const_value set 2 const VIOLETCITY_EARL const VIOLETCITY_LASS const VIOLETCITY_SUPER_NERD const VIOLETCITY_GRAMPS const VIOLETCITY_YOUNGSTER const VIOLETCITY_FRUIT_TREE const VIOLETCITY_POKE_BALL1 const VIOLETCITY_POKE_BALL2 VioletCity_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 1 dbw MAPCALLBACK_NEWMAP, .FlyPoint .FlyPoint: setflag ENGINE_FLYPOINT_VIOLET return VioletCityEarlScript: applymovement VIOLETCITY_EARL, VioletCitySpinningEarl_MovementData faceplayer opentext writetext Text_EarlAsksIfYouBeatFalkner yesorno iffalse .FollowEarl jump .PointlessJump .PointlessJump: writetext Text_VeryNiceIndeed waitbutton closetext end .FollowEarl: writetext Text_FollowEarl waitbutton closetext playmusic MUSIC_SHOW_ME_AROUND follow VIOLETCITY_EARL, PLAYER applymovement VIOLETCITY_EARL, VioletCityFollowEarl_MovementData spriteface PLAYER, UP applymovement VIOLETCITY_EARL, VioletCitySpinningEarl_MovementData stopfollow special RestartMapMusic opentext writetext Text_HereTeacherIAm waitbutton closetext applymovement VIOLETCITY_EARL, VioletCitySpinningEarl_MovementData applymovement VIOLETCITY_EARL, VioletCityFinishFollowEarl_MovementData playsound SFX_ENTER_DOOR disappear VIOLETCITY_EARL clearevent EVENT_EARLS_ACADEMY_EARL waitsfx end VioletCityLassScript: jumptextfaceplayer VioletCityLassText VioletCitySuperNerdScript: jumptextfaceplayer VioletCitySuperNerdText VioletCityGrampsScript: jumptextfaceplayer VioletCityGrampsText VioletCityYoungsterScript: jumptextfaceplayer VioletCityYoungsterText VioletCitySign: jumptext VioletCitySignText VioletGymSign: jumptext VioletGymSignText SproutTowerSign: jumptext SproutTowerSignText EarlsPokemonAcademySign: jumptext EarlsPokemonAcademySignText VioletCityPokeCenterSign: jumpstd pokecentersign VioletCityMartSign: jumpstd martsign VioletCityPPUp: itemball PP_UP VioletCityRareCandy: itemball RARE_CANDY VioletCityFruitTreeScript: fruittree FRUITTREE_VIOLET_CITY VioletCityHiddenHyperPotion: dwb EVENT_VIOLET_CITY_HIDDEN_HYPER_POTION, HYPER_POTION VioletCityFollowEarl_MovementData: big_step DOWN big_step DOWN turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT turn_head RIGHT turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN big_step DOWN turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT turn_head RIGHT turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN turn_head LEFT turn_head UP big_step UP turn_head DOWN step_end VioletCityFinishFollowEarl_MovementData: step UP step_end VioletCitySpinningEarl_MovementData: turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN step_end Text_EarlAsksIfYouBeatFalkner: text "Hello!" line "You are trainer?" para "Battle GYM LEADER," line "win you did?" done Text_VeryNiceIndeed: text "Ooh, la la!" line "Very indeed nice!" done Text_FollowEarl: text "Is that so? Then" line "study shall you!" cont "Follow me!" done Text_HereTeacherIAm: text "Here, teacher I" line "am. Good it is" cont "you study here!" done VioletCityLassText: text "Ghosts are rumored" line "to appear in" cont "SPROUT TOWER." para "They said normal-" line "type #MON moves" para "had no effect on" line "ghosts." done VioletCitySuperNerdText: text "Hey, you're a" line "#MON trainer?" para "If you beat the" line "GYM LEADER here," para "you'll be ready" line "for prime time!" done VioletCityGrampsText: text "FALKNER, from the" line "VIOLET #MON" para "GYM, is a fine" line "trainer!" para "He inherited his" line "father's gym and" para "has done a great" line "job with it." done VioletCityYoungsterText: text "I saw a wiggly" line "tree up ahead!" para "If you touch it," line "it squirms and" cont "dances! Cool!" done VioletCitySignText: text "VIOLET CITY" para "The City of" line "Nostalgic Scents" done VioletGymSignText: text "VIOLET CITY" line "#MON GYM" cont "LEADER: FALKNER" para "The Elegant Master" line "of Flying #MON" done SproutTowerSignText: text "SPROUT TOWER" para "Experience the" line "Way of #MON" done EarlsPokemonAcademySignText: text "EARL'S #MON" line "ACADEMY" done VioletCity_MapEventHeader: ; filler db 0, 0 .Warps: db 9 warp_def $11, $9, 2, VIOLET_MART warp_def $11, $12, 1, VIOLET_GYM warp_def $11, $1e, 1, EARLS_POKEMON_ACADEMY warp_def $f, $3, 1, VIOLET_NICKNAME_SPEECH_HOUSE warp_def $19, $1f, 1, VIOLET_POKECENTER_1F warp_def $1d, $15, 1, VIOLET_ONIX_TRADE_HOUSE warp_def $5, $17, 1, SPROUT_TOWER_1F warp_def $18, $27, 1, ROUTE_31_VIOLET_GATE warp_def $19, $27, 2, ROUTE_31_VIOLET_GATE .XYTriggers: db 0 .Signposts: db 7 signpost 20, 24, SIGNPOST_READ, VioletCitySign signpost 17, 15, SIGNPOST_READ, VioletGymSign signpost 8, 24, SIGNPOST_READ, SproutTowerSign signpost 17, 27, SIGNPOST_READ, EarlsPokemonAcademySign signpost 25, 32, SIGNPOST_READ, VioletCityPokeCenterSign signpost 17, 10, SIGNPOST_READ, VioletCityMartSign signpost 14, 37, SIGNPOST_ITEM, VioletCityHiddenHyperPotion .PersonEvents: db 8 person_event SPRITE_FISHER, 16, 13, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, VioletCityEarlScript, EVENT_VIOLET_CITY_EARL person_event SPRITE_LASS, 28, 28, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, VioletCityLassScript, -1 person_event SPRITE_SUPER_NERD, 14, 24, SPRITEMOVEDATA_WANDER, 2, 1, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, VioletCitySuperNerdScript, -1 person_event SPRITE_GRAMPS, 20, 17, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, VioletCityGrampsScript, -1 person_event SPRITE_YOUNGSTER, 18, 5, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, VioletCityYoungsterScript, -1 person_event SPRITE_FRUIT_TREE, 29, 14, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, VioletCityFruitTreeScript, -1 person_event SPRITE_POKE_BALL, 1, 4, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, VioletCityPPUp, EVENT_VIOLET_CITY_PP_UP person_event SPRITE_POKE_BALL, 5, 35, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, VioletCityRareCandy, EVENT_VIOLET_CITY_RARE_CANDY