; wMonType: ; cf5f const_def const PARTYMON ; 0 const OTPARTYMON ; 1 const BOXMON ; 2 const TEMPMON ; 3 const WILDMON ; 4 ; wOptions: (bits) ; cfcc const_value set 4 const NO_TEXT_SCROLL ; 4 const STEREO ; 5 const BATTLE_SHIFT ; 6 const BATTLE_SCENE ; 7 ; wOptions: (bits 0-2) TEXT_DELAY_FAST EQU 1 TEXT_DELAY_MED EQU 3 TEXT_DELAY_SLOW EQU 5 ; wTextBoxFrame: ; cfce const_def const FRAME_1 ; 0 const FRAME_2 ; 1 const FRAME_3 ; 2 const FRAME_4 ; 3 const FRAME_5 ; 4 const FRAME_6 ; 5 const FRAME_7 ; 6 const FRAME_8 ; 7 NUM_FRAMES EQU const_value ; wTextBoxFlags: const_def const FAST_TEXT_DELAY_F ; 0 const NO_TEXT_DELAY_F ; 1 ; wOptions2: const_def const MENU_ACCOUNT ; 0 ; wGBPrinter: GBPRINTER_LIGHTEST EQU $00 GBPRINTER_LIGHTER EQU $20 GBPRINTER_NORMAL EQU $40 GBPRINTER_DARKER EQU $60 GBPRINTER_DARKEST EQU $7f ; wWalkingDirection: ; d043 const_value set -1 const STANDING ; -1 const DOWN ; 0 const UP ; 1 const LEFT ; 2 const RIGHT ; 3 NUM_DIRECTIONS EQU const_value DOWN_MASK EQU 1 << DOWN UP_MASK EQU 1 << UP LEFT_MASK EQU 1 << LEFT RIGHT_MASK EQU 1 << RIGHT ; wFacingDirection: ; d044 FACE_CURRENT EQU 0 FACE_DOWN EQU 8 FACE_UP EQU 4 FACE_LEFT EQU 2 FACE_RIGHT EQU 1 ; wTimeOfDay: ; d269 const_def const MORN_F ; 0 const DAY_F ; 1 const NITE_F ; 2 const DARKNESS_F ; 3 NUM_DAYTIMES EQU const_value MORN EQU 1 << MORN_F DAY EQU 1 << DAY_F NITE EQU 1 << NITE_F DARKNESS EQU 1 << DARKNESS_F ANYTIME EQU MORN | DAY | NITE ; wScriptFlags: ; d434 SCRIPT_RUNNING EQU 2 ; wScriptMode: ; d437 SCRIPT_OFF EQU 0 SCRIPT_READ EQU 1 SCRIPT_WAIT_MOVEMENT EQU 2 SCRIPT_WAIT EQU 3 ; wCurDay: ; d4cb const_def const SUNDAY ; 0 const MONDAY ; 1 const TUESDAY ; 2 const WEDNESDAY ; 3 const THURSDAY ; 4 const FRIDAY ; 5 const SATURDAY ; 6 ; wMapObjects: ; d71e PLAYER_OBJECT EQU 0 NUM_OBJECTS EQU $10 ; wInputType: ; c2c7 AUTO_INPUT EQU $ff ; wWhichRegisteredItem: ; d95b REGISTERED_POCKET EQU %11000000 REGISTERED_NUMBER EQU %00111111 ; wPlayerState: ; d95d PLAYER_NORMAL EQU 0 PLAYER_BIKE EQU 1 PLAYER_SKATE EQU 2 PLAYER_SURF EQU 4 PLAYER_SURF_PIKA EQU 8 ; After-Champion Spawn SPAWN_LANCE EQU 1 SPAWN_RED EQU 2 ; wPokemonWithdrawDepositParameter PC_WITHDRAW EQU 0 PC_DEPOSIT EQU 1 DAY_CARE_WITHDRAW EQU 2 DAY_CARE_DEPOSIT EQU 3 ; wCurrentDexMode const_def const DEXMODE_NEW const DEXMODE_OLD const DEXMODE_ABC const DEXMODE_UNOWN ; wJohtoBadges: const_def const ZEPHYRBADGE const HIVEBADGE const PLAINBADGE const FOGBADGE const MINERALBADGE const STORMBADGE const GLACIERBADGE const RISINGBADGE NUM_JOHTO_BADGES EQU const_value ; wKantoBadges: const_def const BOULDERBADGE const CASCADEBADGE const THUNDERBADGE const RAINBOWBADGE const SOULBADGE const MARSHBADGE const VOLCANOBADGE const EARTHBADGE NUM_KANTO_BADGES EQU const_value NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES ; wInitListType: INIT_ENEMYOT_LIST EQU 1 INIT_BAG_ITEM_LIST EQU 2 INIT_OTHER_ITEM_LIST EQU 3 INIT_PLAYEROT_LIST EQU 4 INIT_MON_LIST EQU 5