO end .NormalRadio: jumpstd radio1 .AbbreviatedRadio: opentext writetext PlayersRadioText4 pause 45 closetext end PlayersHouseBookshelfScript: jumpstd picturebookshelf PlayersHousePCScript: opentext special PlayersHousePC iftrue .Warp closetext end .Warp: warp NONE, 0, 0 end PlayersRadioText1: text "PROF.OAK'S #MON" line "TALK! Please tune" cont "in next time!" done PlayersRadioText2: text "#MON CHANNEL!" done PlayersRadioText3: text "This is DJ MARY," line "your co-host!" done PlayersRadioText4: text "#MON!" line "#MON CHANNEL…" done PlayersHouse2F_MapEvents: db 0, 0 ; filler db 1 ; warp events warp_event 7, 0, 3, PLAYERS_HOUSE_1F db 0 ; coord events db 4 ; bg events bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript db 4 ; object events object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1 object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2 object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL