ld hl, OBJECT_ACTION add hl, bc ld a, [hl] ld l, a ld h, 0 add hl, hl add hl, hl add hl, de ld a, [hli] ld h, [hl] ld l, a call _hl_ ret ; 445f Pointers445f: ; 445f dw SetFacingStanding, SetFacingStanding ; 00 dw Function44b5, SetFacingCurrent ; 01 standing? dw Function44c1, SetFacingCurrent ; 02 walking? dw Function4508, SetFacingCurrent ; 03 bumping? dw Function4529, SetFacingCurrent ; 04 dw Function4539, SetFacingStanding ; 05 dw Function456e, Function456e ; 06 dw Function457b, SetFacingStanding ; 07 dw Function4582, Function4582 ; 08 dw Function4589, Function4589 ; 09 dw Function4590, Function45a4 ; 0a dw Function45ab, SetFacingCurrent ; 0c dw Function45be, Function45be ; 0b dw Function45c5, Function45c5 ; 0d dw Function45da, SetFacingStanding ; 0e dw Function45ed, SetFacingStanding ; 0f dw Function44e4, SetFacingCurrent ; 10 ; 44a3 SetFacingStanding: ; 44a3 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], STANDING ret ; 44aa SetFacingCurrent: ; 44aa call GetSpriteDirection or 0 ; useless ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 44b5 Function44b5: ; 44b5 ld hl, OBJECT_FACING_STEP add hl, bc ld a, [hl] and 1 jr nz, Function44c1 jp SetFacingCurrent ; 44c1 Function44c1: ; 44c1 ld hl, OBJECT_FLAGS1 add hl, bc bit SLIDING, [hl] jp nz, SetFacingCurrent ld hl, OBJECT_STEP_FRAME add hl, bc ld a, [hl] inc a and %00001111 ld [hl], a rrca rrca and %00000011 ld d, a call GetSpriteDirection or 0 ; useless or d ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 44e4 Function44e4: ; 44e4 ld hl, OBJECT_FLAGS1 add hl, bc bit SLIDING, [hl] jp nz, SetFacingCurrent ld hl, OBJECT_STEP_FRAME add hl, bc ld a, [hl] add 2 and %00001111 ld [hl], a rrca rrca and %00000011 ld d, a call GetSpriteDirection or 0 ; useless or d ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 4508 Function4508: ; 4508 ld hl, OBJECT_FLAGS1 add hl, bc bit SLIDING, [hl] jp nz, SetFacingCurrent ld hl, OBJECT_STEP_FRAME add hl, bc inc [hl] ld a, [hl] rrca rrca rrca and %00000011 ld d, a call GetSpriteDirection or 0 ; useless or d ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 4529 Function4529: ; 4529 call Function453f ld hl, OBJECT_FACING add hl, bc ld a, [hl] or 0 ; useless ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 4539 Function4539: ; 4539 call Function453f jp SetFacingStanding ; 453f Function453f: ; 453f ld hl, OBJECT_STEP_FRAME add hl, bc ld a, [hl] and %11110000 ld e, a ld a, [hl] inc a and %00001111 ld d, a cp 4 jr c, .ok ld d, 0 ld a, e add $10 and %00110000 ld e, a .ok ld a, d or e ld [hl], a swap e ld d, 0 ld hl, .Directions add hl, de ld a, [hl] ld hl, OBJECT_FACING add hl, bc ld [hl], a ret ; 456a .Directions ; 456a db OW_DOWN, OW_RIGHT, OW_UP, OW_LEFT ; 456e Function456e: ; 456e call GetSpriteDirection rrca rrca add $10 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 457b Function457b: ; 457b ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], FACING_15 ret ; 4582 Function4582: ; 4582 emote ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], FACING_EMOTE ret ; 4589 Function4589: ; 4589 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], FACING_17 ret ; 4590 Function4590: ; 4590 ld hl, OBJECT_STEP_FRAME add hl, bc ld a, [hl] inc a and %00001111 ld [hl], a and %00001000 jr z, Function45a4 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], FACING_04 ret ; 45a4 Function45a4: ; 45a4 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], 0 ret ; 45ab Function45ab: ; 45ab ld hl, OBJECT_STEP_FRAME add hl, bc ld a, [hl] inc a ld [hl], a and %00001100 rrca rrca add $18 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 45be Function45be: ; 45be ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], FACING_16 ret ; 45c5 Function45c5: ; 45c5 ld a, [VariableSprites + SPRITE_BIG_DOLL - SPRITE_VARS] ld d, FACING_17 cp SPRITE_BIG_SNORLAX jr z, .ok cp SPRITE_BIG_LAPRAS jr z, .ok ld d, FACING_16 .ok ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], d ret ; 45da Function45da: ; 45da ld hl, OBJECT_STEP_FRAME add hl, bc inc [hl] ld a, [hl] ld hl, OBJECT_FACING_STEP add hl, bc and 2 ld a, FACING_1C jr z, .ok inc a ; FACING_1D .ok ld [hl], a ret ; 45ed Function45ed: ; 45ed ld hl, OBJECT_STEP_FRAME add hl, bc inc [hl] ld a, [hl] ld hl, OBJECT_FACING_STEP add hl, bc and 4 ld a, FACING_1E jr z, .ok inc a ; FACING_1F .ok ld [hl], a ret ; 4600