UnusedTitleScreen: call ClearBGPalettes call ClearTileMap call DisableLCD ; Turn BG Map update off xor a ld [hBGMapMode], a ; Reset timing variables ld hl, wJumptableIndex ld [hli], a ; wJumptableIndex ld [hli], a ; wIntroSceneFrameCounter ld [hli], a ; wTitleScreenTimer ld [hl], a ; wTitleScreenTimer + 1 ld hl, UnusedTitleBG_GFX ld de, vTiles2 ld bc, vBGMap0 - vTiles2 call CopyBytes ld hl, UnusedTitleBG_GFX + $80 tiles ld de, vTiles1 ld bc, vTiles2 - vTiles1 call CopyBytes ld hl, UnusedTitleFG_GFX ld de, vTiles0 ld bc, vTiles1 - vTiles0 call CopyBytes ld hl, UnusedTitleBG_Tilemap debgcoord 0, 0 ld bc, BG_MAP_WIDTH * BG_MAP_HEIGHT .copy ld a, 0 ld [rVBK], a ld a, [hli] ld [de], a ld a, 1 ld [rVBK], a ld a, [hli] ld [de], a inc de dec bc ld a, b or c jr nz, .copy ld hl, UnusedTitleFG_OAM ld de, wVirtualOAMSprite00 ld bc, SPRITEOAMSTRUCT_LENGTH * NUM_SPRITE_OAM_STRUCTS call CopyBytes call EnableLCD ld a, [rLCDC] set rLCDC_SPRITES_ENABLE, a set rLCDC_SPRITE_SIZE, a ld [rLCDC], a call DelayFrame ld a, [rSVBK] push af ld a, BANK(wBGPals1) ld [rSVBK], a ld hl, UnusedTitleBG_Palettes ld de, wBGPals1 ld bc, 8 palettes call CopyBytes ld hl, UnusedTitleFG_Palettes ld de, wOBPals1 ld bc, 8 palettes call CopyBytes ld hl, UnusedTitleBG_Palettes ld de, wBGPals2 ld bc, 8 palettes call CopyBytes ld hl, UnusedTitleFG_Palettes ld de, wOBPals2 ld bc, 8 palettes call CopyBytes pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a ld de, MUSIC_TITLE call PlayMusic ret UnusedTitleBG_GFX: INCBIN "gfx/title/old_bg.2bpp" UnusedTitleBG_Tilemap: ; 32x32 (alternating tiles and attributes) INCBIN "gfx/title/old_bg.tilemap" UnusedTitleBG_Palettes: INCLUDE "gfx/title/old_bg.pal" UnusedTitleFG_GFX: INCBIN "gfx/title/old_fg.2bpp" UnusedTitleFG_Palettes: INCLUDE "gfx/title/old_fg.pal" UnusedTitleFG_OAM: dsprite 3, 0, 7, 0, $00, 1 dsprite 3, 0, 8, 0, $02, 1 dsprite 3, 0, 9, 0, $04, 1 dsprite 3, 0, 10, 0, $06, 1 dsprite 3, 0, 11, 0, $08, 1 dsprite 3, 0, 12, 0, $0a, 1 dsprite 3, 0, 13, 0, $0c, 1 dsprite 3, 0, 14, 0, $0e, 1 dsprite 5, 0, 7, 0, $10, 0 dsprite 5, 0, 8, 0, $12, 0 dsprite 5, 0, 9, 0, $14, 0 dsprite 5, 0, 10, 0, $16, 0 dsprite 5, 0, 11, 0, $18, 0 dsprite 5, 0, 12, 0, $1a, 0 dsprite 5, 0, 13, 0, $1c, 0 dsprite 5, 0, 14, 0, $1e, 0 dsprite 7, 0, 7, 0, $20, 0 dsprite 7, 0, 8, 0, $22, 0 dsprite 7, 0, 9, 0, $24, 0 dsprite 7, 0, 10, 0, $26, 0 dsprite 7, 0, 11, 0, $28, 0 dsprite 7, 0, 12, 0, $2a, 0 dsprite 7, 0, 13, 0, $2c, 0 dsprite 7, 0, 14, 0, $2e, 0 dsprite 9, 0, 7, 0, $30, 2 dsprite 9, 0, 8, 0, $32, 2 dsprite 9, 0, 9, 0, $34, 2 dsprite 9, 0, 10, 0, $36, 2 dsprite 9, 0, 11, 0, $38, 2 dsprite 9, 0, 12, 0, $3a, 2 dsprite 9, 0, 13, 0, $3c, 2 dsprite 9, 0, 14, 0, $3e, 2 dsprite 11, 0, 7, 0, $40, 1 dsprite 11, 0, 8, 0, $42, 1 dsprite 11, 0, 9, 0, $44, 1 dsprite 11, 0, 10, 0, $46, 1 dsprite 11, 0, 11, 0, $48, 1 dsprite 11, 0, 12, 0, $4a, 1 dsprite 11, 0, 13, 0, $4c, 1 dsprite 11, 0, 14, 0, $4e, 1 Function10ed51: call _TitleScreen .loop call JoyTextDelay ld a, [hJoyLast] ld b, a and 1 jr nz, .done call SuicuneFrameIterator call DelayFrame jr .loop .done ret